
Ironlemon |

As the topic stands. Can you use delay action (so you move on top of initiative list) or ready action (so you can cast spell as soon as spell ends) during the last round of time stop? I could not find any threads or official info about the matter, though I admit that could be just me being bad at finding things.
TIME STOP
Range personal
Target you
Duration 1d4+1 rounds (apparent time); see text
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature's possession.

Ironlemon |

Realistically you should be able to do whatever sorts of action you like while the duration of Time Stop ticks by. But when the time stop ends, everything goes back to normal time, and you resume where you left off.
True, but if you are able to take delay action you can could use your last time spot round in normal time thus being able to use spells and take actions not allowed during the spell. Now I don't see anything rules wise that would deny it, but it does seem wrong to me.