Under Jorgenfist: Do You Even Bother Temp Location Closing on 1st Villain


Rules Questions and Gameplay Discussion


Hi All,

For the Under Jorgenfist Adventure, do the characters even need to bother closing the location on the first villain they encounter?

I only ask as it can take valuable cards to close a location. I suppose temporarily closing a location is optional but some clarity here would still be helpful.

Here's what the scenario card says:

"You muse defeat both villains to win this scenario. After you defeat the first villain, do not check to see if it escapes; instead, place it next to the scenario card. When the second villain is defeated and would not escape, banish it, then put the first villain on the top of the current location deck and choose a character at the location to immediately encounter it."

Thanks in advance for the thoughts,

Ben (and Lil' Abby)


Depends. Temp closing would limit where the villain could escape to if undefeated. If you feel confident, though, there is no point.


I think in this particular situation, there is no point in temp closing. The first villain will "RUN AWAY" to the scenario card no matter what you do. You still have to defeat it... but you skip the "check to see if it escapes".

Now, this does, however create a DOUBLE temp closing when you end up fighting the 2nd villain. This time, this villain CAN escape, and you must close up all other locations or it will. So lets say there are 2 other locations open, and you succeed at closing them, and then beat the villain. Well, NOW THOSE OPEN BACK UP and you have to immediately fight the 1st villain again. Time to temp-close those locations again!

So in short... 1st villain, don't waste your resources on it, won't matter. Before 2nd villain, try and PERMANENTLY close as much as you can... cause otherwise you'll be temp-closing stuff twice!

I remember running this scenario with the wife, and it was NASTY! Basically 3 villain scenario! It took us to the FINAL TURN to win, and it was by the skin of our teeth!

Fond memories!

EDIT: I stand corrected, I did forget that the villain still runs away if you DON'T defeat it... it doesn't happen all that often so I forgot that possible scenario.


motrax wrote:
I think in this particular situation, there is no point in temp closing.

Not exactly...like I said above.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I'm not sure exactly what the locations are, but if the only cost for closing is a check of some kind, I'd do it unbuffed, just in case the villain escapes

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