
noblejohn |

3 Humans and an Elf walk into a unlit room with a lantern pointed forward. Combat ensues.
Does it take a move action to set the lantern down without it tipping over?
I assume we would need to be careful to determine which way the cone of light immited from the lantern is pointing?
What are the chances the lantern gets knocked over?
Does this mess with the Elf's darkvision at all?
How do you guys handle this?

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3 Humans and an Elf walk into a unlit room with a lantern pointed forward. Combat ensues.
Does it take a move action to set the lantern down without it tipping over?
"Manipulate an object" (Core Rulebook, Combat chapter) is a move action. However, whether simply dropping it (free action) would knock it over or not is up to the GM; there are no rules that I'm aware of governing that particular detail.
I assume we would need to be careful to determine which way the cone of light immited from the lantern is pointing?
This is why I never use that type of lantern. ;)
What are the chances the lantern gets knocked over?
No rules exist for this, so GM's call. Personally, given that you can navigate a square filled with caltrops without trouble just by moving at half speed, and further given than moving through a square containing a Tiny creature doesn't give you a free bull rush attempt against them, I'd say a single lantern in a 25-square-foot area shouldn't be an issue at all.
Does this mess with the Elf's darkvision at all?
Elves don't have darkvision, and besides that I don't really know what you're asking here.

noblejohn |

elf's don't have darkvision, they have low light vision.
Also why does the lantern have to be taken down?
Also why is the lantern the only source of light. Also I assume you are talking about a bullseye lantern becuse you said "cone of light".
Also why does the lantern have to be put down?
I was thinking it would be akward to fight with a lantern in your hand. Right, it could be a hooded lantern. True.
Would there be a chance the lantern could break or the player could burn themselves?
Just thinking - do most people just assume the light source is held in one hand with no problem?

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- I'd say a move action that provokes AoOs.
- Yes, but only if it's a bullseye lantern.
- You'll have to make something up, but I'd say if you're standing in the same square as the lamp and you roll a fumble
- Elves don't have darkvision, their lowlight vision would allow them to see twice as far as humans. Dwarves and half-orcs can still see in total darkness, even if they stand next to the lightsource.
- In my groups, lighting is usually ignored. We'll assume one of the casters is carrying the lamp/everburning torch and just ignore it. That's stupid so I'll have to make an encounter with some --insert humanoids with darkvision here-- who go around sundering lamps...
To answer mswbear's question, so the PC can use both his hands.
Edit: Ninja'd! You could buy an everburning torch instead, and just drop it whenever you get into combat.

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Lamontius wrote:I handled it by buying an ioun torch.Cool. Do you think a small town like Sandpoint would have this? How hard should it be to get this?
It's a magic item that costs 75gp. Similarly, an everburning torch costs ~100gp. There are probably rules in your adventure for determining item access in a given town. If not, there are rules in the Gamemastery Guide based on population. Going by those rules, all but the tiniest thorps should be able to provide such trivial items easily.

noblejohn |

noblejohn wrote:It's a magic item that costs 75gp. Similarly, an everburning torch costs ~100gp. There are probably rules in your adventure for determining item access in a given town. If not, there are rules in the Gamemastery Guide based on population. Going by those rules, all but the tiniest thorps should be able to provide such trivial items easily.Lamontius wrote:I handled it by buying an ioun torch.Cool. Do you think a small town like Sandpoint would have this? How hard should it be to get this?
It sounds like I should just give up making light an issue - except for rare encounters to change things up.

Lamontius |

if it feels like cheating, buy a shield sconce instead
or oil of daylight
or a closed locket with continual flame cast on the inside
or a miner's lantern attached to a helm or helmet
or a dang coin with Light cast on it

Democratus |

Making the lantern an issue probably isn't necessary. But you can still make lighting an issue.
The elf can see further into the dim light than the humans. Allow them to make out details on the wall of carvings, paintings, runes, etc.
The Dwarf/Half Orc can see into total darkness out to 60'. This can sometimes allow them to see things nobody else can - especially if you have the enemy take away a light source.
Even with a light source - it can be very thematic to have everyone have to make perception (hearing) checks for things beyond their tiny sphere of light. The clacking of claws on stone a mere 80' away can be unnerving!

noblejohn |

Making the lantern an issue probably isn't necessary. But you can still make lighting an issue.
The elf can see further into the dim light than the humans. Allow them to make out details on the wall of carvings, paintings, runes, etc.
The Dwarf/Half Orc can see into total darkness out to 60'. This can sometimes allow them to see things nobody else can - especially if you have the enemy take away a light source.
Even with a light source - it can be very thematic to have everyone have to make perception (hearing) checks for things beyond their tiny sphere of light. The clacking of claws on stone a mere 80' away can be unnerving!
Great point - thanks Democratus - so I can foget about worrying about the light source - just let that go. But in bigger dark areas, light will still be an issue and you can create some good thematic encounters