Hulk Smash! How to maximize damage vs objects


Advice


I'm creating a 16th level character and I'd like to make him be able to smash through walls, doors, etc as effectively as possible (not interested in sundering).

The ultimate challenge would be to smash through at 20th level wall of force (hardness 30, 400hp) in 1 or 2 rounds. But efficiently smashing through stone/iron walls etc would be pretty cool too.

Thinks I've found:
-Barbarian Breaker archetype (+half lvl to damage objects)
-Barbarian rage power Smasher (ignore hardness for 1 att once per rage)
-Monk Matrtial Artist archetype (roll DC to ignore hardness)
-Titan Maul (x3 damage vs objects)
-Adamantine weapon (ignore hardness < 20)

Any other suggestions?


the Two-Handed Fighter Archetype gets a bonus to Sunder. With his 2 capstones and a Scythe, his damage should be high enough to break through that wall or other objects in the first round.

I think a rather vanilla Barbarian with the Titan Maul could magae to break that wall of Force too, without investing that much into it. The Destroyer's Blessing Feat allows you to regain Rage rounds, when sundering.

If you play with Mythic rules, you could add Devastating Smash(-10 hardness, Mythic tier to damage vs objects constructs). There is also Wall Smasher, whcih allows you to bullrush your enemies into ojects, damaging both the wall and your enemy.

Grand Lodge

Maybe Breaker Barbarian with an Oracle dip, nabbing the Wrecker Curse, going into Rage Prophet?

Sczarni

Oh, there's a weapon enchantment from one of the splatbooks... Can't think of its name right now... It's like Bane, but against Crystalline creatures and unattended objects.


Shattering and shattering burst, as I recall.

And there's the Brutal Axe if sundering counts, and even if it doesn't, there's the Pick of Stonecleaving, which looks like it'd stack with shattering, since it doesn't have that enhancement.

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