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Jason Hanlon wrote:And that Venture Captain is Drandle Dreng....the venture captain asks you to go find him coffee.
(Referencing an old "Venture Captain Simulator" thread that resurfaced recently.)
Why must he wake me at night, after a hard day's work at my inn?
The party consists of nothing but sorcerers specializing in creating pits.....

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...the venture captain asks you to go find him coffee.
(Referencing an old "Venture Captain Simulator" thread that resurfaced recently.)
Sheila Heidmarch just asked us to carry some boxes with golems in them for her. Whew! I was really worried we'd have to do something dangerous today. Dodged that bullet.

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Jason Hanlon wrote:Sheila Heidmarch just asked us to carry some boxes with golems in them for her. Whew! I was really worried we'd have to do something dangerous today. Dodged that bullet....the venture captain asks you to go find him coffee.
(Referencing an old "Venture Captain Simulator" thread that resurfaced recently.)
Sheila Heidmarch asked me to infiltrate an evil cult for her. Little did she know, I LOVE evil cults.

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Mike Bohlmann wrote:The only two characters in tier for a 6-7 playing-up scenario are casting magic missile as their go-to spell of choice.I'm assuming that's without metamagic? Because you can do some rather silly things with metamagic enhanced magic missiles.
There was the occasional application of toppling spell by the mystic theurge but otherwise that was it. I was rather concerned when the level 7 sorcerers first action in the first fight was to cast acid splash...

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Jeff Merola wrote:There was the occasional application of toppling spell by the mystic theurge but otherwise that was it. I was rather concerned when the level 7 sorcerers first action in the first fight was to cast acid splash...Mike Bohlmann wrote:The only two characters in tier for a 6-7 playing-up scenario are casting magic missile as their go-to spell of choice.I'm assuming that's without metamagic? Because you can do some rather silly things with metamagic enhanced magic missiles.
I'm surprised that a level 7 has been through so little/been carried so much that they think they can get away with magic missiling and acid splashing everything.

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andreww wrote:I'm surprised that a level 7 has been through so little/been carried so much that they think they can get away with magic missiling and acid splashing everything.Jeff Merola wrote:There was the occasional application of toppling spell by the mystic theurge but otherwise that was it. I was rather concerned when the level 7 sorcerers first action in the first fight was to cast acid splash...Mike Bohlmann wrote:The only two characters in tier for a 6-7 playing-up scenario are casting magic missile as their go-to spell of choice.I'm assuming that's without metamagic? Because you can do some rather silly things with metamagic enhanced magic missiles.
If you play a lot of 1-5 at the upper end with the occasional 1-7 or 3-7 low-mid tier you can probably get away with it but this was a full on 3-7 at high tier with a group of 5 with the 4 player adjustment. Part of the issue was that the four player adjustment for that final fight is actually pretty minimal. The bad guy loses a couple of spells but is still throwing stuff at full caster level and his minion is slightly less dangerous.
It didn't help that one character had been outright killed earlier from a 69 damage great axe crit and was carrying a negative level or that their one and only draw back from the awareness thing landed a hydra in the encounter. I even had one of the players roll, 1 in 10 chance, they roll a 10...

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Jeff Merola wrote:There was the occasional application of toppling spell by the mystic theurge but otherwise that was it. I was rather concerned when the level 7 sorcerers first action in the first fight was to cast acid splash...Mike Bohlmann wrote:The only two characters in tier for a 6-7 playing-up scenario are casting magic missile as their go-to spell of choice.I'm assuming that's without metamagic? Because you can do some rather silly things with metamagic enhanced magic missiles.
I wonder if this is the same 7th level sorceress I ran whose first action in the first fight was to cast Ray of Frost. She didn't get a second action.

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Jeff Merola wrote:There was the occasional application of toppling spell by the mystic theurge but otherwise that was it. I was rather concerned when the level 7 sorcerers first action in the first fight was to cast acid splash...Mike Bohlmann wrote:The only two characters in tier for a 6-7 playing-up scenario are casting magic missile as their go-to spell of choice.I'm assuming that's without metamagic? Because you can do some rather silly things with metamagic enhanced magic missiles.
Saw something like this in King of the Storval Stairs - when the Wizard's go-to action in combat was Hand of the Apprentice - without even Point Blank Shot (no boosters of any kind). Yeap, the 9th level wizard's actions had a damage output of 1d6 (club), if he hiit, and with a range of 30'.

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Mike Bohlmann wrote:The only two characters in tier for a 6-7 playing-up scenario are casting magic missile as their go-to spell of choice.I'm assuming that's without metamagic? Because you can do some rather silly things with metamagic enhanced magic missiles.
Agree, but that's in support of other good melee characters. We had one out-of-tier melee character (mine) that was a Dirty Trick build (which I stated before we started).
I should really correct my statement though because I didn't learn that these casters had magic missile as their main schtick. "You know you're in trouble when you are in the first around of combat and..."

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After my game yesterday I would say the Lv2 up playing character decides to buff himself offensively and says I can ignore these little AoOs and used Actions to lower his AC...
Even though the scenario managed to kick him into the negatives (well lowering his AC by 4 really did not help), I am pretty sure, that this player bathes his dice in the blood of unholy virgin kittens... still I think my suggestion of using his action (while on two HP, standing next to the Boss(I still stand by my suggestion, that Full Defense would have been the right call... but if course he attacks and crits the enemy leader into the negatives).

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Alexander Lenz wrote:After my game yesterday I would say the Lv2 up playing character decides to buff himself offensively and says I can ignore these little AoOs and used Actions to lower his AC...Even though the scenario managed to kick him into the negatives (well lowering his AC by 4 really did not help), I am pretty sure, that this player bathes his dice in the blood of unholy virgin kittens... still I think my suggestion of using his action (while on two HP, standing next to the Boss(I still stand by my suggestion, that Full Defense would have been the right call... but if course he attacks and crits the enemy leader into the negatives).
When yer in the big bad's face, keep smashing while screaming PRAISE GORUM!
Oddly enough, it seems to work well for me.

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Jason Hanlon wrote:Uh, this happens all the time where I play. It's never a problem; rather, it's the norm. Having an actual healer is pretty rare, in fact.The Morphling wrote:...the phrase "I've got a wand" is said after someone asks "Do we have a healer?"This has happened. In a 7-9 scenario no less. *Shudder*
It's why I have a pretty high percentage of healers in my PC list, including non-PFS ones. When I joined PFS I find I play the healer more than anything else.
Can also lead to being mobbed at queue for cons.