
Lord Balen |
These are my first custom characters for PACG, they are original characters that I've used for other games, but this is the first time writing a background for them other than being sisters.
Overall I like the mechanics of them, but I still need to do more testing and adjustments with many of the numbers. I also am unsure of what to make Adina's second Role option.
Origin:
Their family outcast due to their mixed race heritage, the half-elf sisters Adina and Valisa were raised by their human father and elven mother in the wilds of Varisia. While not much is publicly known about their parents, it is said that they had ventured off to assist in a matter of great importance only never to return. Now their two teenage daughters set out to reunite their family.
Valisa Female Half-Elf Ranger
With a thin figure and pale complexion, Valisa takes after her Elven mother, though shorter and with less pronounced ears. Like her sister, she was taught to hunt and track at a young age and it quickly became evident that she had a keen eye and steady hand for archery. Her mother also took notice that she had a hidden potential for magics and decided to teach Valisa how to aid her sister as well as enhance the effectiveness of her archery using spells.
Valisa is a vocal and emotional individual with a thirst for knowledge and a great love for her sister. While intelligent and charismatic, the volatility of her moods seems to affect her focus in the mystic arts and can greatly impact her decisions.
Skills:
STR d8 [ ]+1 [ ]+2
DEX d10 [ ]+1 [ ]+2 [ ]+3 Ranged: +2
CON d4 [ ]+1
INT d8 [ ]+1 [ ]+2
WIS d6 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Survival/Divine: +2
CHA d6 [ ]+1 [ ]+2 [ ]+3
Powers:
Hand Size – 5 [ ]6
Proficient With [ ] Light Armors [x] Weapons
Enchant – You may discard a card or recharge a spell to add 1d6 [ ]+1 [ ]+2 with the Magic trait to a combat check at your location or when playing a bow to add to a combat check at another location
Archery – When playing a weapon with the ‘Bow’ trait, you may recharge it instead of discarding.
Cards List:
Weapons – 3 [ ]4 [ ] 5
Spells – 3 [ ]4 [ ]5 [ ]6
Armor – 1 [ ]2
Item – 2 [ ]3
Ally – 2 [ ]3
Blessings – 4 [ ]5 [ ]6
Favorite Card: Weapon
Roles:
Divine Scout
Arcane Archer
Adina Female Half-Elf Fighter
Quiet, dark and a recluse, Adina has few friends and is always focused on the task at hand. She is an excellent hunter but unlike her sister, Adina seemingly has no talent for magic, and has focused all of her training on her swordsmanship and close combat abilities. What she lacks in stature, and magic, she makes up for in skill, agility and quick thinking.
Though not as outspoken as her sister, Adina has a clear bond with Valisa even when she is being difficult. Dedicated and focused on finding her parents, Adina makes her way across Varisia with her sister never far behind.
Skills:
STR d10 [ ]+1 [ ]+2 [ ]+3 Melee: +2
DEX d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Acrobatics: +2
CON d6 [ ]+1 [ ]+2
INT d6 [ ]+1 [ ]+2
WIS d8 [ ]+1 [ ]+2 [ ]+3 Survival/Perception: +2
CHA d4 [ ]+1
Powers:
Hand Size – 5 [ ]6
Proficient With [x] Light Armors [x] Weapons
Shieldplay – You may recharge a shield to add 1d4 [ ]+1 [ ]+2 to your melee combat check or when playing a shield, discard it to reduce the damage by an additional 1 (counts as playing a shield)
CHOOSE 1 POWER IMMEDIATELY:
[ ] Dual Wield – When playing a 1-Handed Melee Weapon for a combat check, you may discard a weapon or recharge a 1-handed melee weapon to add 1d6 [ ]+1 to the check (counts as using a 2-handed weapon)
OR
[ ] Fencing – When using a weapon with the ‘Finesse’ and/or ‘Piercing’ trait for a combat check, add +1 [ ]+2 to the check. If the weapon is a 1-Handed Sword, add an additional +2.
Cards List:
Weapons – 5 [ ]6 [ ] 7
Spells – 0 [ ]1
Armor – 3 [ ]4 [ ]5 [ ]6
Item – 3 [ ]4 [ ]5
Ally – 1 [ ]2
Blessings – 3 [ ]4
Favorite Card:Weapon
Roles:
Duelist
Defender

Lord Balen |
Nice like the shield bash power.
Only othe comment would be if Adina starts with Fencing and a short sword then she has D10 + D6 + 5 attack as a starting character. Sound a bit high.
Suggestion: Fencing "Add +1 for a weapon with Finesse or +1D4 if its a sword or dagger with Finesse"
Thanks, I also enjoy the "Shieldbash".
Early, it is a little strong, but the early Adventures and Monsters aren't too difficult in the first place.
Later, her base roll is relatively high, but her potential is low in comparison to other's. She basically trades potential for a solid base and can still fail easily against tougher opponents.
Keep in mind, she really only gets the double bonus with the Shortsword, which is generally a weak weapon with a 1d6 modifier which can be particularly problematic in later Adventures.
I personally like this trade off because it forces players to strategically use their shields and blessings and not just burn through them for convenience sake.