storing a wand as a free action?


Advice


Hi, i was wondering if there is any way to store a wand as a free action? i wouldn't need to access it again easily, but after using it to cast something, i'd like to be able to get it out of my hand (without dropping it) and move if possible.

anyone know of anything?

thanks in advance.

oh, and i'm already locked into being a half-orc, so no tail (not that i'm sure if that would work with a tiefling or not)


Storing something pretty much always requires a move action to manipulate it.

I personally know of no way to store it.

The closest thing I can think of is to attach it to a weapon cord and drop it after your done. It will hang from your wrist, but wouldn't be an impediment to my knowledge.

Shadow Lodge

Though if you wanted to use that hand for somatic components of spells it would likely incur a spell failure chance:

Weapon Cord wrote:
...Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.


I remember that one of the 3.5 splatbooks had something like a gauntlet for wands, where you could pull them with a tip of your finger (and probably put them back the same way), but for the life of me I don't remember the name or the book... anyone?


anthonydido wrote:

Though if you wanted to use that hand for somatic components of spells it would likely incur a spell failure chance:

Weapon Cord wrote:
...Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.

Hopefully thats what your other free hand is for, while holding a metamagic rod in the hand that has the dangling wand attached.


Drop it on the ground and fight to win. That's what my wand magus does.

Shadow Lodge

Claxon wrote:
anthonydido wrote:

Though if you wanted to use that hand for somatic components of spells it would likely incur a spell failure chance:

Weapon Cord wrote:
...Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
Hopefully thats what your other free hand is for, while holding a metamagic rod in the hand that has the dangling wand attached.

Yeah...hopefully. :)


hmm. thanks for the thoughts. one of the characters i was thinking about this with is a dervish dancer, so i'm thinking that the dangling wand would interfere with fighting since he can't have anything in his off hand and take advantage of the feat. looks like i might be just dropping it.


It's kinda expensive but there is the Glove of Storing.


that would be nice, but yeah, it is pretty pricey. not sure if i could justify 10k just to make sure that i don't lose a lvl 1 wand. it would be way cooler though.


Is there a reason you couldn't attach the chord to your clothes so the wand will hang from your clothes and not hand?


Tiny Coffee Golem wrote:
Is there a reason you couldn't attach the chord to your clothes so the wand will hang from your clothes and not hand?

It depends... Can Jason Bulmahn do it?


Don't have my books at moment but Gloves of Storing might work. Think it's a swift action to pop something out and a swift action to pop something in.


I agree that the glove of storing is an obviously rules legal way to do this. I'd think that a weapon cord would also work except for the fact that a wand isn't a weapon and it is now a move action to get the weapon back in your hand. Certain rods count as weapons. Whether a wand could count as a weapon probably depends on your DM.

FYI, one of the PFS officials pretty much waved off the "may interfere with finer actions" clause during a previous Gunslinger discussion. I'm not aware of any action which a dangling weapon officially interferes with except for using another weapon in that hand. I suspect the text was included to give DMs some leeway to rule against stuff which seems silly or annoying (like reloading a muzzle loader gun 10 times in 6 seconds), but PFS isn't really about leeway I suppose.


elgabalawi wrote:
anyone know of anything?

Short of GM Fiat or Glove of Storing, I can't think of much. That said, you could try asking your GM what the action would be if you glued a magnet to your wand, wore metal armor and stuck it to the armor.

Personally, I'd rule it a swift action.


I've always had my characters tie a cord to the wand and then to my belt, then you can just drop the wand as a free action and it dangles from your belt. Now you wouldn't want a longsword dangling from a string tied to your belt, but I don't see a problem with a little wooden stick.

If that doesn't work: Play a Tiefling with a prehensile tail. Have a familiar pick up your dropped wands. Train a guard dog to 'fetch' your 'sticks', but not chew on them. Trained monkey. Hire a torchbearer to hand you wands.

Best way is just to play the game, and not worry about dropping things. Unless the GM is forcing you to drop things, just ignore it and assume it doesn't happen.


There's another work-around. Cast unseen servant, and have the unseen servant just follow you around picking up stuff you drop. Or as demontroll says, a familiar could do that job too, depending on what type of familiar it is. If you're a decently high caster level, one casting of unseen servant can last you all day.
Alternatively, use a wand of unseen servant to cast unseen servant, drop the wand, and have the unseen servant pick it up. :-)


In the 3.5 Magic Item Compendium is this:

CASTING GLOVE
Price (Item Level): 20,000 gp (15th)
Body Slot: Hands
Caster Level: 11th
Aura: Moderate; (DC 20) transmutation
Activation: Free (manipulation);
see text
Weight: —
This seamless black leather glove has small
silver and gold runes around the tip of each
finger.
A casting glove allows you to store an item
and make use of it without first retrieving
it. It functions as a glove of storing (DMG
257), allowing you to store or retrieve a
single item within it as a free action.
In addition, once per round while
wearing a casting glove, you can activate or
consume a stored magic item as if you were
holding it in your hand. The activation and
all effects function just as normal for the
item, and the activation requires the same
type of action.
Prerequisites: Craft Wondrous Item,
shrink item.
Cost to Create: 10,000 gp, 800 XP,
20 days.


hmm, unseen servant is an interesting one. having it bite it from area damage would be annoying, but that might still be the winner for me compared to 10k or more for an item/glove or the weapon cord (maybe i'll have a change of heart, but right now I'm not really digging the visual of my dervish dancing scimitar wielder having a wand flapping around him on a string).
thanks for the thoughts and keep them coming if there are any more.

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