D&D Adventurers League


4th Edition


http://www.wizards.com/dnd/Article.aspx?x=dnd/news/adventurersleague

Basically, they ripped off Pathfinder Society and combined it with their Encounters program.

As someone who plays Society now and is looking forward to 5E, this sounds cool. But I wouldn't blame Paizo if this made them cranky...

RPG Superstar 2008 Top 32

Yeah, I agree. "Adventurers League" does sound a lot like a rip-off of "Pathfinder Society."

I played 4E and LF and really enjoyed it. I still enjoy PFS a great deal. I was tempted to try Next's OP offering, but-- for me-- tying it to Encounters is a real turn-off.

I'm a surgeon for the love of god. I can't make it to a local game store-- much less one 1-2 hours away-- every Wednesday night. So, while it sounds kind of cool (even to me), it's just not going to work for me.

Sovereign Court

Who cares if they steal the idea for their organized play? The encounters program is enough to give anyone pause however.


This is the thing I am least interested in in DDN

Liberty's Edge

I am not sure how this is a rip off of PFS, WotC may have learnt a few lessons from Paizo, but it largely just sounds like a regular living campaign combined with Encounters.


This is a small industry, and mostly one that's quite friendly within itself.

If it *is* a PFS rip-off, I'd expect Paizo will be quite chuffed to think their (apparently superior) idea is being used by other companies.


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It seems a little silly to call this a rip-off of PFS when PFS itself is highly derivative of the Living campaigns that came before it.


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Honestly, this (like most of these issues) seems far more likely to be upsetting players than the people who create the things.

I think there's a huge lack of understanding amongst the fanbases that the people involved in the different parts of this industry actually get on rather well outside of their own companies, for the best part, and that they tend to quite happily feed off and improve on one another's ideas.

Here's a shocker - Paizo and WotC staff are even friends on Facebook, and sometimes even joke with one another about friendly competition (I know right? It's like Pro Wrestling isn't it? These people who are fighting each other onscreen are travelling around in the same cars together! *gasp*)

As much as I know some people would love to see Paizo grind WotC into dust beneath their feet, I also know that's absolutely the last thing the majority of people at Paizo want (seeing your friends suddenly jobless is not a good feeling). Perhaps we should start respecting the fact this is a friendly industry, and not a cutthroat one. That doesn't mean people can't to continue to hate whatever they want to hate, but it does mean they shouldn't try to turn it into a two-sided war between factions.


Ok. Definitely not playing this having read the way treasure works

May be fine for homepage. Scary at a con!!

Good overall less magic item in the game


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Matt Thomason wrote:

Honestly, this (like most of these issues) seems far more likely to be upsetting players than the people who create the things.

I think there's a huge lack of understanding amongst the fanbases that the people involved in the different parts of this industry actually get on rather well outside of their own companies, for the best part, and that they tend to quite happily feed off and improve on one another's ideas.

Here's a shocker - Paizo and WotC staff are even friends on Facebook, and sometimes even joke with one another about friendly competition (I know right? It's like Pro Wrestling isn't it? These people who are fighting each other onscreen are travelling around in the same cars together! *gasp*)

As much as I know some people would love to see Paizo grind WotC into dust beneath their feet, I also know that's absolutely the last thing the majority of people at Paizo want (seeing your friends suddenly jobless is not a good feeling). Perhaps we should start respecting the fact this is a friendly industry, and not a cutthroat one. That doesn't mean people can't to continue to hate whatever they want to hate, but it does mean they shouldn't try to turn it into a two-sided war between factions.

Agreed. Let's keep the factions in Organized Play, please. :)


thenovalord wrote:

Ok. Definitely not playing this having read the way treasure works

May be fine for homepage. Scary at a con!!

Good overall less magic item in the game

How does treasure work? The page linked above just said something about certificates?

Liberty's Edge

thejeff wrote:
thenovalord wrote:

Ok. Definitely not playing this having read the way treasure works

May be fine for homepage. Scary at a con!!

Good overall less magic item in the game

How does treasure work? The page linked above just said something about certificates?

It is discussed here:

http://www.wizards.com/dnd/Article.aspx?x=dnd/news/advleague3

But in summary:

Gold and other monetary treasure (total is divided evenly amongst surviving characters), nothing scary about that.

For consumable magic items (1 to 3 per scenario) it is up to the group how to divide them up, though it is suggested to lean towards giving them to characters that possess the smallest number of permanent magic items. So, this might be a bit scary when the consumable is one that every player wants - the shy people may not be able to put their argument forward well enough to get them.

For permanent magic items, if there is a unanimous decision on who should get the item, then that happens (this could be scary if there is peer pressure to award it to one person).

If there is not a unanimous decision, then for those who state they want it, the character with the fewest permanent magic items gets it. If there is a tie, determine randomly.

So if a DM handles this well and asks who would like this item, then as long as a shy person can raise their hand, it should then come down to number of perm magic items and perhaps a dice roll - no peer pressure or arguments.

The key thing is, once you have accepted a permanent magic item, your number of permanent magic items can never decrease meaning you are less likely to get new permanent magic items in future (even if you have a certificate that allows you to trade it, you must trade it for an item of the same rarity).

So you really only want to ask for a permanent magic item if its something your character would really benefit from. I can even imagine some scenarios where a permanent magic items goes unclaimed by any player.


In a con game, if you play at a table with 4 folks who are chums.....?

Plus. Many gamers lack some social skills. If they can't for example role play a negotiation, I'm sure they may struggle in real life

Plus I fear gms may get bullied.

As I said, I do like that the magic shop has gone. PFS pc's are just walking treasure buckets


thenovalord wrote:
Plus I fear gms may get bullied.

To anyone who tries to bully me for a cert: Good luck with that.

"Lightning is so unusual this time of year. And out of a clear sky, too."

;-)


bugleyman wrote:
thenovalord wrote:
Plus I fear gms may get bullied.

To anyone who tries to bully me for a cert: Good luck with that.

"Lightning is so unusual this time of year. And out of a clear sky, too."

;-)

Which sums up my fears exactly

It's a game


Honestly, I don't think it's that big of a deal. Those "rules" pretty much sum up how magic items are divided up among our groups. Someone has 4 magical items and another has 2 or 3, that guy gets it. If it's really something the former player wants or benefits his character, perhaps a trade can be made?

It's important for the DM to remain in control when dividing up magical gear and parcel that out along with gold. So the player in the above scenario doesn't get that 5th magical item but instead he gets more gold or a few consumable potions or a mixture of the two. Everyone wins.


Maybe. Big divide between home and con games often

Liberty's Edge

The best way I can see this handled is if the GM, for each permanent magical item, simply states "Please raise your hand if anyone is interested in claiming this magic item"

Then, as long as a player isn't intimidated into not raising their hand (and if that is happening I would be more worried about whether that player even enjoyed the game), they wouldn't have to say a word other than to state the number of permanent magical items their character already has. After it is indicated that more than one player character wants an item, argument and debate doesn't come into it - its just a comparison of magic items and if necessary a dice roll.

The only other thing that could go wrong is people being bullied into withdrawing their interest in an item. But again if that is happening I would have bigger concerns.

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