
Stacee Jaxx |
Hey!!
Me and my friends are starting a new table.
They are playing as Barbarian, Monk (no archetype), bard (melee) and me.
What do you think is the best class for this group?
My first choice was archer fighter, but we would have no divine, no heal, no restoration, etc.
So I thought about:
- Mystic Theurge early entrie
- Witch with HEaling domain
- Some archer with divine spells.
- Druid.
- Keep as fighter and screw divine.
Any suggestions?
Ty!!!1

DrDeth |

You need a Divine caster, badly.
So, there's a couple Divine casters that have some good Arcane spells on their list.
Oracle of Flame or Heavens.
Fire or Travel Domain. Feather Subdomain.
You need- Dispel Magic, Flying, Teleport, and a decent area effect damage spell or two.
For example- if you choose a Archer and you run into a swarm- the party dies.

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I agree that a full caster is needed...but I think a Witch (especially a Healing Patron Witch) works as well as an Oracle, Druid, or Cleric.
I'd definitely go with one of those four. Or the early entry Mystic Theurge, of course.
Personally I'd go either Oracle or Witch, but that has more to do with my own preferences than which choice is objectively best.

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DrDeth gave good advice. I would go with something that you want to play, but find a way to do that and have divine/arcane utility. You have a bard, but that isn't exactly a wizard.
If you want a melee or ranged type that heals, a Hospitaler paladin can work great. Want some more spellcasting ability, go Oracle/Paladin, the mix varies based on what you want, but consider Pal2/OracleX or Oracle4/PalX or Oracle1/PalX.
I second DrDeth's recommendations on using domain/mystery/etc for utility. Another option would be a witch. As you mentioned, but I wouldn't go so far as to take hedge witch if you don't want to. Often, locking down enemies will really lessen the damage you all take. A Scarred-witch doctor or winter witch could work well if you want something beyond vanilla. Time patron has some nice wizardesque spells - teleport/haste.
A druid is ok, but in this party I'd say no. You're really losing power as your spell slots are at such a high premium. A witch, oracle, paladin, or cleric has other things they can focus on, but you as a druid might spend a spell every fight just buffing or controlling the battlefield, etc. Go with a class that can heal that you won't LOSE effectiveness at your other primary jobs.

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Also, I'd do ranged. Perhaps divine hunter paladin, an inquisitor, or some other divine class with a ranged element - or simply a cleric/oracle/etc with range dips into fighter/paladin/etc. The paladin builds I mentioned could do that. With a monk/barb/melee bard, you will have a bit of a time doing anything but watching the fight and trying to get into melee otherwise.

Stacee Jaxx |
Hmm...
After reading the tips, I'm between the oracle and the mystic theurge. As 3rd option, I'd put witch, but atm i'm more inclined on playing one of other two options.
So.. the mystic theurge is more versatile. He has fly, invisibility, teleport, heals, restorations, blasts, summons (A LOT), buffs, debuffs, controls, etc. He has everything. And he has a spell progression as a sorcerer, so it's not that bad. I feel like he really can do ANYTHING and be veeery effective at the same time. He won't feel bad on wasting a spell slot to heal. I would probably have more skills/level and a very high knowledge. Downside, I'd have to play aasimar or tiefling, and my DM already said that I can suffer racism on some cities with either of them.
The oracle is better if focusing on blasting (Flame) or Color Spray'ing (Heavens). Also, I see that oracle is more tank (specially with coat of many stars and wearing a shield). But, as an oracle, I don't have fly, invisibility, teleport, for example.
Still, most people recommended oracle and not MT. Do you think it will work better as an oracle or a MT?
Btw, thanks for the heeelp! :)

nate lange RPG Superstar 2012 Top 32 |

i'd vote for a mystic theurge... but i'd focus on divine.
play as a lawbringer aasimar
start: cleric 3 (whatever domains you want)
add: empyreal sorcerer 1 (which keeps you SAD)
then: mystic theurge 10
you only lose one cleric caster level (so you gain new spell levels at the same time as an oracle), and at 14th level you've gained 11 levels of bonus arcane casting. if you're playing to high level i'd suggest a second sorc level at 19th (that way you get 6th level arcane without delaying 9th level divine spells any longer).

Stacee Jaxx |
I actually don't care much about the MADness of a wiz/cleric. I'm playing 25pt buy and I could get 7/12/12/20/16/10. I find that good enough for me. And cleric would mostly be used for heals/buffs, so I guess that my wisdom doesn't need to be that high. Considering this, I don't see why it isn't better to focus on wiz>cleric.

nate lange RPG Superstar 2012 Top 32 |

you seemed to be favoring a divine caster, that's why i suggested cl>wiz (plus if you're playing <20 point buy being SAD is super helpful). given what you just said, i'd do exactly what you're suggesting- be whatever race you want, make a wizard (any specialization you want), and for your 1 level of cleric take divine strategist (since your channel will be worthless anyways) and the trickery domain.

Stacee Jaxx |
Oh, sorry if I made look that way.
What I meant is that I know my team needs a divine caster, but my playstyle favors playing mainly as an arcane or an archer. An oracle would be acceptable, since heavens or flame, as suggested above, have some nice arcane spells. I also agree that <20PB the sorc/cleric would be better.
I just don't know if getting MT at lvl 5 would not hurt too much my healing/restorations capabilities. I'm more inclined on getting an early entry from some race.
I was thinking about tiefling + imp as familiar (wand of enlarge person and/or haste). My stats would be 7-14-12-20-16-6. I find thatthis character is well designed, as I favor a lot magic over strenght and as a tiefling a low charisma is understable, so this stats would actually be very justified on a roleplay aspect.

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I'd have to play aasimar, and my DM already said that I can suffer racism on some cities with either of them.
Then say I raise you a:
Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Good luck convincing me every commoner has ranks in Knowledge Planes and can pass the DC to identify you as Aasimar. Perhaps the higher level NPCs with actual class ranks can but those will be far and few between. Also there will be racism regardless of what race you play as every race typically dislikes another. And everyone hates Half-elf bastard children.
But after you prove yourself everyone loves a hero. Typically even people who have a racial Bias will still say your a credit to your race and treat you a little better then they would someone else of your race.

nate lange RPG Superstar 2012 Top 32 |

the earliest you can enter MT is 4th (it requires 3 ranks in spellcraft), so waiting til 5th shouldn't be a real big deal. if you really want to shave off that 1 level, check out the emberkin aasimar. you could also try talking to your GM about the retraining rules- you could potentially (if he aproves) start with 4 levels of a bard variant (for arcane plus healing) then respec at level 5 to MT?