
PlatypusNinja |
When we got to the start of Adventure 3 and abruptly realized all the items from Adventure 1 were now freely available, it was pretty jarring. All that effort collecting blessings: doesn't matter any more, they're all free now (except the new ones). All the time we spent trying to get magic armor we could recharge: now it's all free. Weapons from Expansion Pack C were better than our existing weapons. Et cetera.
We've just finished Adventure 3, and I'm too excited by my new Haste and Lightning Bolt to quit now. But if I play through again, I'd be tempted to rule: cards from early adventures don't ever become freely available. When you acquire a card and throw it back in the box because it doesn't fit in your deck, write it down; that card is now freely available. Otherwise, no.
(The game's a little too easy for us right now, so a little added difficulty is okay.)

Fourpaws |

I Don't feel its a big problem, since you still need room for cards during deck rebuilding to take Cards from the box and chances to banish cards from your deck or gain card feats are not that common.
I guess you could play targeted to reduce your cardstock for free Picks in the end but I'm not sure if it is worth the efford.

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Four paws is right. A lot of people still don't realize that after a scenario, you aren't actually allowed to take a card from a box unless you can't build your deck out of the cards your group has. If you're short an item as Valeros, and Harsk has an extra Potion of hiding that you really don't want, you don't get to take a card from the box. You're stuck with the potion. It is very uncommon, except for groups that house rule, that you get to take cards from the box after a scenario.