Alignment Shift...Because of Pastry!?


Pathfinder First Edition General Discussion

401 to 450 of 582 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
The Exchange

Detect Magic wrote:
These pastries are not roofies. A drug or spell that lowers your inhibition and makes you more chatty =/= one that makes you lose consciousness.

And roofies do not always make you unconscious, they remove inhibitions and make it hard to remember what happened.


Alright, I'm not claiming to be an expert on roofies, but from what I've heard (and read online) they appear to be muscle relaxants. They also interfere with cognition, which is notably different than what the OP has described.


@jacob, yes diplomacy works that way. But if you combine it with bluff and a disguise they could think you are their friend and tell you stuff they wouldnt if they knew who you ate. It's just like charm person only more time consuming.
@ others, drugs and spells are not the same thing. Standing in a store casting charm person isn't evil (might get you arrested though); using disguises and skills on everyone who comes in to get information isn't evil (but its time consuming); giving people cupcakes that does the same thing isn't evil.
I am not arguing about what he does with the information, I'm arguing about how he gets the information.
You said he is deceiving people to get information, so he's evil. How is that deception different than the disguise/bluff/diplomacy above?


We've got one side of the story - the spies - and it sounds dubious to me. I'm betting with another side of the story, that of those being persuaded (or worse) or that of those being spied upon, it would sound worse. I'm not certain enough to convict but it seems likely to be evil.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Korthis wrote:
@jacob, yes diplomacy works that way. But if you combine it with bluff and a disguise they could think you are their friend and tell you stuff they wouldnt if they knew who you ate. It's just like charm person only more time consuming.

Unintentionally hilarious.


Quote:
You said he is deceiving people to get information, so he's evil. How is that deception different than the disguise/bluff/diplomacy above?

I don't know if a meaningful distinction is made in game mechanics, but I always imagined that these worked somewhat differently.

Diplomacy is not really evil since you're actually trying to convince others to exercise their agency to come around to your way of seeing things.

Is Bluff evil? Well, that's an intriguing question. I suppose it depends upon the ethical framework in which you operate, but there are frameworks where it would be pretty much universally evil to lie. Since I tend to such a framework, I'd say that bluffing is actually an evil activity, although very unlikely to ever cause an alignment shift by itself.

Intimidate - basically the same as bluff, unless you actually follow through on threats, in which case this likely becomes a bit worse.

Now, using magic to do the same thing strikes me as totally different. The results may be similar, but the means are different, and the means matter, for this reason: in the non-magical cases, people are exercising their free will, freely, when they decide to give or withhold information. This is most true with Diplomacy, somewhat less true with Intimidate, and least true with Bluff. With magic, you circumvent agency partially or completely.

The resolution is straightforward: tell people about the magic in the pastries. If they keep buying them, there's nothing wrong. If everybody stops eating and the guards show up, it might be time to start reflecting on whether what you're doing is right or wrong. That the scheme relies on people not knowing about the charms should be cause enough for concern.


Hell, make it a perq of frequenting the bakery. Your ad campaign slogan could read, "When we say, 'They're magically delicious,' we ain't foolin' around!"


Ok maybe an actual example will help. You are a bard and there is a suspected evil agency planning to invade (murder/pillage/rape etc). You have previously captured one of the higher ups. You study his mannerisms, don a cap of disguise and just outside cast glibness. You go in and find out everyone who is involved (through numerous deceptions and lies/diplomacy) without them ever finding out that you aren't who you seem to be.
They lose the choice to not tell you by virtue of not knowing who you really are. They would happily tell who you are pretending to be, not who you actually are.
So, he's evil by your standards?


Are you saying that you yourself can't differentiate between what the Pastry Mage is doing and what you've described?


Look, it's okay to fireball the evil dragon that's terrorizing the country, so clearly fire isn't evil. Don't come here saying fireballing the orphanage is evil! DOUBLE STANDARDS!!!!!11one


Jacob Saltband wrote:


The person your making a dipolmacy check on is aware of what your doing, since its face to face and not a pie roofie. To me that makes a big difference.
Scavion wrote:


Diplomacy you just convince the fellow to tell you whats up. They're aware of what your doing and your motives for doing such. You're using magic to alter their very mind to suit your desires. If the spell simply made you more convincing and was cast on yourself then there would be no problems. But as it is, you are altering other people's minds without their knowledge for your own gain.

