
MightyJim |

So, before I start, I just wanted to note, that I've never played the RPG (or indeed any RPG) before, so I'm not really sure how this character would work in relation to the various classes/themes etc. It was just an idea I thought might be interesting for the cardgame.
Male, Half-Elf
Wizard / Rogue
Str - D8 []+1, []+2
Dex - D6 []+1, []+2
-Ranged +2
Con - D4 []+1
Int - D10 []+1, []+2, []+3, []+4
-Knowledge +1
-Craft +1
Wis - D6 []+1, []+2, []+3
-Divine +2
Cha - D8 []+1, []+2, []+3
-Arcane +1
Hand-size 5. []6, []7
Proficient with []Weapons
After your first exploration, you may examine the top card of your location. If it is a different card type to the card you just encountered, you may encounter it ([]and get +1 on your check to acquire/defeat it)
When taking card or skill feats, you cannot take 2 consecutive feats the same.
Favoured Card Type - none (you must take the first hand you draw)
Weapon 3 []4 []5
Spell 3 []4 []5
Armour -
Item 3 []4 []5
Ally 3 []4 []5
Blessing 3 []4 []5
- Essentially, I was going for a character who thrives on diversity - so they're quite rounded, but never really get to excel at one particular area.
I hadn't thought as far as Roles yet, I wanted to see what people's thoughts were on the basic version first, although I was probably going to go for either a magic specialist or a weapons specialist in some shape or form.
I really can't make my mind up on how balanced this is - whether it would be under/overpowered, and how it would change as characters level up. What do people think?

Fenris235 |

I wouldn´t suggest a Power that only hinders your character.
A Power that helps and hinders, or only helps under certain condition is sensible, but not if it only hinders.
But because he doesn´t have a life force, he succeeds at every Constitution or Fortitude check (helpful effect).
Especially if the roles should be specialiced, so that power would hinder your progression even more.

MightyJim |

How about changing it to "when you receive your 3rd skill feat, if you have upgraded 3 different skills, you may take an additional feat"
This would reward diversity, but not so restrictively that you couldn't specialise if you wanted.
Would the fact that you ended up with an 8th skill feat at the end be too powerful? Obviously it could easily be implemented after the 4th instead.

motrax |

How about changing it to "when you receive your 3rd skill feat, if you have upgraded 3 different skills, you may take an additional feat"
This would reward diversity, but not so restrictively that you couldn't specialise if you wanted.
Would the fact that you ended up with an 8th skill feat at the end be too powerful? Obviously it could easily be implemented after the 4th instead.
I don't think rewarding an extra feat would be fair, but how about this instead?
-After each scenario, you may lose one skill feat point and gain a different skill feat point. This will allow you flexibility and constant variety with this character.

MightyJim |

I don't think rewarding an extra feat would be fair, but how about this instead?-After each scenario, you may lose one skill feat point and gain a different skill feat point. This will allow you flexibility and constant variety with this character.
Interesting - I like that.
Might be interesting to see how much you'd actually want to make use of this power.
I think next up, I'll have a go at thinking out the role options.

MightyJim |

Ok, so here's an updated version - I haven't changed any of the base stats, or the cards, so I won't re-post them:
Powers
Proficient with []Weapons
After your first exploration, you may examine the top card of your location. If it is a different card type to the card you just encountered, you may encounter it ([]and get +1 on your check to acquire/defeat it)
After you successfully complete a scenario, you may abandon a skill feat to gain a different skill feat.
Roles
Magic Wielder
Hand-size 5. []6, []7
Proficient with []Weapons
After your first exploration, you may examine the top card of your location. If it is a different card type to the card you just encountered, you may encounter it ([]and get +1 on your check to acquire/defeat it ([]+2 if it has the ‘Magic’ trait)
After you successfully complete a scenario, you may abandon a skill feat to gain a different skill feat.
[]You get +2 ([]+4) to your attempt to acquire ([]or recharge) a spell
[]succeed at an intelligence 6 check to add d4 ([]+1, []+2) to any check when playing a spell ([]or an item with the magic trait)
Dagger-Master
Hand-size 5. []6, []7
Proficient with []Weapons
After your first exploration, you may examine the top card of your location. If it is a different card type to the card you just encountered, you may encounter it ([]and get +1 on your check to acquire/defeat it.)
After you successfully complete a scenario, you may abandon a skill feat to gain a different skill feat.
[]You get +2 ([]+4) to your attempt to acquire a weapon)
[]when playing a weapon add D4 to your combat check, (2 D4if the weapon has the "knife" trait), you may also add the poison trait to your check.
[]succeed at an intelligence 6 check to recharge a weapon instead of discarding it.
[]When you play blessing of Irori add D12 instead of the normal die ([] and succeed at an intelligence 6 check to recharge it instead of discarding)

Fenris235 |

First of, the Dagger-Master is missing two power feat boxes.
Can easily be fixed by making the additionaly stuff of the weapon power skillable.
Second, i´m not sure if the int check of 6 is to low, you have an d10 in int and will highly like have putten points into it when you get your roles. My gut feeling tells me it should be a 8. But you have to test those numbers and take whatever is fun for you.
Other than that, i think he looks playable.