Animate Dead, orders and releasing control.


Rules Questions


I was thinking of having a LBEG "stockpile" skeletons near a location the PCs frequent, with the orders to attack only if a living creature enters the building they are stored in. Now, if the LBEG creates more undead then he can control, the previous undead become free-willed (as much as a mindless creature can be, anyways). Now, what does this do to their "programming"? Will they continue to stand quietly in the building until a living creature enters it, or will they begin milling around, sneaking out at night, snapping each other with wet towels, etc. The idea is to keep adding a few skeletons at a time until the building is bursting with them, then unleashing the whole hoard in a great wave of bony badassery. But this won't work if small groups of "free-willed" skellys start roaming the neighborhood looking for trouble as soon as they're released. What says the community?

As an aside, the skeletons are the result of feeding a hoard of rats. (I have it on authority from a rat guy I know that they won't eat the bone given a choice, so they should leave nice clean skeletons.) They are coming out of a sewer under a bustling city, and I like the thought of templating them to make them a bit more unique/interesting/powerful, but neither of the existing templates really work for me. Bloody doesn't make sense, considering they've likely been licked clean by hungry rats, and burning wouldn't mix well with the wooden building they're being stored in. Any other templates out there for skellys?


As completely mindless creatures, they will do only what is instinctual. They are evil, though, so they'd likely try to kill any and all living things they can sense.


Bizbag wrote:
As completely mindless creatures, they will do only what is instinctual. They are evil, though, so they'd likely try to kill any and all living things they can sense.

Being mindless, they're not likely to find their way out of a locked building then, right? And they just have normal senses, so they won't know of living creatures outside unless something lets them out...

Dark Archive

Joex The Pale wrote:
Bizbag wrote:
As completely mindless creatures, they will do only what is instinctual. They are evil, though, so they'd likely try to kill any and all living things they can sense.
Being mindless, they're not likely to find their way out of a locked building then, right? And they just have normal senses, so they won't know of living creatures outside unless something lets them out...

I would at least give them a perception roll to see if they detect anyone (as unlikely as that is to succeed). ... But then, skeletons always just sort of magically stay in dungeons even with blatantly obvious, wide open exits and frequent traffic. Could just rule that the standard "loldungeon" rules apply to these mobs, where they won't just chase you half way across the planet.


Eh, just say that they're averse to sunlight unless under orders and call it a day.


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Oooooo, I found this.

That critter is perfect, considering it's an intelligent, spellcasting rat swarm doing the raising!!

So, consensus is that the uncontrolled undead would begin trying to find a way out of the building to attack any nearby locals they might sense?

Dark Archive

Joex The Pale wrote:
Oooooo, I found this.

.... Yes.

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