
Paper Elytra |
Excerpt from Grimka's journal:
How exciting! We are travelling to the First World (Velvet's home plane!!) to return the gaspy planter thing to the Queen, courtesy of The Baroness. (This is apparently a bit of slap to the Queen, although, now I wonder if it's wise to slap people on their home turf...)Malikor is obviously excited. Giffer is not so excited. I guess we are stealing her thunder...
Anyway, I shall try to record the highlights of our adventure here:
We arrive safely in the First World using a spell. I like it when things work according to plan! Unfortunately, we forgot to plan a convenient method for moving that asthmatic vase around. So we decided to pop over to a nearby forest and make up a travois. Everything here is just lovely by the way. Absolutely stellar. It is clear to me that this place suits Velvet to a t. I do hope we see her while we're here... I would really like to go a real First World Party...
...
Malikor and Marqua have become slightly sidetracked in the making of a travois. They are taste-testing some of the natural wonders of the forest. Namely, tree sap and mushrooms (of course). The mushrooms are really quite fantastically attractive to be honest. Leitauk is having a little nap. Really this place is marvellous so far!
...
Well, we've just arrived in a very cute little town called Nifflebottom! The stroll over here was quite pleasant, and even rather amusing thanks to Leitauk's funny little dance and sudden sprouting of lush back grass!
Nifflebottom folks are quite charming upon acquaintance. There was a little cultural misunderstanding about Boneless Octopus Lions, but I often wonder about Giffer... I don't think she's always truthful (though I wouldn't say that around Marqua). The kind folk of Nifflebottom host a lovely picnic in the town square (which we rather fill up, it being such a very small town), and tell us about all kinds of things, and everything is very pleasant until Giffer throws a little temper tantrum about the Queen. She seems very passionate, waving around her fancy knife, and blathering on in whatever language they're speaking. Really, her manners leave rather a lot to be desired.
...
It turns out the good brownies of Nifflebottom also like mushrooms, so we're going to take them down the nearby cliff to an excellent patch on our way to the Queen's castle.
...
What a cliff. Rather traumatizing. Marqua became a falcon and flew Giffer down, but the rest of us and our "passengers" had a bit of a rough time. We were bumped into the cliff face, breathed the most foul air, and fell into and out of rain! Oknarok actually dropped his brownies (one of them ended up puking). There were definitely some mushrooms down at the base of the cliff, so we left the brownies there (they apparently have their own way back up) and forged ahead into a swamp.
...
I dislike swamps. I really, really dislike stinky pigs. Surprise attacks by six stinky pigs are one of my new least favourite things. Why is it that so few creatures pay so little attention to oral hygiene? These creatures even seem to have some sort of language, so why not mention to each other that they ought to go find some mint.
Oh well. Somehow we beat them. I don't remember particulars. There was shooting, there were boars? Or more pigs?
...
Thus far our adventures are really quite amazing. I think I shall write a song about all this. It will be quite epic, I'm sure.
...
Grass fields so vernal
Forest trees are tall
First World's beauty makes me feel so small
Sweet sap is sticky
Mushrooms so pretty
First World inspires my little ditty
Brownies as passengers
Cliff air full of odors
First World is chock-full of adventures
Marshes make boots go squish
Pigs with halitosis
First World grows ever more dangerous