I understand what both of you are saying with this but I have a slightly different point of view on this. If you use diplomacy to gather information the person you are talking to may or may not know what you are doing to them. If you don't believe that someone can unknowingly say things without realizing they are being interrogated just ask some of the married men that might be reading this how often they have "talked" themselves into trouble with their wife without even realizing what they were doing before it was to late. Chances are, no magical food was involved. As a wizard, I can't afford to invest tons of skill points into diplomacy so I cover that by using magic instead.


I still dont see a build on how this is done.
Skill check?
"posion"?
?


Liam Warner wrote:


A neutral character doesn't always need to be good but I can't see someone continuously and callously selling information that could ruin lives because it doesn't affect them specifically as being neutral. He's not on a mission (good), its not for some specific goal or cause (neutral) its solely a fishing expedition to increase his power and profits (evil)
As others said diplomacy is words, something their aware of and a dedicated person can still say "your my best friend but I can't tell you this." Whereas you've said your magic makes them more talkative and honest than they would normally be.

At what point did I ever say I ruined anyone's life? Also, your criteria for good and neutral sound like the same thing. A specific cause or goal is basically a mission. Once again not good equals evil. I think you misunderstand how a diplomacy check works. It's to get you to tell me something you don't necessarily want to tell me. Otherwise there is no point to the skill. The person in question would just answer anything you asked. FYI, a skilled interrogator (high diplomacy skill) can get people to admit to or talk about all kinds of things that they wouldn't normally even mention.

Scavion wrote:


Gellos Thran wrote:

Sir Reginald would find, much to his sorrow, that I wield a considerable amount of influence in Magnimar and the city guards would be happy to escort him right out of town for those kinds of antics.

This quote right here told me far more about his character than the rest of his passage.

What would that be? That in a situation where another person sets themselves up as a problem/threat to me I choose to use a minimum of force to end the problem as non violently as possible? How evil of me!

Grand Lodge

The Beard wrote:
.. This begs the question of exactly how you think alignment change should work, then. You don't think doing a lot of good in the world can balance out some evil you might've done? If that were the case, the only way to shift your alignment towards good would be atonement spells. Let me assure you, I've had some of my characters in the past be threatened with an alignment shift to good; it is a thing that does indeed happen. Doing good things tends to cause your alignment to drift back that way. The thing to keep in mind here is that actions dictate alignment, not the other way around. A character could be assigned "evil" by their GM for a handful of evil acts, but that won't stop them from behaving like they're good if that's how they roll.

I try to view the mindset of the character as a whole. If the character is approaching the world with the attitude that "If I'm this good this week, I can be this evil a few days next week." then he really hasn't progressed from being evil.


1 person marked this as a favorite.
Gellos Thran wrote:

As things stand right now, I am having a bit of a conflict with our parties Paladin who is trying to convince the GM that my alignment should shift from Lawful Neutral to Lawful Evil. Allow me to give a little background as to how this conflict has arisen.

I am playing a 9th level wizard based in and around Magnimar. I learned (for me at least) a long time ago that the best characters are not the ones with the maxed out stats but the ones designed around a good concept or theme. As such, I have been working several angles with this character since I first started playing him. Very early on I took baking as a profession and put a few points into Craft: Baked Goods. That got a few funny looks from the other players. When the party started to acquire some treasure I bought a small one room building and set it up as a bake shop. These days the gold just flows into my pockets. Not because of the bakery itself (I don't think it even makes a profit) but because of what I do with it.

I have hired a man and his wife to work for me and for the most part they just bake and sell my wares. I do routinely place various enchantments and whatnot on most of the baked goods. Most of them are pretty harmless. They just make the patron want more. I'm not talking about a drug addiction kind of thing. The last thing I want is people stabbing each other in back alleys because they are desperate for a doughnut. It's more like they walk down the street and see the bake shop and say "I know the wife wants me to loose a few pounds but their pastries are SO GOOD! Just one won't hurt". A slightly less benign spell makes the patron a little more chatty (and truthful)than they might want to be. These are usually given to town guards and other notable passersby for free. A lot of my goods are given away to the poor. Many times along with small amounts of coin. Between the enchantments and the charity everyone from the highest noble to the lowest urchin tells me all the secrets worth knowing in town.

I am like a giant spider...

