Shoemaker |
I am creating a "Lucky Halfling" Cleric with the Luck and Liberation Domains, Variant Channeling:Luck, Adaptable Luck, etc.
I would like to use the granted spells to emulate having a lucky Halfling around.
Assuming that I do not alter the Somatic, Verbal, Material needs of a spell, and by RAW the effects would still be a spell for all purposes, would anyone see a DM in PFS having a problem this? Note - I do not want to change the type bonus on a spell, only the flavor.
Examples -
Command - "DROP" - The creature trips at an opportune moment
Bless - everyone gets a little bit more "lucky"
Entropic Shield - lucky miss
Sanctuary - Enemy fumbles weapon when about to attack
Liberation Granted Power (freedom of movement) - The Creature Grappling me in its maw sneezes and I am free
ETC
So long as I do not change the requirements or effects, could the flavor of just getting lucky all the time be accepted at the table for PFS?
Thank you all in advance for your opinions.
Jiggy RPG Superstar 2012 Top 32 |
Shoemaker |
Is anything changing mechanically for anyone involved?
Is command still language-dependent and mind-affecting? Can NPCs still identify what you're casting with Spellcraft? Would it be any harder than normal for someone to recognizing that you were casting a spell in the first place?
Nothing would be changeing mechanically so as not to disturb the hundreds of nuances of game play. I just do not want to "cast spells". I want to have "luck" for myself and my party.
Perhaps my character just doesn't know that the "lucky gestures and sounds" he does is actually a spell...
Love the responses so far. Thank you, all.
Jiggy RPG Superstar 2012 Top 32 |
Perhaps my character just doesn't know that the "lucky gestures and sounds" he does is actually a spell...
I'll admit, this type of thing grates on me and really hurts my sense of immersion. How does someone spend an hour each morning requesting individual spells (and the specific number of each) from his deity without realizing he's doing so? I could get behind it a little more with a spontaneous caster, but a prepared caster literally decides each morning what they can do and how often. To do that, then claim not to realize what you're doing, all while having a solid WIS score... It creates a level of internal inconsistency/paradox/self-contradiction that really bothers me.
But you know what? That's me, and only me. This game's big enough for the both of us. I may not want to be at a table with that specific PC, but you've got every right to enjoy the game your way, so if you're having fun with it, knock yourself out! :)
Shoemaker |
Shoemaker wrote:Perhaps my character just doesn't know that the "lucky gestures and sounds" he does is actually a spell...How does someone spend an hour each morning requesting individual spells (and the specific number of each) from his deity without realizing he's doing so? I could get behind it a little more with a spontaneous caster, but a prepared caster literally decides each morning what they can do and how often. To do that, then claim not to realize what you're doing, all while having a solid WIS score... It creates a level of internal inconsistency/paradox/self-contradiction that really bothers me.
This is a very good point.
I had not considered the act of preparing spells required each day as it definitely removes the oblivious concept.
I would not enjoy playing a character that disturbed anyone else's enjoyment of the game and I appreciate your honest feedback, Jiggy.
I suppose I can just make the verbal and semantic components small prayers to Desna. I can even come up with a list of fun halfling twists on common luck phrases.
C'mon Desna, Daddy needs a new foot waxing!
BigNorseWolf |
I'll admit, this type of thing grates on me and really hurts my sense of immersion. How does someone spend an hour each morning requesting individual spells (and the specific number of each) from his deity without realizing he's doing so?
The player requests specific spells. Maybe the character wonders why some strange, otherworldly being has filled their head with magic.
Jiggy RPG Superstar 2012 Top 32 |
The player requests specific spells.
I think that's stretching things a bit. Everything we know about the world and its interactions with spellcasters (purchasing spellcasting services, the ability to leave slots open to fill with spells of your choice later that day, the ability to prepare spells tomorrow to specifically deal with afflictions gained today and even choosing how many shots at success you want, etc.) suggests that the CHARACTERS are making those decisions.