Paper Elytra |
[excerpt from Grimka’s journal]
Well, after those stinky pigs, I was worried about what else might be in the swamp, but if there was anything, it rightly feared us and stayed clear.
…
We made it to the gentle hill, and began our climb. The hill may be gentle, but it’s still a lot of walking. We considered wind walking, but realized Giffer would probably make a run for it. She’s so enterprising, and full of adventurous spirit!
…
This hill is really long. The castle doesn’t really seem to be getting closer.
…
Ah, something’s been spotted in the distance! Some kind of cloud perhaps?
…
It was that rotten, good-for-nothing, cheating(I’ve heard the stories!), greasy haired, hook-nosed, First World scumbag, Royce Rue. (It’s hard to believe he’s from the same world as Velvet!). That low-down scoundrel killed me! He tried killing the rest of us, but the others are too good for him! I’ll be working double hard to make sure I’m keeping up with them so that next time I’ll be able to help kick his *&*#@*. Even little Giffer gave him what-for with spirit!
After that battle (and my subsequent revival!) we continued on up the hill. On and on.
This hill is getting a bit tedious. Perhaps a few more verses of my song…
Gentle hill of grass
This climb lasts and lasts
First World feels like a drill class
Big pillar of smoke
This guy is no joke
First World enemy makes me choke
…
We’ve come to a sort of stationary fog, we’re going to try just walking through it and hoping for the best!
Not a bad choice! Everything here seems quite lovely. We can finally see the castle clearly, although Leitauk does seem to be a little worried about the structural integrity. Finally we’ll get an audience with the queen! How exciting! I’m sure everyone will be captivated by our thrilling adventures! Unfortunately I suppose I won’t be able to tell them, since I don’t speak Sylvan. Ah, but we’re coming to some professional looking sentries. Time to make our presence known!
...
A pink palace in the fog
Guards’ uniforms like a log
First World sights leave me all agog
I am in raptures! The sentries seemed dismayed by our (truthfully, somewhat travelworn) appearances; they have shepherded us off to give us clothing befitting our status as brave adventurers in a noble court! The couturier (a word from Velvet, whose parties this good fey has attended!!!) is ever so elegant and colourful! We all get to choose the colours we will wear, so I shall obviously choose purple, since it is Velvet’s favorite colour. Maybe gold as well… such a rich color…
Ah! And she will design dresses or halberds?!?!! I MUST have a dress. Off with this full plate armour - I’ll simply tuck it in my bag of holding. After all, this a court affair, not some battle. Why would I need armour? This is clearly a place of refinement and delicacy(just as Velvet described!)!!
…
Well, we were rightly given immediate attention at the queen’s palace! We were escorted past the line of petitioners, and given an almost immediate audience!
Giffer showed a rather shocking lack of appropriate gratitude to us, and then proceeded to lie about the Sighing Vase. She told the queen she’d brought it, and that we were her prisoners! Really, it would have been funny if it hadn’t been so rude. Malikor and Marqua soon straightened that out, and were able to name drop the Baroness. That seemed to bring things to a close, and we were escorted off to a lovely balcony to await our (just!) rewards! So picturesque!
Here come the guards with some boxes!
…
There were lovely jewels for us, but orders to kill Giffer!! This cannot be right. Certainly she was a little rude and somewhat incompetent, but this is too drastic! I think we must step in.
I rather wish I’d left my full plate on…