First off, let me note that this is an amazingly cool play concept. I really like it! :D

On a purely mechanical level, arguments like this are why I honestly despise alignment, and wish it would just go the way of the dinosaur. For all its faults, 4th Edition didn't fall apart because Paladins were no longer required to be Lawful Good, because Rangers didn't have to be Good, etc.

I realize alignment as a mechanic is baked into a lot of 3.5. You remove it, and a lot of stuff starts flying about like gravity suddenly disappeared. The problem with it is this: for all the times over the years we've heard game designers for WotC or Paizo say "alignment isn't a straitjacket", the reality is, it is.

It sounds to me like this Paladin you're talking about is playing "Lawful Stupid", not "Lawful Good". But that may be neither here nor there.

As usual, alignment issues come down to a matter of interpretation. A Lawful Neutral person may be a staunch supporter of local laws, or they may merely believe that for people to prosper, you need a well-codified set of rules to manage behavior and keep individuals from taking advantage of others (a scenario like this where people are *encouraged* to take advantage of others any time they can get away with it would be Lawful Evil in most situations).

In your specific circumstances, I'd say what you're doing is pretty questionable, but isn't actively "evil". You aren't working to cause harm, you're providing what amounts to subliminal suggestions that maybe someone passing by wants to patronize your pastry shop. You are doing this whether an individual patron wants to or not, but there's nothing requiring someone to purchase, merely making them more inclined to do so.

Your truthtelling thing is functionally just Zone of Truth if I'm understanding it properly. If it isn't, just make that permanent on your shop, and at that point you at least know no one's telling lies in your shop. Train your employees to have high Diplomacy skills and then make a daily roll for them (with GM allowance), so your GM can make a quick ruling of "Yeah, the patrons of your shop today wound up chatting quite a bit, and here's what you've learned". Since at this point the only magical compulsion is a prevention of lie-telling, any complaints a Paladin would have are largely removed.

I can see how a stick-up-his-bum Paladin might still find the whole thing distasteful, but on the other end of the spectrum, some players haven't yet learned there's a lot more freedom both in playing Lawful Good and playing a Paladin than many might imagine. Until they learn that, they often play in the fashions which have made many a player and GM hate the Paladin class over the years.


Korthis wrote:

Ok maybe an actual example will help. You are a bard and there is a suspected evil agency planning to invade (murder/pillage/rape etc). You have previously captured one of the higher ups. You study his mannerisms, don a cap of disguise and just outside cast glibness. You go in and find out everyone who is involved (through numerous deceptions and lies/diplomacy) without them ever finding out that you aren't who you seem to be.

They lose the choice to not tell you by virtue of not knowing who you really are. They would happily tell who you are pretending to be, not who you actually are.
So, he's evil by your standards?

In real-world terms, this depends totally on your ethical framework. Deontological theories may very well hold that this constitutes an evil act; note that individual evil acts do not necessarily imply that the culprit is evil. It's entirely possible for a usually good person to do evil, just as it is possible for a usually evil person to do good on occasion.

Other ethical theories, such as utilitarianism, might hold that the result determines whether the act was good or evil: if you increase the greater good by lying to the bad guys, then you have in fact done good.

Personally, I tend towards the former kind of theories in real life; in the world Pathfinder takes place in, where Good and Evil are objective and palpable forces, such theories seem even more appropriate.

These are all vast oversimplifications, but the GM is simply looking for advice. This is a philosophical question with no right or wrong answers... although some answers may not be easily reconcilable with the game world (TBD).


Like I said I'm not arguing about what he does with the information, I'm arguing how he gets it. Pastry vs my example aren't very different results or in how the information is gathered. Actually you could add a third one as being similar enough; casting charm person/memory lapse to get information.
In all three cases the target is deceived. In all three cases the target unknowingly tells a stranger things they otherwise wouldn't.
You may not be "altering their minds" but you are altering their perception which essentially robs them of choices. They see you as someone that you aren't and tell you things they ordinarily wouldn't so you point out the difference.


@aegrismonia; that could be the case, a difference in belief systems. I don't believe wrong= evil. It's wrong to lie and deceive, but not evil to do so (imo).

Sovereign Court

what amazes me is that the DM has not had a BBEG send his goons at him; evil tends to attract evil. Especially if his little info gathering ops are resulting in one or more BBEG's operations to be impacted... forget the law and forget goody two shoes... it's the mob bosses i'd be afraid of.

