Beast Child class Idea (animal barbarian class)


Homebrew and House Rules

Sczarni

so basically this class I've thought up is kind of how I would have imagined the Feral Child class which is an Archetype of the Druid class but as a Barbarian type class without all the Rage.
not really that great at making things please don't flame me or anything I just wanted to see if it was viable at all

Beast child (barbarian/druid mashup) (no rage, no magic)
Alignment: Any neutral
Hit die: d10
Starting Wealth: 2d3 x 10 (max 60gp) in addition each character begins play with an outfit worth 5 gp or less (basically rags)

Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
skill: 4+int

Level BAB Fort Ref Will Special

1st +1 +1 +0 +1 Fast movement, Nature Bond, wild empathy, illiteracy, improved unarmed strike, beast family

2nd +2 +1 +1 +2 nature sense, uncanny dodge

3rd +3 +2 +1 +2 Trap sense +1

4th +4 +3 +1 +2 trackless step

5th +5 +3 +1 +3 Improved uncanny dodge

6th +6/+1 +4 +2 +3 Trap sense +2

7th +7/+2 +4 +2 +4 Damage reduction 1/—

8th +8/+3 +5 +2 +4 venom immunity

9th +9/+4 +5 +3 +5 Trap sense +3

10th +10/+5 +6 +3 +5 Damage reduction 2/—

11th +11/+6/+1 +7 +3 +6 Evasion

12th +12/+7/+2 +7 +4 +6 Trap sense +4

13th +13/+8/+3 +8 +4 +7 Damage reduction 3/—

14th +14/+9/+4 +9 +4 +7 Indomitable will

15th +15/+10/+5 +9 +5 +8 Trap sense +5

16th +16/+11/+6/+1 +10 +5 +8 Damage reduction 4/—

17th +17/+12/+7/+2 +10 +5 +9 improved evasion

18th +18/+13/+8/+3 +11 +6 +9 Trap sense +6

19th +19/+14/+9/+4 +11 +6 +10 Damage reduction 5/—

20th +20/+15/+10/+5 +12 +6 +11 Nature's Ally*

*Nature's Ally: you become an ally of nature and an advocate of the wild, you gain the ability to

speak with all wild creatures as if under a permenent speak with animals spell, and you gain a +4 bonus to Diplomacy and Intimidate checks to convince nearby creatures to aid you.

again please no flaming I do welcome CONSTRUCTIVE criticism though. (aka things I could change to make it more viable, or things that I could add to make the class better, if you don't have an actual suggestion about how to make it better please don't comment)


You'd probably just be better off using the Mad Dog archetype from Animal Archive. You can find it on the SRD. This is underpowered, in my opinion.


Explain beast family to me.

Also: how can this class be combat viable compared to the Barbarian? Is that somewhere in Beast Family?

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