Paper Elytra |
[Excerpt from Grimka’s journal]
I did indeed regret not wearing my armor (even though my dress is fabulous).
Oknarok started things off with a bang (as usual) by shooting the leader of the guards (a rather striking Raven-man type). Raven-man retaliated by cursing Oknarok. Giffer tried to sneak attack one of the guards and when she wasn’t successful, she blamed us! No manners, especially considering we were fighting to save her life. Oknarok then tossed a trollbone, which made things quite crowded. Marqua became a pteranodon (further crowding things until she took to the air) and summoned a big tiger (which definitely crowded things, but was also really helpful). Giffer and I teamed up on one of the guards, while Oknarok tried to avoid the Raven-man. I took a hit from the Raven-man (instead of Oknarok) and, profoundly regretting my lack of full plate, died.
…
Giffer many fibs told
To the Queen mean and cold
First World’s killing me before I’m old
...
Happily for me, my companions prevailed, preserved my corpse, and resuscitated me! I apparently missed out on some wind walking.
When they finally camped, they did so in a forest, and Marqua put up a grove of respite that we all used. That night, while on watch, Malikor spotted a big, black, bird thing, with a glowy yellow center. We were all pretty tired, so we figured we’d let it go on its way.
...
The next morning we met an escort from the Baroness. He put up a giant signal showing where we were, which we all agreed wasn't the best idea, especially once we explained about the Anko that the Queen (probably) sent after us. We ended up hiding in a ring retreat that Marqua made while snacking on Bumblebee cakes that the Baroness had sent. They were marvellous, and gave us wings!! Later that day, we checked for signs of the Anko or other trackers (like the Barometz) and since all seemed clear, we headed out, all aloft on our wings.
…
We flew through a number of fascinating and impossible places before arriving at the Barony. None of them could match the warmth, beauty, and welcoming attitude of the Barony. I’m sure Malikor will be singing praises of the Baroness and Barony even more fervently now. It has certainly inspired me to further heights of lyric composition!
...
Hidden in a forest
Tasty cakes sent for us
First World’s wond’rous lands spread below us
The Barony aglow
True beauty I now know
First World’s worth fighting many a foe
…
The party the Baroness threw was epic. Bards, fighting, food, drinking, monkeys, fun people; merriment was all around!
I was able to (at long last!) catch up with Velvet!!! We had such an excellent time, managing the party together, and she’s even offered me a spot as an assistant! Of course, piratical duties come first, but it’s nice to have such a first-class Plan B. With all the gossip flowing, we have begun to suspect that Royce Rue is the (much loathed, of course) ambassador of Gale. Gale is known to the Baroness, so now I'm trying to figure out what exactly everyone is angling for. I think both the Queen and the baroness want Royce to be less influential which would be fine by me.
...
Baroness and Velvet
Our friendship is kismet
First World has truly been worth it
...
Of course, we did eventually have to leave the First World. Our arrival back in the Material Plane was unexpected, and also somewhat awkward, since it turns out that it's been about 6 months on the the Material Plane... I wonder what we've missed?

Paper Elytra |
Audessa and Dolgrin seem as well as ever, but my goodness, some things have changed.
Sargeant Bengmar is now a Captain in our fleet. He has been travelling with Leitauk's brother Torauk. Leitauk seems eager to have a little family chat with her brother, so I hope they find some time for that. Nude Pid took on the role of Commodore while we were in the First World. He's done quite well, but seems eager to retire. We accepted Nude Pid's retirement, which makes me acting Commodore! How exciting!
I have long thought we should expand our modes of transportation, and take to the sky! My earlier inquiries on that front have indeed borne fruit. There are rumours of a flying ship near Kyonen. Apparently they target pirates; I wonder if the roles have been reversed yet...
We unfortunately missed the most recent Pirate Council meeting (by a mere six days!), but hopefully that won't affect our standing too much.
Sarge Captain Bengmar is getting a little big for his britches. He's lecturing us about some sort of raid we didn't do, as if he has the right to order us around now. Hmph. Might be time to trim his sail a bit. Although something rather strange is happening behind him...
...
It was the crazy Raven-man!! He pursued Oknarok all the way to the material plane. (That is some dedication to vengeance!) He tried to frame Malikor for selling us out, and called Bengmar an elf. As Oknarok trounced his vengeful enemy (with our moral support and back up), I pondered Bengmar's strange reaction to the Raven-man's insult. Leitauk must have been pondering as well, since we both turned our attention to Bengmar and were able to reveal the depths of blackest, filthiest, most foul treachery!!!
Bengmar is an Elf!!!
He no longer deserves such an honest Hobgoblin name. I will call it the Elf. His filthy identity is Nevtaliss Rasivrein. He is connected to the loathsome Royce Rue. (They conspired to create our encounter during our Year of Hell! Elves really are Evil and Conniving!!) The Elf also keeps talking about some Secret Society, WHICH I KNOW NOTHING ABOUT, AND NEITHER DOES MALIKOR. It was some sort of front to trick folk into doing Elvish nastiness for evil ends. I think there was something about Amphibious Polar Bears; which does sound interesting, but is really more Marqua's thing. I had no wish to pollute our thoughts any more, so I mentioned to Leitauk that the Elf was not useful anymore, and Leitauk took care of it.
I think a shopping trip might cheer us all up.
Leitauk has decided a family cruise is in order. She and Torauk will each Captain a ship and seek their fortunes further afield as part of our ever-expanding fleet.
May they gain glory and riches!!

