JeremyK |
Hey folks,
I'm pretty confident that I've got this down, but I want to make absolutely sure:
A creature who is blind takes a -4 on various strength and dex skills, but does not take a penalty to their attack bonus, correct? The only detriment to attacking is 1) finding the creature; 2) 50% miss chance (which can be re-rolled with blind-fight.
Correct?
Any other detriments in combat I should know of?
Happler |
well per the PRD:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
so
- -2 penalty to AC
- additionally, loses Dex bonus to AC (which also leaves them open to sneak attacks)
- -4 on most STR and Dex based skill checks, and on opposed Perception checks
- fails checks and activities that rely in site
- all opponents have total concealment (50% miss chance, blinded character cannot make Attacks of Opportunity)
- make a DC 10 acrobatics check (with the -4 penalty above) to move greater then 1/2 speed, fail check and fall prone.
That about covers it all..
JeremyK |
Revising the list to account for the blind-fight feat would mean:
• -2 penalty to AC
• additionally, loses Dex bonus to AC (which also leaves them open to sneak attacks) This penalty does not apply in melee, nor do attackers benefit from attacking you in melee (+2 for being invisible to the target). These still apply with a ranged attack, though.
• -4 on most STR and Dex based skill checks, and on opposed Perception checks
• fails checks and activities that rely in site
• all opponents have total concealment (50% miss chance, blinded character cannot make Attacks of Opportunity) The miss chance may be re-rolled.
• make a DC 10 acrobatics check (with the -4 penalty above) to move greater then 1/2 speed, fail check and fall prone. No longer applicable.
Look about right?