Build kingdom: how simulate a raid?


Advice


Hello, my players at Kingmaker want to do "Viking raids" during the winter's months.
As the Viking were doing, "all the population able to fight" will go to do the raid: the idea is to simulate the sending of fighters gone "to plunder another countries" using the rules of "Ultimate Campaign: build kingdom".

The results should be a gain in BP (Build Points), points of infamy, loss of population (because of battles in foreign plundered lands), gain of population ("slaves" captured), etc...

I think it's important that there is always a risk for players: they are not sure "the Raid" will be successful...

I don't want to play this part in the game and just to resolve it by "throwing a dice".

So i thought to simulate by a "temporary building" called "Raid" which will follows particular rules.

My idea is:
- 1 raid by kingdom in the same time
- minimum 3 months
- all development is locked inside the district during the raid (no other building construction for the chosen district)
- a penalty for the district on its bonus??? (like -x economy, -x stability)
- a loss/gain of population???

The "raid" is a temporary building which must be build each month of the raid.
i.e
The Raid
10 BP by month

penalty: x= number of the month of the raid
The first month, penalty =1, the second month penalty = 2, etc...

gain: when the raid is ended
draw a 6-dice.........1: 80%, 2: 90% 3: 100%, 4-5: 120%, 6:140%
result= (number of months x 10 BP) x (6-dice)= gain in BP

so a raid of 3 months may do a gain of
24 BP on a "1" & loss an point of infamy
27 BP on a "2"
30 BP on a "3"
36 BP on a "4" or a "5" & 50% gain 1 point of infamy
42 BP on a "6" & gain 1 point of infamy

Not sure at all of my idea...Do you have one???????

Maybe give another bonus-penalty system for:
- choice of the NPC "horde-leader"
- the defense of the land "plundered"
- counter-attacks of lands plundered or hostile raids against player's land
- ???

Any idea????

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