tbug |

Dolgrin approached Marqua. “I can’t help but notice that my object for sending the rats to rat heaven has disappeared. I don’t suppose you know anything about that.”
Marqua was puzzled. “I have no idea what you’re talking about.”
“No, I was sure you wouldn’t.”
Dolgrin turned to leave. The hobgoblins stopped him and assured him that they actually had no idea what he was talking about. It turned out that he had a satchel recovered from some plunder that one of their ships had brought in during their six months in the First World, and rats were drawn to it. They always seemed very happy to be entering it, so he let them.
The hobgoblins swung into action, casting divination spells and searching the island. It wasn’t too long before they discovered that Giffer had taken it, and they tracked it to the underwater cave where the demons had hoarded treasure. They brought it back to the surface and sent through a summon air elemental. One greater scrying later they discovered that it had been sent to a warehouse somewhere full of organized decay. Many rats were there, as well as Giffer in wererat form. Everyone seemed happy except for the drow with a broom who was both trying to maintain the warehouse and avoid being bitten.
The mystery solved they handed the satchel back to Dolgrin and set sail. One night as they rounded the Eye of Abendego they heard banging on the hull. Marqua shapeshifted and dove into the water, accompanied by the grindylows on the crew. It turned out that a mechanical squid piloted by Skignagrokle and two other gnomes was down there attacking the Quipper. They drove it off.
The excitement ended, they made their way to Ilizmagorti, where the crew was given shore leave and the quartermaster could refill the ship’s stores.
PCs:
Grimka (hobgoblin fighter 1/mesmerist 12)
Malikor (hobgoblin fighter 1/cleric 13)
Marqua (hobgoblin fighter 1/druid 13)
Oknarok (hobgoblin fighter 1/gunslinger 13)

tbug |

The shopping on Ilizmagorti concluded, the hobgoblins once again set sail. As the Quipper resumed its northward journey it wasn't long before the lookout spied a sailing ship that had left the Gap of Aroden. They poured on the speed and soon caught up with the Dagon's Bastard. Between clerical and druidic spells, the fight was mostly over before Oknarok could take full advantage of his musket. The captain had tried to slip away on a rowboat, but she was also captured. In exchange for her release she gave the hobgoblins the name "Samaritha Beldusk" and said that she was an ex-Cyphermage in Riddleport who could tell them about Cobra's flying ship. They sent the Dagon's Bastard back to the Island of Empty Eyes under the command of the newly-married Jelga and Woo.
A couple of days later two Chelish ships pursued them. As the ships approached the Quipper a squad of marines from each ship sprouted wings and flew up to board them. This proved to be a fatal mistake, and after the two squads were dispatched the crews of the ships attempted to scuttle their vessels and teleport home. The hobgoblins decided to keep one of the sailing ships and destroy the other (much to the dismay of the Quipper crew, who were hoping for prize money). The Sulphur Sting sailed back to the Island of Empty Eyes with a Prize Crew and the Hell's Beauty went to the bottom of the sea.
The Quipper eventually made it to Magnimar, where the hobgoblins spent some time in the Bazaar of Sails talking themselves up. The crew enjoyed some short leave, then it was time to set sail again.
Partway to Riddleport they saw a keelboat with garish colours. It turned out to be the plaything of a Taldane nobleman, and the hobgoblins seized the ship and kept the noble to be ransomed off.
When they reached Riddleport they sought out Samaritha Beldusk. She did indeed know Cobra, and praised him his heroics. His ship, the Cobra's Sting, generally flew over the waters of Lake Encarthan. Its nemesis was the gnomish airship, the Light as Lead. Commodore Grimka thanks Samaritha for the information, and the hobgoblins started to scheme.
PCs:
Grimka (hobgoblin fighter 1/mesmerist 12)
Malikor (hobgoblin fighter 1/cleric 13)
Marqua (hobgoblin fighter 1/druid 13)
Oknarok (hobgoblin fighter 1/gunslinger 13)

