
Coyote_Ragtime |

Please feel free to slap me upside the head with links if this, or something similar has been done before.
The idea is to see what would happen if you replaced the standard action system with one where you had a limited number of points you could spend each round. Each action, whether it is moving a space, pulling a lever, casting a spell, or swinging a weapon costs a certain amount of points. How many points you have would vary from class to class and with levels. There may be a stamina system in place that you can use to go beyond your battle points at a penalty.
What do you guys think? Has it been done before? Is it a waste of time?

Oceanshieldwolf |

Coyote_Ragtime |

Thanks a bunch Oceanshieldwolf, I'll check er out!
I don't know if its been done in 3.5 or Pathfinder but its been done before in similar environments. The board game Descent has something that could be ported over. the only obstacle would be dealing with swift actions and standardizing how full round actions convert.
Well, with a system like this, I could see converting a swift action into something insignificant, like two Battle Points, and a full round action into something huge like 10 or more. While Descent did have a fun stamina system, it's not exactly what I'm looking for. Theirs was only for moving extra spaces or doing special abilities, but it is somewhat along the same lines.
I'm thinking that to make an attack should cost the max damage of the weapon, so for instance a dagger would cost four points while a greataxe would cost 12. As a side effect, smaller weapons would gain extra attacks faster than heavier ones as a player levels up. I'm not exactly sure how many points moving a space should cost, but let's say 2 per 5 feet. The advantage this system would have is that it would let you move more than a five foot step and still let you have some extra attacks.