Reach Cleric advice (soon to be Mythic)


Advice


Hi everyone,

I'm currently in the middle of building a character for a Pathfinder game that will soon turn into a Mythic one. The setting is Planescape and I've got the whole concept worked out already, but I'm still not sure how to build the character mechanics-wise. I don't have much experience with Pathfinder, I admit, but I've got plenty of D&D 3.5 experience which does help considerably.

I'll be playing an Eladrin character (well, a very powered down one, simplified, so to speak) who's a cleric. I've been reading a bit on Pathfinder builds for clerics and decided that a reach cleric would be perfect - a mix of martial prowess and divine magic (and longspear is my god's favourite weapon).

We're starting at level 3 and we're supposed to soon gain a tier 1 of Mythic. Point buy 20. My race has +2 Str, +2 Cha, -2 Con.

My stats (at the moment) are: Str 14, Dex 13, Con 12, Int 10, Wis 16, Cha 12. Does that sound good/acceptable? I intend to get the first ability point into Dex and then... probably Str or Wis, but with the bonuses from Mythic progression point buy doesn't seem *that* important. My plan is to take this converted PRC from 3.5: Sovereign Speaker (I'm using the version shown here https://sites.google.com/site/eberronpathfinder/conversion-info/classes/pre stige-classes/sovereign-speaker ), so I need to fit in one feat: Worldly Focus somewhere down the line. My domains are Travel and Trickery at the moment.

A couple of questions now.

I was thinking of dipping into a Vitalist for one level to get the collective - is that a wise decision? No overhealing, casting healing spells on the team (I think there will be only 4 of us, so it'd work perfectly with my Wisdom), awesome fluff... but at the same time spells one level later which totally sucks.

Also, for fluff reasons I'm very inclined to take the Evangelist archetype (the GM agreed to make it more 'bardic priest' which fits my concept perfectly), but I'm not sure. It does lose spontaneous cures which might be dangerous as I'm the only one on the team with any healing capabilities. Is bardic performance really worth all that the evangelist loses? Normally, I'd say no, but with a reach cleric and the problem of the action economy kind of overcome, I'm not so sure anymore! And if I do decide to take it... how to be a better healer even without spontaneous cures and much weaker channeling?

If I do take Evangelist, which domain should I take? Travel or Trickery?

Lastly, I've never played Mythic, so I'm kind of lost in all of the options it provides. I've read through it and made a list of things that seemed to be worth taking, but I'll welcome any advice! I'd be going Dual Path Hierophant/Guardian. Not sure which Guardian's call would be best - Sudden Block maybe? For Hierophant, definitely Inspired Spell since that's like... WOW.

Path abilities I'm considering taking: Faith's Reach, Divine Countenance, Mighty Summons, Mythic Domain, Divine Metamastery, Enduring Blessing; and Ever Ready, Retributive Reach and Cage Enemy.

Thanks for your help!

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