tbug |

The hobgoblins decided to squib the Braynor's Pride so that they could take it upriver to Lake Encarthan. While that was happening, they went out to investigate some giants who had been blockading part of Riddleport's transportation and demanding tribute. They discovered that two sun giants were responsible for this, and took the fight to them. Malikor was slain, though this was only a temporary setback. They took out the giants and kept the extorted tribute for themselves.
Using sending, they called ahead to Magnimar and had a divine scroll of sodden ship waiting for them. They collected it, gave the crew a bit of shore leave, then headed for the blockade at the Arch of Aroden. Just before they reached it they used the spell (since Malikor could cast it once a day but they needed two castings) and went beneath the Chelish ships.
They were pursued underwater by some merfolk who had been granted dominion of the underwave section of the Arch by Cheliax. The merfolk demanded tribute, but this demand did not go well for them. Their mounts were badly injured, and they fell behind.
They took their newly-disguised ship through the Inner Sea, finally making a stop in Merab. They were able to sell plunder for a good price, but their attempts at gaining infamy fell flat. They did, however, learn of some hobgoblins who had been captured and were being held in Fort Forthoklek (in Hinji), and decided to backtrack to perform a jailbreak.
PCs:
Grimka (hobgoblin fighter 1/mesmerist 12)
Malikor (hobgoblin fighter 1/cleric 13)
Marqua (hobgoblin fighter 1/druid 14)
Oknarok (hobgoblin fighter 1/gunslinger 14)

tbug |

The trip back to Hinji was uneventful, and the hobgoblins gave their crew shore leave. Investigating Fort Gorthoklek took several days, as did preparations (including not looking like hobgoblins). Eventually they learned that the hobgoblins had been captured in Merab by a captain who was currently away on fleet maneuvers in a training exercise, but that the hobgoblin prisoners themselves were held in a dungeon beneath the citadel. They found a drunk guard who was willing to help them get past the front gate.
The troop of guards eating did their best to stop the hobgoblin rescuers, but it was futile at best. Once they were dispersed their keys allowed for rapid unlocking of the entire prison, freeing all the inhabitants. To everyone’s surprise, however, there were no hobgoblins. Finally one of the other prisoners revealed that they had been secretly digging a tunnel, and once there was a loud distraction they made their escape.
The pirate hobgoblins decided to leave and meet them outside. Unfortunately, the acting head of the Fort had a candle of invocation, which he used to call a horned devil. The second troop of guards did very little, but the horned devil was another matter entirely. Oknarok injured him badly, then fell unconscious. Malikor woke Oknarok up, but then a fireball finished him off. Marqua summoned a colossal roc which had trouble hitting the devil, who turned to face Grimka in an attempt to stop her gaze attack. This was successful, and now two of the four hobgoblins were dead. The remaining two each grabbed a corpse and flew in opposite directions, and succeeded in escaping. Sadly, the musket that Oknarok had been carrying since early days on the Wormwood got left behind.
PCs:
Grimka (hobgoblin fighter 1/mesmerist 13)
Malikor (hobgoblin fighter 1/cleric 14)
Marqua (hobgoblin fighter 1/druid 14)
Oknarok (hobgoblin fighter 1/gunslinger 14)