Sovereign Court

...and yes, the group's paladin is not an imbecile pain in the ass for trying to (at least) warn that PC to back off

STEP 1: back off! (either you back off or you become ten times more careful or scale back the scope of that operation; if not pally goes to STEP 2)

STEP 2: you're coming with me pal! (either you fight him, escape or force feed him one of your mind-controlling doughnuts...)


This is a completely awesome concept. But if I were your GM, I would also call it evil.


Silentman73 wrote:
Gellos Thran wrote:

As things stand right now, I am having a bit of a conflict with our parties Paladin who is trying to convince the GM that my alignment should shift from Lawful Neutral to Lawful Evil. Allow me to give a little background as to how this conflict has arisen.

I am playing a 9th level wizard based in and around Magnimar. I learned (for me at least) a long time ago that the best characters are not the ones with the maxed out stats but the ones designed around a good concept or theme. As such, I have been working several angles with this character since I first started playing him. Very early on I took baking as a profession and put a few points into Craft: Baked Goods. That got a few funny looks from the other players. When the party started to acquire some treasure I bought a small one room building and set it up as a bake shop. These days the gold just flows into my pockets. Not because of the bakery itself (I don't think it even makes a profit) but because of what I do with it.

I have hired a man and his wife to work for me and for the most part they just bake and sell my wares. I do routinely place various enchantments and whatnot on most of the baked goods. Most of them are pretty harmless. They just make the patron want more. I'm not talking about a drug addiction kind of thing. The last thing I want is people stabbing each other in back alleys because they are desperate for a doughnut. It's more like they walk down the street and see the bake shop and say "I know the wife wants me to loose a few pounds but their pastries are SO GOOD! Just one won't hurt". A slightly less benign spell makes the patron a little more chatty (and truthful)than they might want to be. These are usually given to town guards and other notable passersby for free. A lot of my goods are given away to the poor. Many times along with small amounts of coin. Between the enchantments and the charity everyone from the highest noble to the lowest urchin tells me all the secrets worth knowing in town.

...

Exactly how did you come to the conclusion the paladin is lawful stupid when we have not heard of a single thing the paladin has ever done? The only thing mentioned was the Player asked the DM was this evil.


1 person marked this as a favorite.
Gellos Thran wrote:
Liam Warner wrote:


A neutral character doesn't always need to be good but I can't see someone continuously and callously selling information that could ruin lives because it doesn't affect them specifically as being neutral. He's not on a mission (good), its not for some specific goal or cause (neutral) its solely a fishing expedition to increase his power and profits (evil)
As others said diplomacy is words, something their aware of and a dedicated person can still say "your my best friend but I can't tell you this." Whereas you've said your magic makes them more talkative and honest than they would normally be.

At what point did I ever say I ruined anyone's life? Also, your criteria for good and neutral sound like the same thing. A specific cause or goal is basically a mission. Once again not good equals evil. I think you misunderstand how a diplomacy check works. It's to get you to tell me something you don't necessarily want to tell me. Otherwise there is no point to the skill. The person in question would just answer anything you asked. FYI, a skilled interrogator (high diplomacy skill) can get people to admit to or talk about all kinds of things that they wouldn't normally even mention.

Scavion wrote:


Gellos Thran wrote:

Sir Reginald would find, much to his sorrow, that I wield a considerable amount of influence in Magnimar and the city guards would be happy to escort him right out of town for those kinds of antics.

This quote right here told me far more about his character than the rest of his passage.

What would that be? That in a situation where another person sets themselves up as a problem/threat to me I choose to use a minimum of force to end the problem as non violently as possible? How evil of me!

You seem to be under the impression that neutral doesn't care if they do good or evil. That sounds evil to me. Neutral wouldn't feel compelled to do good but should still be against doing evil.


1 person marked this as a favorite.
Korthis wrote:
@scavion you say that you can't compare this to diplomacy because the other person knows what you are up to, but that's not necessarily the case. With diplomacy, bluff, a hat of disguise, and glibness you can get MOUNTAINS of information without the person that you are talking to knowing what he's doing or who he's talking to. Using the above you could get all of the information that the OP is getting but you can't possibly say that its evil, its just cunning. But magic is involved and its instant so its evil.

So someone disguises themselves as a confidante of the target, a spouse, a religious confessor, a therapist, a lawyer, etc. then uses that position of trust to gain confidential information.

