VileSin |
...as they come up. I've started playing the game recently and have tentative plans to start running the PACG OP program at my FLGS.
I figure the important thing to do for now is make sure I understand the rules and that I'm playing correctly. The big ones I'm dealing with now deal with cards from the first two releases (the Base Set and AP1). I've looked around and found some threads that talk about them (sometimes) but no clear cut answers.
1) Caltrops + Werewolf : Can the Werewolf be evaded by using Caltrops? I think yes, but I'm not 100%. Assume the top card of the blessings discard pile is BotG.
(Werewolf : Check to Defeat - 13 : Before the encounter, examine the top card of the blessings discard pile. If the card is BotG, the difficulty to defeat the Werewolf is increased by 3.
Caltrops : Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.)
2) Bruthazmus + evading : If you evade him, do you evade both encounters? If no, can you evade the first one? Can you evade the second one?
(Bruthazmus - Encounter Bruthazmus twice. Bruthazmus is defeated or undefeated based solely on the results of the second encounter.)
3) Tangletooth + evade : If the turn player evades Tangletooth, do the rest of the players at that location encounter Tangletooth?
(Tangletooth : Each character at this location encounters Tangletooth.)
This was all started by Caltrops and Werewolf. The other two were from looking through the cards while looking for specific wordings that I didn't find. There was a third but I am confident I have that one figured out. I'm sure I'll have more to add as I play more with friends and further APs.
Hawkmoon269 |
Welcome to PACG!
1) Caltrops + Werewolf : Can the Werewolf be evaded by using Caltrops? I think yes, but I'm not 100%. Assume the top card of the blessings discard pile is BotG.
(Werewolf : Before the encounter, examine the top card of the blessings discard pile. If the card is BotG, the difficulty to defeat the Werewolf is increased by 3.
Caltrops : Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.)
Yes, since you would evade the encounter prior to the Before the Encounter step, the difficulty would not yet be increased by 3, so the Werewolf is only a 13, and thus can be evaded by Caltrops.
In Skull and Shackles "Before the Encounter" will become "Before You Act". It would probably make this feel more correct to you if the Werewolf said "Before you act, examine..."
2) Bruthazmus + evading : If you evade him, do you evade both encounters? If no, can you evade the first one? Can you evade the second one?
(Bruthazmus - Encounter Bruthazmus twice. Bruthazmus is defeated or undefeated based solely on the results of the second encounter.)
You can evade either one or both, but you must encounter him twice. So no matter what happens on the first encounter (evaded, defeated, undefeated) you still have to encounter him a second time. And that second time he could be evaded, defeated, or undefeated.
You only get to evade him as part of the encounter, so its only by virtue of the fact you've had the first encounter, that you could evade the first encounter. And even though you'd normally shuffle him back in, you'd also normally banish him if defeated or shuffle him if undefeated, and you don't do that on the first encounter either.
If you evade the second encounter, he gets shuffled back in.
For some longer discussion, see these threads:
http://boardgamegeek.com/article/15039395#15039395
http://boardgamegeek.com/article/14796823#14796823
3) Tangletooth + evade : If the turn player evades Tangletooth, do the rest of the players at that location encounter Tangletooth?
(Tangletooth : Each character at this location encounters Tangletooth.)
Yes. Tangleooth's power is automatically activated as soon as you encounter her.
You might find this guide helpful as you and your friends first play.
Aureate |
There isn't anything super official for playing with multiple groups, yet. But this thread has a way to do it.
csouth154 |
Not sure how to search for this particular question.
If I have already added 4 adventure packs to my game and I start a new game with new players - do we remove adventure packs? How many? What's the range we should be using for new games?
Two options:
1) spend a few minutes removing adventure packs.
2) try to remember to check the deck number of every...single...card that gets examined, encountered, summoned, or flipped into the blessing discard pile and replace it with a random card of the appropriate type and deck number if need be.
Up to you which you think is a bigger pain in the ass...but I know what my choice would be.