tbug |

Arriving in Cassomir, the party did some shopping and spent a day talking themselves up. Though they gained a little in the process, they learned that Cassomir had a famous pirate of its own, who was technically an outlaw but was nonetheless greatly admired by the locals. If he’d been in port the party might have tried to take his infamy from him by force.
While this was happening, the newly rescued (low-level) hobgoblins did extensive adventuring in the passages beneath Cassomir. When shore leave ended they came back loaded with new pieces of equipment.
The group extensively researched what sort of documentation they’d need to go upriver, then meticulously forged it. Once they had a perfect copy, they cast sodden ship and sailed beneath the blockade.
Things were peaceful on their trip upriver. They kept getting mistaken for being from Ustalav, but that might be on account of their use of the skeleton anchor to man their oars with the undead. In any case, they made steady progress upriver until Marqua asked to stop at the Isle of Arenway. She met some other druids and talked shop, and she was particularly keen on conversing with their rat specialist, an elf everyone else called “the rat guy”. He showed her his taxidermy collection, including rats from as far away as Castrovel and Akiton. She promised to return for the summer solstice, and started thinking about the island as a possible retirement home.
They sailed past Galt and Kyonin, and finally stopped in Xer. They took care to learn Razmiran hymns and did their best to pass for worshippers, though they clearly didn’t know everything they should. The masked priests had no objection to new converts, fortunately, so they were able to resupply and enter Lake Encarthan.
They’d been told that there was a permanent storm over the Isle of Terror, and since they live in the shadow of the Eye of Abendego they knew how to prepare. They were almost disappointed when it was just cloud cover and a bit of rain. They’d heard that the flying skiff Cobra’s Sting had gone toward the island and hadn’t been seen since, and they were determined to have it for their own. As they got closer to the island, however, a large black creature (Jolanera the nightwing) flew out to intercept them. Things got particularly bad when one of Marqua’s summoned elementals died and instead of reappearing on the elemental plane of air instead was the focus of a tear in reality leading somewhere extremely black and got sucked through, screaming. Marqua immediately sent all her summoned creatures away so that none of them would suffer the same fate. With both Oknarok and Grimka unconscious, the Ravenous Orca made a hasty retreat. Jolanera declined to follow them past the cloud cover.
They set course for Caliphas City, and were determined that when they returned they’d be prepared.
PCs:
Grimka (hobgoblin fighter 1/mesmerist 13)
Malikor (hobgoblin fighter 1/cleric 14)
Marqua (hobgoblin fighter 1/druid 14)
Oknarok (hobgoblin fighter 1/gunslinger 14)

tbug |

Re-equipped and healed up, the hobgoblins set out once again for the Isle of Terror. There was some hope that by skirting around from another direction they might be able to sneak past Jolanera (the nightwing), but this was not to be.
As they approached the island they started their magical preparations. Once Jolanera appeared in the distance they completed their prep and sent their crew into an extradimensional space. Jolanera's shadowy entourage charged in, and the fight was joined.
Things looked dire for the heroes until Oknarok managed to critically hit her three times within two rounds using his magical musket. This triggered her contingency, and she vanished.
The hobgoblins took advantage of her disappearance to continue down the coast of the island. At an extremely old stone ruin they found the Cobra's Sting floating at a stone dock, its lines securing it but otherwise showing no signs of a crew. A look through her hold showed that most of the supplies were missing. She showed signs of having been freshly painted.
Grimka took a helmet near the helm and commanded the ship into the air. As the Cobra's Sting and the Ravenous Orca departed from the Isle of Terror the hobgoblins saw a number of elves running out of a completely white forest gesticulating at them. The hobgoblins gesticulated back, and sailed off.
Captain Donata's intention was to keep the Ravenous Orca in Lake Encarthan for a while before sailing back to the Shackles, so the hobgoblins all boarded the Cobra's Sting (now rechristened as the Bat's Shadow) and shifted to the ethereal plane. The next day they shifted back to the material, and found themselves near Ilizmagorti. They covered the remaining distance home in a more conventional manner.
Upon returning to the Island of Empty Eyes they were greeted by astonishment from the staff, who thought that they might never see their bosses again. Apparently the Pirate Council was after them for the murder of Wide Olga and her husband (both Council members).
PCs:
Grimka (hobgoblin fighter 1/mesmerist 13)
Malikor (hobgoblin fighter 1/cleric 14)
Marqua (hobgoblin fighter 1/druid 14)
Oknarok (hobgoblin fighter 1/gunslinger 14)

