Command activated items and stealth


Rules Questions


Is there any ability that would allow you to operate a voice controlled effect stealthily? The carpet of flying is "controlled by spoken directions". I don't believe the DC to overhear whispering is all that high. So presumably if you're trying not to draw attention to yourself, you have to get off your carpet first, which wastes time if things go south and you need to get back on it.

FWIW I already do have the ability to communicate with telepathy. The description of telepathy says "can mentally communicate with any other creature within a certain range that has a language." The carpet has language, apparently, but I don't think it would qualify as a "creature".

The description of the construct subtype is "A construct is an animated object or artificially created creature." A carpet of flying certainly seems like an animated object. It's basically an artificial mount, with its own move speed and actions. But there isn't anything in the item description that specifically calls it a construct or gives it a stat block like a creature.

Really the carpet of flying is incredibly vaguely defined all around. There's inherently a lot of interpretation involved in trying to make it work. But I don't know if it's just wishful thinking or justifiable that I might use telepathy to issue commands to an animated magic item that takes voice commands.


The carpet does not have a language. It is just a magic item that does what it is told. Constructs and magic items are not the same thing.


wraithstrike wrote:
The carpet does not have a language. It is just a magic item that does what it is told.

How does it know what that is without language?

Liberty's Edge

We do that commonly with voice activated switchboards and other modern appliance.
Even some way older toy, well before the advent of electronics, was voice activated. You had to speak in a clear and strong voice but in the '20 and '30 there were toy cars that started and stopped moving with a voice command.


Quote:
...each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.

The rules are clear. You have to speak to the carpet. The language is nonrelevant. It has no stat block, no mind, no language and it isnt a creature at all. It is only a magic item that is activated and controlled by spoken words.

I dont see a problem. The DC to hear the spoken commands should be very high. Base DC 15 +1/10ft range +5 distracted .. so you are easily on a DC 30 or higher. The chance that someone sees you is higher than hearing you.

What you want is some kind of remote control and this is a custom magic item.

Liberty's Edge

Eridan wrote:
Quote:
...each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.

The rules are clear. You have to speak to the carpet. The language is nonrelevant. It has no stat block, no mind, no language and it isnt a creature at all. It is only a magic item that is activated and controlled by spoken words.

I dont see a problem. The DC to hear the spoken commands should be very high. Base DC 15 +1/10ft range +5 distracted .. so you are easily on a DC 30 or higher. The chance that someone sees you is higher than hearing you.

What you want is some kind of remote control and this is a custom magic item.

I think you are using the wrong DC.

Hear the sound of a creature walking 10
Hear the details of a whispered conversation 15

If you want to locate a creature speaking the details the details of what he is saying are non important. So you don't need to beat a DC of 15. 10 seem more appropriate.

Same thing for the distracted part. Why you should be distracted by the act of trying to locate a creature whispering when the act the character is doing and the act you think is distracting are the same act?

If someone is attacking you it can be appropriate, not if you are trying to locate the whispering creature.


The whole DC part depends on the GM.

Regarding 'Distracted +5': A guard that is warned and searching for an intruder is not distracted. A guard that stands on his post for hours without events is distracted. A guard defending a gate is distracted if something comes down from the sky.

The rules are open for interpretation and sometimes the GM has the last word.

Scarab Sages

The command word must be talk in strong voice, not whispering nor telepathycally no screaming. The command word could be anything since a existing word (like FLY), as a nonsense one (OMOBUGATADITAL).

The equivalent and more specific explanation about it is the Verbal Component of spells:

Quote:
Verbal (V): A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). A spellcaster who has been deafened has a 20% chance of spoiling any spell with a verbal component that he tries to cast.

For detect someone saying a Command Word as a strong word I guess is the save as perceive details in a conversation DC 0, modified by distance, barriers, noises, etc...

Try figured how scared you must be by staying in your dark room in silence and you hear someone calling "Cruciatus". I guess the tone of the voice for a command word is similar of that ones.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Command activated items and stealth All Messageboards

Want to post a reply? Sign in.