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so basically this class I've thought up is kind of how I would have imagined the Feral Child class which is an Archetype of the Druid class but as a Barbarian type class without all the Rage.
not really that great at making things please don't flame me or anything I just wanted to see if it was viable at all
Beast child (barbarian/druid mashup) (no rage, no magic)
Alignment: Any neutral
Hit die: d10
Starting Wealth: 2d3 x 10 (max 60gp) in addition each character begins play with an outfit worth 5 gp or less (basically rags)
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
skill: 4+int
Level BAB Fort Ref Will Special
1st +1 +1 +0 +1 Fast movement, Nature Bond, wild empathy, illiteracy, improved unarmed strike, beast family
2nd +2 +1 +1 +2 nature sense, uncanny dodge
3rd +3 +2 +1 +2 Trap sense +1
4th +4 +3 +1 +2 trackless step
5th +5 +3 +1 +3 Improved uncanny dodge
6th +6/+1 +4 +2 +3 Trap sense +2
7th +7/+2 +4 +2 +4 Damage reduction 1/—
8th +8/+3 +5 +2 +4 venom immunity
9th +9/+4 +5 +3 +5 Trap sense +3
10th +10/+5 +6 +3 +5 Damage reduction 2/—
11th +11/+6/+1 +7 +3 +6 Evasion
12th +12/+7/+2 +7 +4 +6 Trap sense +4
13th +13/+8/+3 +8 +4 +7 Damage reduction 3/—
14th +14/+9/+4 +9 +4 +7 Indomitable will
15th +15/+10/+5 +9 +5 +8 Trap sense +5
16th +16/+11/+6/+1 +10 +5 +8 Damage reduction 4/—
17th +17/+12/+7/+2 +10 +5 +9 improved evasion
18th +18/+13/+8/+3 +11 +6 +9 Trap sense +6
19th +19/+14/+9/+4 +11 +6 +10 Damage reduction 5/—
20th +20/+15/+10/+5 +12 +6 +11 Nature's Ally*
*Nature's Ally: you become an ally of nature and an advocate of the wild, you gain the ability to
speak with all wild creatures as if under a permenent speak with animals spell, and you gain a +4 bonus to Diplomacy and Intimidate checks to convince nearby creatures to aid you.
again please no flaming I do welcome CONSTRUCTIVE criticism though. (aka things I could change to make it more viable, or things that I could add to make the class better, if you don't have an actual suggestion about how to make it better please don't comment)