Aurabright |
My dearest love,
It has been too long since we have spoken with words or touch. At the time of my last correspondence we hobgoblins had been framed for Wide Olga’s death. Much has developed since.
Wide Olga’s body had been respectfully laid to rest in Oyster Cay by clerics of Besmara. While we hesitated to disturb her final resting place, we could not endure the false accusation that we had killed our dear friend. We dispelled an alarm on the tomb and Marqua was able to get a bone pieces from Wide Olga and Havalas Grudd. We returned to the Isle and brought Olga back to our world. She confirmed it was that scoundrel Badger Medlar who called upon dark powers to defeat Wide Olga and her ex-husband. She reported three demons appeared and then she swiftly passed. She knows no more than this and us bringing her back.
Badger is now in command of Oyster Cay and we suspect she and the Hurricane King are on the same side. While at Oyster Cay we were told Badger had a throne we recognized from Mancatcher Cove as cursing a person with an obsession for conquering. Upon closer inspection we could see it was a false artifact that gave no benefit to the owner and left it to lead Badger to her ruin. It is said Badger retrieved the Throne of Nalt for the Hurricane King.
Wide Olga wanted to travel to gather reinforcements to help take back Oyster Cay. Before she left, we hosted her on our island. One day we were visited by a familiar face and six arms. The marilith Oknarok had summoned to assassinate Harrigan had come to take prize on Oknarok’s bounty. The history between them was not forgotten, but in the end we triumphed.
I am no bard but to convey the tale of love that dares to rival ours, I have written and attached a dramatized telling of Oknarok and Queen Bezubar’s relationship.
Yours,
Malikor
*****
The First (and Last)Time Bezubar Saw Oknarok
By Malikor of the Crashing Horde, Cleric of Moloch
The first time Queen Bezubar saw Captain Oknarok was the first time she was told to help someone other than Zura. She had been unimpressed. He was short and green and bald but his willingness to sacrifice innocent life for his own gain hinted at something more under the hobgoblin exterior. Bezubar, used to serving no one else, now had a goal she could not deny. All she wanted was for him to tell her he did a good job. She had never been as thorough with an assassination as when she found and killed Captain Harrigan.
*****
The last time Queen Bezubar saw Oknarok he had his rifle aimed at her.
When she was summoned again for an assassination she had hopes it would be Oknarok calling again. Her heart caught a moment when she saw it was Badger Medlar, and was crushed when Badger told her the target was the one hobgoblin whose name she knew. Still, her body flushed at the thought of being close to him once more.
Before she set on her task, Bezubar made sure to take off her rings. One by one Bezubar slipped them off her fingers and into her dresser box. Ring of Sustenance. Ring of Protection. It lowered her defenses but she didn’t want a chance Oknarok would think she was bound to anyone else. Just in case he looked.
He never did.
All her life she ran away before she got hurt. She left the room before her mother woke up from her drunken stupor. She vanished before Zura realized she hadn’t finished a task and waited for someone else to do worse so her mistake would be forgotten. Poetic now she was facing a being she had capacity to love who might kill her but she could no longer teleport. He had shot her multiple times. They locked eyes for a moment and she wanted to tell him she would leave him be when she heard Malikor shout a spell. Bezubar had shifted her gaze to Oknarok’s lips and when she went blind, the afterimage of his face ghosted for a moment. She was focussed on the lips and imagined his next words but all she could hear was boom. Boom.
End
P.S. We skinned the Marilith and are looking into taxidermying her body to display on our island. Hope you will come visit and see her!

