| elgabalawi |
Hi, i was wondering if there is any way to store a wand as a free action? i wouldn't need to access it again easily, but after using it to cast something, i'd like to be able to get it out of my hand (without dropping it) and move if possible.
anyone know of anything?
thanks in advance.
oh, and i'm already locked into being a half-orc, so no tail (not that i'm sure if that would work with a tiefling or not)
| Claxon |
Though if you wanted to use that hand for somatic components of spells it would likely incur a spell failure chance:
Weapon Cord wrote:...Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
Hopefully thats what your other free hand is for, while holding a metamagic rod in the hand that has the dangling wand attached.
anthonydido
|
anthonydido wrote:Hopefully thats what your other free hand is for, while holding a metamagic rod in the hand that has the dangling wand attached.Though if you wanted to use that hand for somatic components of spells it would likely incur a spell failure chance:
Weapon Cord wrote:...Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
Yeah...hopefully. :)
| Devilkiller |
I agree that the glove of storing is an obviously rules legal way to do this. I'd think that a weapon cord would also work except for the fact that a wand isn't a weapon and it is now a move action to get the weapon back in your hand. Certain rods count as weapons. Whether a wand could count as a weapon probably depends on your DM.
FYI, one of the PFS officials pretty much waved off the "may interfere with finer actions" clause during a previous Gunslinger discussion. I'm not aware of any action which a dangling weapon officially interferes with except for using another weapon in that hand. I suspect the text was included to give DMs some leeway to rule against stuff which seems silly or annoying (like reloading a muzzle loader gun 10 times in 6 seconds), but PFS isn't really about leeway I suppose.
| demontroll |
I've always had my characters tie a cord to the wand and then to my belt, then you can just drop the wand as a free action and it dangles from your belt. Now you wouldn't want a longsword dangling from a string tied to your belt, but I don't see a problem with a little wooden stick.
If that doesn't work: Play a Tiefling with a prehensile tail. Have a familiar pick up your dropped wands. Train a guard dog to 'fetch' your 'sticks', but not chew on them. Trained monkey. Hire a torchbearer to hand you wands.
Best way is just to play the game, and not worry about dropping things. Unless the GM is forcing you to drop things, just ignore it and assume it doesn't happen.
| Cleanthes |
There's another work-around. Cast unseen servant, and have the unseen servant just follow you around picking up stuff you drop. Or as demontroll says, a familiar could do that job too, depending on what type of familiar it is. If you're a decently high caster level, one casting of unseen servant can last you all day.
Alternatively, use a wand of unseen servant to cast unseen servant, drop the wand, and have the unseen servant pick it up. :-)
| silverhair2008 |
In the 3.5 Magic Item Compendium is this:
CASTING GLOVE
Price (Item Level): 20,000 gp (15th)
Body Slot: Hands
Caster Level: 11th
Aura: Moderate; (DC 20) transmutation
Activation: Free (manipulation);
see text
Weight: —
This seamless black leather glove has small
silver and gold runes around the tip of each
finger.
A casting glove allows you to store an item
and make use of it without first retrieving
it. It functions as a glove of storing (DMG
257), allowing you to store or retrieve a
single item within it as a free action.
In addition, once per round while
wearing a casting glove, you can activate or
consume a stored magic item as if you were
holding it in your hand. The activation and
all effects function just as normal for the
item, and the activation requires the same
type of action.
Prerequisites: Craft Wondrous Item,
shrink item.
Cost to Create: 10,000 gp, 800 XP,
20 days.
| elgabalawi |
hmm, unseen servant is an interesting one. having it bite it from area damage would be annoying, but that might still be the winner for me compared to 10k or more for an item/glove or the weapon cord (maybe i'll have a change of heart, but right now I'm not really digging the visual of my dervish dancing scimitar wielder having a wand flapping around him on a string).
thanks for the thoughts and keep them coming if there are any more.