Yeah, I'd say that is fairly immoral as well.

Could be done for a good cause and have the good outweigh the bad but the method involves a big abuse of trust and generally will be immoral.


Gellos Thran wrote:
Liam Warner wrote:


A neutral character doesn't always need to be good but I can't see someone continuously and callously selling information that could ruin lives because it doesn't affect them specifically as being neutral. He's not on a mission (good), its not for some specific goal or cause (neutral) its solely a fishing expedition to increase his power and profits (evil)
As others said diplomacy is words, something their aware of and a dedicated person can still say "your my best friend but I can't tell you this." Whereas you've said your magic makes them more talkative and honest than they would normally be.

At what point did I ever say I ruined anyone's life? Also, your criteria for good and neutral sound like the same thing. A specific cause or goal is basically a mission. Once again not good equals evil. I think you misunderstand how a diplomacy check works. It's to get you to tell me something you don't necessarily want to tell me. Otherwise there is no point to the skill. The person in question would just answer anything you asked. FYI, a skilled interrogator (high diplomacy skill) can get people to admit to or talk about all kinds of things that they wouldn't normally even mention.

Scavion wrote:


Gellos Thran wrote:

Sir Reginald would find, much to his sorrow, that I wield a considerable amount of influence in Magnimar and the city guards would be happy to escort him right out of town for those kinds of antics.

This quote right here told me far more about his character than the rest of his passage.

What would that be? That in a situation where another person sets themselves up as a problem/threat to me I choose to use a minimum of force to end the problem as non violently as possible? How evil of me!

Incredibly. You have used your influential power to squash dissent in a very Lawful Evil manner. Someone wanted to do an investigation and you had them removed.

GEE, I wonder why you would want to keep it a secret?


Korthis wrote:

Like I said I'm not arguing about what he does with the information, I'm arguing how he gets it. Pastry vs my example aren't very different results or in how the information is gathered. Actually you could add a third one as being similar enough; casting charm person/memory lapse to get information.

In all three cases the target is deceived. In all three cases the target unknowingly tells a stranger things they otherwise wouldn't.
You may not be "altering their minds" but you are altering their perception which essentially robs them of choices. They see you as someone that you aren't and tell you things they ordinarily wouldn't so you point out the difference.

Sure, addictive magical loquaciousness compulsion pastry, diplomacy combined with deception and abuse of trust, and charm person with magical roofie, all seem generally immoral.

Sovereign Court

magical roofie - word of the day


So what about invisible and well all illusion spells. People trust that what they see is real and you are abusing that faith by creating illusions. People trust that there aren't invisible people around, you could hear all manner of personal things by being invisible. By your definition all illusions are evil
Edit: i can't help but think about when people used to stand in a long line and shoot at each other. People who didn't do it were bad because they were smart enough not to stand there and get shot

RPG Superstar 2008 Top 32

Godamnit, no.

This analogy has been made several times already: Illusions, charm spells, shooting lightning bolts from your hands.

None of these are innately evil.

But they can all be used to DO evil.


It looks like what is going on is the rule of cool overiding RAW...or RAI.

If paladin player is asking, you might want to flesh out the mechanics of how this is being done.
Which i have asked 3 times, and at least one other person has asked.
(and if i missed it, i apologize)


2 people marked this as a favorite.

It seems like we have three main schools of thought here;

1. What a cool idea- but it’s kinda evil (me)
2. It’s really evil
3. Paladins are dicks so if he’s against it, I am in favor.

So, let us take the hypothetical. I gots me a Pally who has a relic that does Dominate at Will. I wander around town, Dominating every townsfolk I come upon. If their sins are many and evil, I order them to turn themselves in. If their sins are few and petty, I order them to donate 10% of the funds to the Church or else I’ll rat them out.

The paladin is doing nothing but Good here, no? He has no personal gain, evil doers are stopped and the widows & orphan fund is full.


@ross the above post says "diplomacy mixed with deception and abuse of trust is evil. I was asking him where exactly does he draw the line. Being invisible and standing in the enemy base (or the right bar) can net you mountains of information, so can crafty uses of illusion spells.
Are you saying people expect others to be invisible so its ok? By casting invisible you are choosing to deceive everyone who would have otherwise sen you, thus betraying there trust in the room being empty. This way is even more "evil" because you don't even have to interact with them to get information


1 person marked this as a favorite.
Korthis wrote:

So what about invisible and well all illusion spells. People trust that what they see is real and you are abusing that faith by creating illusions. People trust that there aren't invisible people around, you could hear all manner of personal things by being invisible. By your definition all illusions are evil

Edit: i can't help but think about when people used to stand in a long line and shoot at each other. People who didn't do it were bad because they were smart enough not to stand there and get shot

Invisibility can be analogous but its a bigger stretch.

