Giving to much information to the PCs about Varisia?


Rise of the Runelords


Im trying to get my PCs to know more about Golarion and Varisia. So I was going to print some things out from Differnt Pathfinder books here was the stuff I was going to print out and give them what do you guys think?

Pathfinder Chronicles: Campaign Setting pg 52-53, 144-147

Pathfinder #3 Pg 60-70

Rise of the Runelords Players Guide

Is this to much or is there anything else I should give my PCs?

Dark Archive

Joey Virtue wrote:

Im trying to get my PCs to know more about Golarion and Varisia. So I was going to print some things out from Differnt Pathfinder books here was the stuff I was going to print out and give them what do you guys think?

Pathfinder Chronicles: Campaign Setting pg 52-53, 144-147

Pathfinder #3 Pg 60-70

Rise of the Runelords Players Guide

Is this to much or is there anything else I should give my PCs?

Sounds about right to me. That's about all I gave my players when we started Runelords.

The only thing I gave them extra was the Sandpoint article from PF #1. I made sure at least half of the party were natives of Sandpoint so it made sense that they would know most of what's in that article anyway.

Of course, once they've started to pick races and religions, there are all sorts of other articles you may want to make available to them (Shoanti and Varisian articles in PF #7 & 10 spring to mind, as do the full deity write-ups from Pathfinder #2, 5, 8, 11, 14, 17, 20, etc.).

On the whole, though, I think it's best not to give them too much but reveal things gradually throughout the campaign.

Sovereign Court

Somewhere on this thread is a player info piece someone made that took all of the spoileres out of the Sandpoint article. It's very handy.

Sorry if that's a bit vague. But you can search the boards as well as I.


I gave them most of the writeup on Magnimar (PF #2) before they got there during Skinsaw. Some stuff I had to edit (anything that hinted at something secret that your average commoner wouldn't know).


Will your players really read all of that? Or, like most groups, will there be that one guy who reads it and the rest kind of flip through it and then set it aside to be forgotten?

(most of my group won't read most of the players guides... I think I need to cut my stuff down more for them... or spread it out or something.)

I have been thinking about a one or two page summary to help get them the VERY basics of the campaign that they need to know then tailoring any further information to the specific character they want to play. (i.e. the guy who takes Knowledge: History for 4 ranks will get different info than the guy taking Knowledge: Local and the like).

Sean Mahoney

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