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expanding specialization without deepening it.
Weapon Affinity (new class feature):
A 1st level fighter who possesses the Weapon Focus feat may switch it to the weapon(s) he is currently wielding as a standard action. This ability does not actually grant Weapon Focus as a feat - a fighter must take this feat normally to gain the benefits of this ability.
At 5th level, a fighter may also switch any feat that has Weapon Focus as a prerequisite to the weapon(s) he is currently wielding as a full-round action, so long as the number of feats (including Weapon Focus) switched doesn't exceed half his fighter level.
Finally, if the weapon(s) the fighter is wielding fall under a group for which he has the weapon training class feature, he may perform any of the above actions as a swift action instead.
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thoughts?

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renamed + granted WF for free + a little more clear + explicit esp. concerning TWFing
Weapon Focus (1st level added feature):
The fighter gains Weapon Focus as a bonus feat. As a standard action, he may switch the weapon the feat affects to the weapon he is currently wielding - if he is wielding two different weapons, the feat now grants a bonus to both so long as the fighter wields both weapons simultaneously. This change is permanent until he uses this ability again.
When the fighter switches his focus above, he may also switch one other feat that has weapon focus as a prerequisite for every four fighter levels he possesses. These feats now apply to the weapon (or weapon 'combo') the fighter is currently wielding. This change is permanent until he uses this ability again.
At 5th level, whenever the fighter switches his focus to a weapon for which he has the appropriate Weapon Training group, he may instead do so as a swift action.
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cheers

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well, it lets a fighter apply WF (WS, GWF, GWS) to more than just a group of weapons, say a greatsword or a longbow or a glaive, at no 'cost' between encounters, and at the cost of a standard action during an encounter.
the goal is to increase versatility with limited feat selection. now if he finds a magic weapon lying on the ground, he can pick it up and take a few practice swings, recalling some specialized military training he had (or just applying a god-given knack) with the weapon.
i considered allowing the ability to totally negate the non-proficiency penalties for using unfamiliar weapons too. like, the fighter can attack without penalty using any weapon, but he is still non-proficient with the weapon, thus he couldn't apply his WF to it, using 'denial of bonuses' rather than 'application of penalties' to encourage use of proficient weapons.
what do you guys think of that last bit?