Using invisibility to hang out and eavesdrop while spouses' talk in confidence, or patients talk to their therapists, or people talk to their lawyers is generally an immoral invasion of privacy.

Ninjas have their uses but invisibility opens up a lot of potential for immoral abuses.


Korthis wrote:

@ross the above post says "diplomacy mixed with deception and abuse of trust is evil. I was asking him where exactly does he draw the line. Being invisible and standing in the enemy base (or the right bar) can net you mountains of information, so can crafty uses of illusion spells.

Are you saying people expect others to be invisible so its ok? By casting invisible you are choosing to deceive everyone who would have otherwise sen you, thus betraying there trust in the room being empty. This way is even more "evil" because you don't even have to interact with them to get information

If you are referring to my post you are using your terms incorrectly.

I said it is immoral, not evil. You made the distinction that while you think deception is wrong you don't think wrong = evil.

Under pathfinder evil it is generally associated with hurting, oppressing and killing.

SRD wrote:


Good Versus Evil

Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others.

There is room for debating whether there are immoral abuses of trust that are wrong but do not cross over into debasing, hurting or oppressing.


Would you go to this bakery if you knew the pastries were ensorcelled to make you want more, and make you want to reveal your secrets which the owner would then either blackmail or sell to an information broker?

I don't think anyone would willingly use this establishment if this was common knowledge.


No one has said this is a good act, or at least, very few people have. The majority have ruled that it is either evil or neutral.

We have also not heard from the opposing players. We've been told instead, that at least one player involved has no internet and is therefore unable to respond.

I do not find this likely, but I do not know their situation or the situation of the other players. It surprises me that no one from this gaming group, including the DM, has internet except the OP.

That none of them apparently do potentially leads to the assumption that the OP would not like them seeing this thread. The OP set a specific tone when they went online and accused a game mate in open, negative terms and then chose ridiculing language to describe the situation ("a pastry?!").

This is a player issue and it needs handled that way. Unfortunately, we can't really give advice without knowing more than one side of it.

Argue alignment, sure, but anyone can do that, you know?


That's been my arguement the whole time; just because its wrong doesn't mean that its evil. Is is wrong and possibly illegal? Yes. Is it evil, not so much (imo)


Korthis wrote:
That's been my arguement the whole time; just because its wrong doesn't mean that its evil. Is is wrong and possibly illegal? Yes. Is it evil, not so much (imo)

There is definitely room to argue though that he is debasing, hurting, and oppressing people and therefore evil.

He is taking people's secrets and selling them to those who will pay. I expect hurting and debasing as a natural consequence of the selling of these secrets and therefore he can be considered evil under Pathfinder alignment definitions.


You can't fight evil without hurting them. Use my bard example from above. He gives that information to the guard and those bad guys are in for some serious hurt (and probably getting debased and oppressed in prison.) And again I'm not saying HE isn't evil or judging what he did with the information, I'm talking about the information acquisition.


Korthis wrote:
You can't fight evil without hurting them. Use my bard example from above. He gives that information to the guard and those bad guys are in for some serious hurt (and probably getting debased and oppressed in prison.) And again I'm not saying HE isn't evil or judging what he did with the information, I'm talking about the information acquisition.

I agree that by definition implied Pathfinder evil is done by good guys to fight evil. A paladin hurts and kills others to smite evil.

For your bard example, as I said before, ninjas have their uses. Sending in a spy to get info on bad guys is morally different than spying on tons of people to get valuable info to sell at their expense. One is using deception to try to do good and stop bad guys. The other is using deception solely to profit regardless of likely negative evil conequences to others.


Korthis wrote:
That's been my arguement the whole time; just because its wrong doesn't mean that its evil. Is is wrong and possibly illegal? Yes. Is it evil, not so much (imo)

What are you defining as evil in Pathfinder?


