
Xenomorph 27 |

Barghob (Hobgoblin / Barghest) RP = 15
Type
Humanoid (goblinoid) (shapechanger) (0 RP)
Size
Medium (0 RP)
Base Speed
Normal Speed (0 RP)
Ability Score Modifiers
Weakness (+2 Str, +2 Con, -4 Cha) (-1 RP)
Languages
Standard (0 RP)
Racial Traits
Feat & Skill Racial Traits
Sneaky (5 RP)
Magical Racial Traits
Change Shape (3 RP) (Homebrew)
Spell-Like Ability, Lesser (Misdirection, Levitate) (4 RP)
Movement Racial Traits
Offense Racial Traits
Claws (2 RP)
Senses Racial Traits
Darkvision (2 RP)
Alternate Racial Traits
Scent (4 RP) - replaces sneaky
Barggob (Goblin / Barghest) RP = 15
Type
Humanoid (goblinoid) (shapechanger) (0 RP)
Size
Small (0 RP)
Base Speed
Normal Speed (0 RP)
Ability Score Modifiers
Weakness (+2 Dex, + 2 Con, -4 Cha) (-1 RP)
Languages
Standard (0 RP)
Racial Traits
Feat & Skill Racial Traits
Sneaky Rider (6 RP)
Magical Racial Traits
Change Shape (3 RP) (Homebrew)
Spell-Like Ability, Lesser (Blink) (3 RP)
Movement Racial Traits
Offense Racial Traits
Bite (2 RP) - taken twice
Senses Racial Traits
Darkvision (2 RP)
Alternate Racial Traits
Scent (4 RP) - replaces sneaky rider
Barghob (Hobgoblin / Barghest) Racial Traits
+2 Strength, +2 Constitution, -4 Charisma: Barghobs are strong and hardy, but are not sociable.
Barghob: Barghobs are humanoids with the goblinoid and shapechanger subtypes.
Medium: Barghobs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: A barghob has a base speed of 30 feet.
Darkvision: Barghobs can see in the dark up to 60 feet.
Barghob Magic (Sp): Barghobs gain the following spell-like abilities: 1/day - Levitate, Misdirection. The caster level of these spells are equal to the Barghob’s character level.
Claws: Barghobs receive two claw attacks. These are primary natural attacks dealing 1d4 damage.
Shapechanger (Su): A barghob may change shape, appearing as a wolf of his actual size (beastshape I). Changing shape is a standard action. The barghob may adopt his alternate form a number of times per day equal to 1/2 his character level (minimum 1).
Sneaky: Barghobs receive a +4 racial bonus on Stealth checks.
Languages: Barghobs begin play speaking Common and Goblin. Barghobs with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Infernal, Giant, and Orc.
Alternate Racial Traits
Bandy-Legged: Bandy-legged barghobs have an even more exaggerated stature than other barghobs, with bowed legs and massive shoulders. Barghobs with this racial trait gain a +2 racial bonus on Climb and Ride checks, and a +2 racial bonus to their CMD against bull rush or trip attempts while on solid ground. The base speed of bandy-legged barghobs is reduced to 20 feet.
Over-Sized Ears While barghobs ears are never dainty, these barghobs have freakishly large bat-like ears capable of picking up even the smallest sounds. Barghobs with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces the sneaky racial trait.
Scarred: A barghob can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Hobgoblins with this racial trait gain a +1 natural armor bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.
Scent: Some Barghobs favor a keen sense of smell over other senses. Barghobs with this racial trait gain the scent ability. This racial trait replaces the sneaky racial trait.
Barggob (Goblin / Barghest) Racial Traits
+2 Dexterity, +2 Constitution, -4 Charisma: Barghobs are quick and hardy, but are not sociable.
Barggob: Barggobs are humanoids with the goblinoid and shapechanger subtypes.
Small: Barggobs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth Checks.
Normal Speed: A barggob has a base speed of 30 feet.
Darkvision: Barggobs can see in the dark up to 60 feet.
Barggob Magic (Sp): Barggobs gain the following spell-like ability: 1/day - Blink. The caster level of this spell is equal to the Barggob’s character level.
Bite: Barggobs gain a natural bite attack, dealing 1d4 damage. This bite is a primary attack or secondary attack if wielding manufactured weapons.
Shapechanger (Su): A barggob may change shape, appearing as a wolf of his actual size (beastshape I). Changing shape is a standard action. The barghob may adopt his alternate form a number of times per day equal to 1/2 his character level (minimum 1).
Skilled: Barggobs receive a +4 racial bonus on Ride and Stealth checks.
Languages: Barggobs begin play speaking Common and Goblin. Barggobs with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Infernal, Giant, and Orc.
Alternate Racial Traits
Eat Anything Raised with little or no proper food, many barggobs have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Barggobs with this trait gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause the nauseated or sickened conditions. This racial trait replaces skilled.
Over-Sized Ears While barggobs ears are never dainty, these barggobs have freakishly large bat-like ears capable of picking up even the smallest sounds. Barggobs with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces skilled.
Scent: Some Barggobs favor a keen sense of smell over other senses. Barggobs with this racial trait gain the scent ability. This racial trait replaces the skilled racial trait.
Weapon Familiarity Goblins' traditional weapons are the dogslicer and the horsechopper, weapons designed specifically to bring down their most hated foes. Barggobs share this trait and are proficient with the dogslicer and the horsechopper, and treat any weapon with the word “goblin” in it as martial weapons. This racial trait replaces skilled.
Barghob / Barggob Racial Feats
Feed
Consuming a corpse alters you.
Prerequisite: Barghob or Barggob.
Benefit: Once per day you can devour a humanoid’s corpse as a full round action. Your skin sheds during this process. Whenever you feed from such a creature, you gain 5 temporary hit points for every three Hit Dice you have and a +1 bonus on attacks and saves. The effects last 1 hour. This type of feeding is considered an evil act.
Call Pack
You and your animal companion form a pack of wolves.
Prerequisite: Barghob or Barggob, base attack bonus +2, wolf or goblin dog animal companion.
Benefit: When you shapechange into a wolf, you can unleash a long guttural howl. At the GM’s discretion, you are joined by 1d3 additional wolves or 1d4+1 goblin dogs as though you had cast summon nature’s ally II.

christos gurd |

well..
little red actually published the barghob recently. different direction though.

Xenomorph 27 |

Barghob (Hobgoblin / Barghest) Racial Traits
+2 Strength, +2 Wisdom, -2 Charisma: Barghobs are strong and wise, but not agreeable.
Barghob: Barghobs are humanoids with the goblinoid and shapechanger subtypes.
Medium: Barghobs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: A barghob has a base speed of 30 feet.
Darkvision: Barghobs can see in the dark up to 60 feet.
Barghob Magic (Sp): Barghobs gain the following spell-like abilities: 1/day - Levitate, Misdirection. The caster level of these spells are equal to the Barghob’s character level.
Claws: Barghobs receive two claw attacks. These are primary natural attacks dealing 1d4 damage.
Shapechanger (Su): A barghob may change shape, appearing as a wolf of his actual size (beastshape I). Changing shape is a standard action. The barghob may adopt his alternate form a number of times per day equal to 1/2 his character level (minimum 1).
Stalking Hunter: Barghobs reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty. Perception and Stealth are always class skills for barghobs.
Languages: Barghobs begin play speaking Common and Goblin. Barghobs with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Infernal, Giant, and Orc.
Alternate Racial Traits
Scarred: A barghob can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Hobgoblins with this racial trait gain a +1 natural armor bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.
Scent: Some Barghobs favor a keen sense of smell over other senses. Barghobs with this racial trait gain the scent ability. This racial trait replaces the stalking hunter racial trait.

Xenomorph 27 |

Barggob (Goblin / Barghest) Racial Traits
+2 Dexterity, +2 Intelligence, -2 Charisma: Barggobs are nimble in body and mind, but not agreeable.
Barggob: Barggobs are humanoids with the goblinoid and shapechanger subtypes.
Small: Barggobs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth Checks.
Normal Speed: A barggob has a base speed of 30 feet.
Darkvision: Barggobs can see in the dark up to 60 feet.
Barggob Magic (Sp): Barggobs gain the following spell-like ability: 1/day - Blink. The caster level of this spell is equal to the Barggob’s character level.
Bite: Barggobs gain a natural bite attack, dealing 1d4 damage. This bite is a primary attack or secondary attack if wielding manufactured weapons.
Shapechanger (Su): A barggob may change shape, appearing as a wolf of his actual size (beastshape I). Changing shape is a standard action. The barghob may adopt his alternate form a number of times per day equal to 1/2 his character level (minimum 1).
Stalking Hunter: Barggobs reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty. Perception and Stealth are always class skills for barggobs.
Languages: Barggobs begin play speaking Common and Goblin. Barggobs with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Infernal, Giant, and Orc.
Alternate Racial Traits
Scent: Some Barggobs favor a keen sense of smell over other senses. Barggobs with this racial trait gain the scent ability. This racial trait replaces the stalking hunter racial trait.
Weapon Familiarity Goblins' traditional weapons are the dogslicer and the horsechopper, weapons designed specifically to bring down their most hated foes. Barggobs share this trait and are proficient with the dogslicer and the horsechopper, and treat any weapon with the word “goblin” in it as martial weapons. This racial trait replaces the stalking hunter trait.