
Cory Graff |
I am doing a personal bet on whether or not ordinary humans can brave the high fantasy of Pathfinder, and am GMing a game to this end. The closest I template I have found to modern humanity as PCs is the d20 Call of Cthulhu book, which has quite a few quirks for it's doomed investigators. Fortunately there are notes on converting to 3.5, but because I am converting to CoC to 3.5 to Pathfinder, I thought I would check with you guys to iron out some mistakes I might make.
Sanity rules are being removed, as the PC will not be fighting horrors from beyond time & space (hopefully).
How I am planning on converting them:
Classes: Investigators have two options: Offensive & Defensive. Offensive gets bad save but a high BAB; inverse for Defensive option. I am also using a variant rule which give AC bonuses by option & level(Offensive option PCs get a free weapon proficiency). fine & dandy so far, but I am stuck on hit die. CoC investigators normally get a d6, but since they are a special "class" (more like a sub classes of a class), but the 3.5 conversion rules state that Offensive option Investigators would get a d8 while Defensive would stay at D6. That looks so unbalanced. Stuck there.
Skills: Investigators get 12 skills to declare as "core", which is basically the same as a class skill. Remove the x4 modifier at first level and I appear to be set for conversion. Not allowing setting specific skills (the Knowledges sans history, and only for a guess at that, spellcraft, etc) to be set, as the PCs begin ignorant of Golarion.
Feats: the CoC rulebook explicitly states that the feats in it are not suitable for play in a fantasy setting, so do I allow PCs use of the feats normally found in Pathfinder or must they stick to the ones in CoC?
Spells: I would like to PCs to be able to learn spells without classing into spellcaster levels, as CoC investigators must stick with their option through the campaign. Is there a way for PCs to legally learn spells?
Equipment: Firearms are what I am most worried about in this, as I am allowing civilian legal modern firearms to be welded by PCs. CoC's weapons are more detailed, so I am using those stats, unless there is something that needs to be brought to my attention.
I think that about covers it. Any help for a newb, or other things I forgot?