End of Broken Moon - changes (spoilers)


Carrion Crown


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Hi all thought I would throw this out on the forum. So as per some other threads here and my own thoughts I've been making some changes to aspects of CC.

-The party has had a chance to meet and adventure with various NPCs that made up Petros' old adventuring party (Adivon, a halfing bard and aristocrat, a now disgraced paladin) and work with Kendra.
-Adivon is an adviser to the Prince (on supernatural, magical matters) and is well established in the royal court.

-I've played up Vrood's role to the point where the party considers him the chief antagonist of the campaign. The party has some idea that the components are for a powerful ritual possibly related to the Tyrant himself.

-My idea with Feldgrau is that it is actually a showdown b/w Vrood and Adivon. Vrood is planning on usurping Adivon and has rounded up several high ranking WW figures who might be a threat to his rule. By making a fiendish pact Vrood hopes to take charge of the WW and dispose of Adivon. Except that Adivon has realized this and is in fact directing the party to their confrontation with Vrood. Meanwhile Adivon is in town to ensure he snakes the ritual components from under Vrood's nose while everyone else is fighting in town.

So essentially the plan is the party will hunt down Vrood as in the module and dispose of him. Now I can leave it that the ritual components are mysteriously stolen (signs of a clever B & E, garrotted cultists etc.) and leave the party in the dark or have Adivon unmask himself arrogantly thanking the party for their help.

I would prefer the latter option as its good for a campaign to have a clear villain but I would think that the party knowing where Adivon is based would go straight to Caliphas after Broken Moon. Though I am thinking of having Adivon use his influence to make the party members wanted fugitives. Curious as to thoughts/suggestions. Thanks!


I would have him have people getting his items you know he doesn't want to get his hands dirty
You want the players following the items to illmarsh to get the Ravens Head


That's been my concern and the safe choice is not to tamper with it too much so that the party simply picks up the dark rider lead and off they go to Illmarsh but I'm also leaning to having Adivon be known to the party as the architect of the conspiracy.

If that is the case the logical flow would be for the party to go to Caliphas and attempt to track down Adivon. I could run Ashes at Dawn as looking over it I don't think it would be that difficult to scale for a lower level, I like Wake of the Watcher and the Lovecraft mythos but the whole thing is quite the side trek and the Raven's Head isn't all that important.

The session is tonight and I'm tempted to leave it up to the party, reveal Adivon but also have the leads to follow that will take them to Thrushmoor. If the players want to ignore those leads and go to Caliphas and take the AP off the rails a bit I don't think its anything I can't recover from.


You know your group and how you want to run things

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