tbug |

The members of the pirate council had all been invited to the Island of Empty Eyes in order to hear for themselves Wide Olga's accusations of her murder at the hands of Fleet Admiral Badger Medlar. Tessa Fairwind was the first to arrive, being brought via teleportation courtesy of an elf named Gleinàthon Ondalaneir. She explained to the hobgoblins that the Hurricane King was seeking even closer ties to Alkenstar, and the next council meeting would include motions to hire the Red Mantis to assassinate unauthorized firearm wielders in the Shackles as well as confiscating all flying vessels for use in transporting prisoners across the continent to them.
The hobgoblins decided that it was time to take matters into their own hands. They made sure that their guests were comfortable, and Tessa assured them that she would take over hosting duties in their absence. Then Gleinàthon Ondalaneir said that he had been hoping that they would join him, and had red team armbands made. He confessed that the armbands had been Captain Alnimyin Menthimniar's idea, but the team name and embroidery were all him. He declared them to be "Team Squid", though he preferred the vastly more euphenious elvish: "Zenúmien Henvìl".
Oknarok declined to wear his armband, so Marqua adjusted it for Bitey (her crocodile companion) and they all teleported to Lucrehold. Gleinàthon Ondalaneir wished them well, then teleported away. The remained of Team Squid crept into the warehouse they were assured housed a secret entrance into the Hurricane King's underground cave complex, and were nearly caught immediately by some office workers. They sped past that area into the large warehouse, where a golem spun to look at them. It only had eyes for Oknarok, and after he fled he quickly found a red bandana and wrapped it around his arm. After that there were no more problems with the golem.
Down the secret passage revealed quite a lot of undead. Once dispatched, the undead's former resting places gave up their secret: another passage. At the bottom of this passage was an area that (unlike where the undead were) seemed to be in use. In particular, it was in use by a cannon golem. Team Squid took it down, but Bitey nearly didn't survive the encounter.
PCs:
Grimka (hobgoblin fighter 1/mesmerist 15)
Malikor (hobgoblin fighter 1/cleric 16)
Marqua (hobgoblin fighter 1/druid 16)
Oknarok (hobgoblin fighter 1/gunslinger 16)

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Having spent the night refreshing themselves in a magnificent mansion, the hobgoblins peered out the door. There was a campfire beneath them, and a fiery dome surrounded them. Oknarok emerged invisibly. Marqua's crocodile companion (Bitey) charged out and killed them street person who had been hired to tend the fire. Grimka dispelled the fire wall, and then the surrounding area became clear.
There were two dwarfs on watch, and Marqua kept them busy with a gargantuan fire elemental. A tent nearby yielded a number of hobgoblins, and a tower across the water supported a canon pointed directly at the campfire. Before it could fire, however, Malkior hit it with a fireball.
The resulting explosion rocked the entire cavern, and left a ringing in everyone's ears that would last for days.
Now everyone within earshot (and beyond) knew that something big was happening in the cavern. Marqua was in the shape of an air elemental and Frimka was invisible, and everyone was in combat. Even the Hurricane King hurried to join the fray.
The battle was intense. First Malikor then Oknarok were hit by maze spells cast from scrolls by Badger. Malikor prayed to General Moloch for assistance and promised to lead an armada against his enemies in the south, and was returned to the Material Plane in exchange for his service. Oknarok managed to figure out the maze on his own.
Marqua cast basilisk gaze and began petrifying nearby enemies. This happaned to Badger and two of the elves who had been sniping at them. The gaze attack ended, however, when Marqua was knocked unconscious and fell into the salt water beneath her.
Finally Oknarok managed to unload his musket into the Hurricane King. Kerdak Bonefist fell. The Hurricane King was dead. Long live the Hurricane King!
PCs:
Grimka (hobgoblin fighter 1/mesmerist 14)
Malikor (hobgoblin fighter 1/cleric 15)
Marqua (hobgoblin fighter 1/druid 15)
Oknarok (hobgoblin fighter 1/gunslinger 15)