[PFS] Pointers needed on finishing a Castigator Paladin / Hellknight Combo


Advice


I've been planning a Paladin/Hellknight combo for a while, but I'm a bit indecisive on how to finish it off. The original plan was for a Pal 10/ Hell 2, but it occurs to me that levels 9 and 10 don't give that many toys to a Paladin.

I am wondering if some sort of fighter class dip would help my overall combat ability and give my build some desperately needed feats. Or maybe two levels somewhere else to round him out more.

My character has a pretty flexible playstyle- he is happy to assist with wands, wait for the enemy to advance, or handle diplomatic matters. That said, what he lives for is those times when swift heroism is required and he can charge in, falchion in hand. In other words, being a combat beast is his preferred choice, but he happily places that aside when the team needs him in another capacity. So added combat ability is my first thought for whatever his last two levels are, but I'm willing to forgo it for awesome utility.

At present I am thinking either two levels in the two-handed fighter or unbreakable archetypes are the way to go.

Current stats are as follows:

Level 5 Aasimar Paladin
Str:18 (Used level 4 stat bonus)
Dex:13 (+1 at level 12)
Con:14
Int:12
Wis:07
Cha:17 (+1 at level 8)

Skill Focuses: Use Magic Device, Intimidate

Feats: Fey Foundling, Power Attack, Furious Focus

!Bonus Question!

Even though I am not a mount focused melee character, I am debating picking up an animal for my divine bond for utility purposes (having horse flank my enemies, rescue damsels in distress, attempt trip attacks, or run up to wounded allies so they can take one of the potions he has saddled to him).

Fun idea or terrible idea?

Thanks for your help!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / [PFS] Pointers needed on finishing a Castigator Paladin / Hellknight Combo All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice