Ruby Phoenix Tournament, too easy?


Adventures


I just received my copy of RPT, and browsing through it the tournament battles don't seem like they would be difficult at all for a party of 4-5 level 10-11 guys. Haas anyone that has run this seen that problem?


?

Shadow Lodge

I played it back when you were allowed to create a level 11 character from scratch and apply it to another character (you can't do this anymore for PFS credit).

We were quite worried because we wanted to make sure we could handle a lot of fighting, also expecting tough fights since none of us had played a high level PFS game before.

What ended up happening was quite a cakewalk - optimised characters vs what appeared to be a module that compensated very well for low-power characters.

Best advice - take your weaker character in and expect to still enjoy the game. You might not enjoy it if you bring in your strongest characters if a cakewalk can ruin your game. Personally even with the high power character it was still enjoyable because I like easy mode gaming with a good story, but if I knew the difficulty level earlier, I wouldn't have over-prepared quite as much.

Lantern Lodge

We played with a party of 4- -Cleric7/Paladin4, Rogue 11, Barbarian 11, Rogue7/LoreWarden4.

It was difficult, but not impossible. We lost one character to the Aspis boss*; he got raised and we finished the tournament. A few of the "optional" exhibition fights we lost**, but the actual tournament itself we cleared with only minor hiccups here and there. An Arcane caster would have tilted those fights in our favor, I believe.

*:
The dragon fled after we disposed of the Aspis agents. He killed the paladin and knocked one rogue to unconsciousness and the other to one hit point (potion of waterbreathing + hiding underwater until the dragon left).

**:
The Paladin was no match for the tetori. Two rounds, pinned and surrendered. Shook hands and moved on.

How any non-druid deals with being chained to a tiger is beyond me. Maybe a sky-high concentration check?

tl; dr: A party of 4 finished it all. A well-rounded party of six should be okay with it.

And remember, it doesn't need to be difficult to be fun.

Shadow Lodge

I should mention my group had a party of 5. I played an 11 Witch, I also remember a Archaeologist/Dragon Disciple, can't remember the others.


The module contains a lot of single-opponent fights with suboptimal choices of attribute spread, item choice, and spell selection. Even the final encounter has this problem.

Too easy as written? Yes.

-Matt


I'm running a RPT module for a group of 7 (lv 11) players, and we are doing fine. So far, it has been very challenging...

But I must admit that my module has been adapted in several aspects.

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