You haven't said you haven't ruined peoples lives either and given the wholesale blackmail/resale of information combined with the death of your first broker/the guy who did it I'd say it pretty likely that at least some lives have been ruined along the way. Or can you honestly tell me that every single person who's secrets you found out and sold/used to your own advantage is not worse off as a result?

As for invibility in a world where its available I'd say people don't necessarily trust in that. I know most high level councils/important beings have areas that are warded to prevent invisible/shapechanged beings entering there or scrying on what happens so they can have an area where they can make plans in secret. I also recall one webcomic where a main female character found out a guy could do that and muttered she'd never feel safe going to the toilet again. Sadly I lost it in a computer crash and can't remember the name as it was an interesting comic.

Sovereign Court

1 person marked this as a favorite.

I don't consider this evil. It's just very slimy. It's petty corruption that probably does no harm to those involved, but it does damage civic trust, encourage gossip mongering and lays a strong foundation for future compromises that could germinate into true evil. The paladin is right to be concerned: he's got a Ferengi for a party-mate.

That said, morally gray situations like these make for some great roleplay, as long as the players focus their discussions in-game and don't press too hard on the DM to prove them objectively correct. What's more interesting than what the DM says out of game is how the NPCs react when one or two of them discover the enchantment.


Korthis wrote:
You can't fight evil without hurting them.

Sure, but the Op also hurts non-evil innocent townspeople. That is one of the definitions of 'evil".


DrDeth wrote:
Korthis wrote:
You can't fight evil without hurting them.
Sure, but the Op also hurts non-evil innocent townspeople. That is one of the definitions of 'evil".

Please tell me where these "definitions" come from. People have been making weird definitive pronouncements throughout the thread. One of the key misconceptions appears to be that an evil action is sufficient to make a person evil. First, I think that every action needs to be seen in context. Second, every context needs to be seen as an aspect of a character's life. Only where a character's constant activities are just unquestionably evil, I don't think a GM or other players should be involved. Morality policing doesn't work, especially where we don't all agree on the same definitions.


Scavion wrote:
Kobold Cleaver wrote:

You're both totally right.

Which is why I just think it's somewhat similar.

Keep in mind we wouldn't in a million years accuse a bartender of being evil, despite alcohol being harmful. Nor would we accuse a gossiping old lady of the same. We wouldn't even demand an alignment hit.

So what's going on here isn't what he's selling, since the substance itself is harmless. It's not like it's mind-raping them or anything. Nor is the problem the information brokering itself--after all, that depends on who's doing it. If the spider is only selling the secrets of criminals (and using the secrets of guards to dish out vigilante justice) then the only victims are people who deserved it.

So the sole problem is the dishonesty. Which is why I can't buy this being Evil.

Dishonesty?

Not the whole tricking people into eating your magic roofie pies so they'll divulge important information to you that they otherwise wouldn't have? And that they'll be compelled to come back and have more? That definitely sounds a little mind rapey to me. It's just more subtle than complete domination. It forces you to want to...

I did address all that stuff, actually. Like we said, it's not mind-raping. It's effectively getting these people drunk, except it only applies to what they say.

Thymus wrote:
and the OP has never confirmed or rejected either claim.

Actually, he confirmed that there were two spell effects at play: One on some pastries that made people more talkative, and one that made all the pastries taste really, really good.

Huh. When I put it like that...basically, he's selling pot brownies without telling people they're pot brownies. ;D

Jaelithe wrote:
TheNine wrote:
I think it is no more wrong to 'drug' people or in this case enchant people since he is using magic on his pastries as it is to use charm person on the town guards when you are caught picking a pocket.

You're right.

They're both evil.

Okay, so by this logic, when is Charm Person allowed? I mean, the way you're talking, it's an inherently cruel (i.e. Evil) spell that should only be used in dire circumstances. Y'know, like the spells with Evil descriptors. Using Charm Person on a guard is evil but hitting him with a Daze Monster or knocking him unconscious wouldn't be?

I'm seeing a bit of a disconnect here. Is the spell inherently evil, or is the way it's being used evil? We need to decide so people will stop focusing on one problem or the other. Is the "mind rape" the problem, or is it how he uses what he gains from an otherwise non-evil compulsion?

DrDeth wrote:
Sure, but the Op also hurts non-evil innocent townspeople. That is one of the definitions of 'evil".

How does he hurt them? We have no evidence he uses the information they give him unless he has reason to believe they aren't innocent.

