Questions about Racial spells / archetypes / feats etc...and their legality for certain characters...


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I am wondering something about PF society's legality rules in regards to racial options such as racial archetypes, spells and feats. In a non-PFS game you could have characters take racial options even if they where not of the required race so long as you have that racial suptype or otherwise count as that race. Examples of this include a Half-elf being able to take the ancient lorekeeper archetype due to having the elf suptype or a Scion of Humanity Aasimiar being able to take human-only feats due to having the human subtype. In addition, the human feat, racial heritage, allowed humans to qualify for the racial options of other races. All of this is RAW in standard PF and works...

However, I am not sure this is the case in PF society. On the additional resources page it says racial options are available to members of that race. Does this mean that, for PF society, having the racial subtype is not enough to qualify for racial options? Like, for example, would it be impossible to make an ancient lorekeeper half-elf in PF society due to the archtype being an elvin racial archtype and not a half-elvin one? Would a scion of humanity Aasimiar be barred from taking human racial feats? Finally, if this is the case, how does the racial heritage feat for humans work in PF society? Is it illegal? Or is it legal but useless, not actually allowing you to qualify for racial options as it normally would due to PF society's special rules?

If anybody could clear this up I'd be grateful!

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

Racial Heritage and Scion of Humanity are not completely useless in PFS. The restriction you quoted only applies to content from the Advanced Race Guide.
There are a few feats in the Core Rulebook, Advanced Player's Guide, Ultimate Magic, Ultimate Combat, and other books that require the character to be a specific race.

Sczarni 5/5 5/55/5 ***

For a number of reasons, Campaign Leadership wants to limit the options from the Advanced Race Guide to actual members of those races.

But the other books are free game.

This may limit some builds, but a Human Archer, for example, can still use Racial Heritage (Elf) to take the feat Elven Accuracy (from the APG), which I think is an awesome feat. Half-elves can take any Elf or Human feats from the other books as well, and Half-orcs can choose Human feats.

2/5

This gets a bit off topic, but reading this made me wonder- could an arcane caster take the adopted trait to learn the Windy Escape spell?

Grand Lodge 4/5

Jason Hanlon wrote:
This gets a bit off topic, but reading this made me wonder- could an arcane caster take the adopted trait to learn the Windy Escape spell?

Outside of PFS it would be up to the GM, I think. Inside of PFS the answer is a resounding "no."

Sczarni 5/5 5/55/5 ***

Jason Hanlon wrote:
This gets a bit off topic, but reading this made me wonder- could an arcane caster take the adopted trait to learn the Windy Escape spell?

The Additional Resources caveat is a PFS houserule and supercedes any in-game qualifications.

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