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The issue is that a lot of these choices are very binary, like in Glass River Rescue. Especially with someone escaping or dying, there's generally not a lot of wriggle room with these choices. For example, the Sealed Gate looks like it is already using one of those choices. Since that choice has already been made, does reporting ABCD for the previous scenario matter?
As for point 3, 6 months seems to be the cut off point for recent scenarios, especially when players have had an impact in the outcome for scenarios. Is someone important going to live depending on this scenario? It was made known well within 6 months whether or not they had survived.

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Unless someone higher up says so, I'd even encourage to continue reporting the ABCD options once Season 6 starts up. It's good practice and I'm sure the Mike Brock is using that data for something.
I personally enjoy letting my players know what the different options were as well and how I'm reporting it, that way they know what impact they could have had during the scenario.

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Part of my prep for scenarios is a "conclusion" page where I have the final wrap-up paragraph (separated out, where necessary, according to the choices made in game, or whether a certain NPC survived/died/got away) followed by a series of boxes for
Primary Mission
Secondary Mission
Any faction missions
Additional requirements to get boons / avoid negative boons
ABCD Reporting requirements
As part of the wrap up, I go down that list and let the party know which missions they completed, and note who gets which boons and what reporting options to use. It makes it quick and easy every play through.