To use the pot brownie comparison, this could be the equivalent of a detective giving people the brownies so he can work out if they committed a murder. Invasion of privacy? Sure. Evil? That's a stretch. The most hurt the innocent will suffer is a case of the munchies afterwards.


Sorry if this sounds like a dumb question... but what meaningful distinction is there between "wrong" and "evil" when it comes to ethical discussions? Morality is objective in the game world; why would anything be wrong if it weren't evil, and why would anything be evil if it weren't wrong?

I mean, let's take another test for whether this is evil or not. Imagine writing down all your in-game plans, weaknesses, secrets, etc. Would you freely give this to others? If you discovered it had been taken, would you feel wronged, or be concerned about your well-being? If you discovered that the inn you went to did what you're doing, how would you respond?

Evil is rationalizing the doing to others that which you would not have done to you. Treating people badly and wanting that in return is more like insanity.


Selk wrote:

I don't consider this evil. It's just very slimy. It's petty corruption that probably does no harm to those involved, but it does damage civic trust, encourage gossip mongering and lays a strong foundation for future compromises that could germinate into true evil. The paladin is right to be concerned: he's got a Ferengi for a party-mate.

That said, morally gray situations like these make for some great roleplay, as long as the players focus their discussions in-game and don't press too hard on the DM to prove them objectively correct. What's more interesting than what the DM says out of game is how the NPCs react when one or two of them discover the enchantment.

I think you hit the nail on the head here, Selk.

Who here's seen Miracle On 34th Street? Remember the scene where the mother's friend gets his wife drunk so she'll agree to let Santa Claus stay at their place? The friend was a pretty "slimy" guy, but it'd be pretty harsh to call him evil.

Quote:
I mean, let's take another test for whether this is evil or not. Imagine writing down all your in-game plans, weaknesses, secrets, etc. Would you freely give this to others? If you discovered it had been taken, would you feel wronged, or be concerned about your well-being? If you discovered that the inn you went to did what you're doing, how would you respond?

That's not a test for evil, that's a test for douchebag.

Quote:
Morality is objective in the game world

Everybody says this, but I've seen enough paladin threads to know it's goblin droppings.


1 person marked this as a favorite.

I think this thread needs to end. The OP asked for people's opinions and morality on this. He got it, then he argued his way. As such, he doesn't want to hear opinions of others really, he wants justification in his action. This is turning into just another alignment argument.

Also, I will point out to the OP and others, evil people don't believe they're evil unless they're insane. Everyone justifies their actions in their own head really. Every villain is the hero of their own story.

I know not everything is cut and dry but to the example the OP gave of what he is doing, the way to think if it is wrong or not is if he would have a problem if the someone was doing that to him. Put yourself in the victim's place and then see if it is wrong. The reason the paladin has a problem with it, as ANY paladin would, is they are putting themselves in position of the victim in their mind and seeing that it is a total jerk move to do. A lot of paladins are not "ends justify the means" type folks. It does matter how you get there. After all, the paladin is supposed to stand up as an icon of virtue to the common folk so it is their job to keep the metaphorical grime off of their image. See what it comes down to isn't physical harm or whatever you want to think. What you are doing with the pastries is essentially robbing people. They are not in a clear mind to make decisions and you are conning and/or stealing information from them. Theft is theft and while it is not a big evil, it's a jerk move that the Paladin is supposed to have a problem with, even if he can benefit from it.

See, this is why in my games, I change detect evil for paladins to what they had in AD&D, which was Detect Evil Intent. It doesn't read auras, rather it tells if the person is planning to do something evil on any level. Doesn't say what the evil act is, just that this guy is up to no good.


Eh, there's not really a big majority either way. I think my side's winning, you think yours is.

However, since neither side is going to actually win, here's what I propose: OP, talk to the GM, raising the points that have been raised here in your defense. Make as good a case as possible, then accept his decision. Don't argue once he's decided.

Keep in mind that being evil is not going to change how you play your PC. PC determines alignment, always. Just start casting undetectable alignment regularly, keep doing what you're doing, and let the paladin complain. Keep that paladin on your radar.

See, the paladin's (maybe) envious player has forced your character to be classified as evil. If things get too difficult for you, keep that in mind when deciding how to handle this nosy knight. ;D

1 to 50 of 582 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Alignment Shift...Because of Pastry!? All Messageboards

Want to post a reply? Sign in.