Various questions - Beast mastery / Golemcrafting / NPC upgrades


Pathfinder Online

Goblin Squad Member

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I have read/skimmed the forums and such and there are a few things that i didn't find covered and would like to address

- Beast Mastery -
I have ready the end game topic about a dragon and was wondering if it was also possible for a set of people who wish to go the beast tamer route to be able to train various creatures/monsterous creatures as mounts or beasts of burden. Like giant spiders for a combat mount with better terrain negotiation than a horse or bullettes for a mining operation
-ok just found and read the beast taming mortal online quote so nm bout the beast taming thing

- Golem Crafting -
Wondering about the feasibility of crafters making golems to stand as a towns security or labor force

- NPC upgrades -
Thinking that what if a high level fighter can train the npc guards of a settlements garrison to improove their combat ability and/or equip those guards with better crafted(or enchanted) arms and armor, although this might already be factored in with settlement upgrades.

thanks for reading and apologies in advance for bad grammar and all that

Goblin Squad Member

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The way the development is structured is to produce an "MVP" (Minimum Viable Product) for an Early Enrollment period starting Q3 2014 with a cap on the playing population and grow the player base slowly during the next 18 months. You can read more at the blog, this one in particular:

Big Things Have Small Beginnings

During this time period and probably beyond, the Goblinworks devs intend to use a process called

Crowdforging:
Crowdforging is a commitment from Goblinworks to the Pathfinder community to engage directly, continuously, and meaningfully on all aspects of the Pathfinder Online project. Some examples of this will include ways for the community to vote on matters involving the direction, scope and pacing of development, systems to provide feedback on the design as it progresses, two-way communication between the community and the developers to ensure transparency, player councils who will represent the whole community and be consulted on a wide variety of matters both involving the design and the development of the community itself, and regular, formal communication to the community from Goblinworks that will track the progress of the game and identify places where community input is desired. Unlike a lot of traditional game designs that are delivered nearly feature-complete and where feedback from players is limited to bug hunting and mechanical balancing, Pathfinder Online will have a much more community-driven development process. Many game features will be developed and implemented based on prioritization choices made by the community and they will be added to the game through a process of continuous iteration during Beta - the Crowdforgers who are Early Enrollees will be involved not only in playing the game but in shaping its very nature.

Even after Release this process will continue and the community will remain fully engaged with the development team as we shift from building basic systems towards adding additional content and making refinements and improvements to the game.

to gain feedback from players on what features and systems to develop and what areas to prioritize to develop the game further from MVP to what is more recognizably a fully-blown MMORPG. It's partly that testing and user-feedback go together and the systems have to work live but also based off Goblinworks business model, which you can read more about here:

A Journey of a Thousand Miles Begins with a Single Step

- Beast Mastery -

So an eg that already came up was the Pet System vs The Mount System. There's already overlap somewhat here, eg raising Mounts in a Ranch. And how a simple mount contains a lot more to it:

If you think of a mount as a platform, not a car, I think you get closer to what I'm envisioning.

All horses basically go the same distance in a day. But within that envelope they do all sorts of different things. Some can carry more weight or pull more weight than others. Some can charge effectively, or jump, or carry a couple of riders, or respond to commands, or just look pretty.

Your newbie character on its basic pony and my old, skilled vet on his well-packed, well-trained, combat experienced adventuring mount are going to end up at the same inn at the end of the day at roughly the same time. But along the way we may have very different experiences.

And that is just Mounts. Now Pets would be an even bigger and more complex system requiring a lot of AI as well. So you can imagine how complex that might get. Druids are a class with an Animal Companion which fits within the wider more generic term of "PET" (aka anything that has some AI to contribute to player control). Druids therefore will be near the end of implementation of the "roles/classes" from the Core RPG Pathfinder Book.

- Golem Crafting -

This has been discussed. It could be an upgrade from NPC guards? And/or use some of the "Pet AI" system above? No idea but it's in the same domain.

- NPC upgrades -

Again bearing in mind the above timelines via Early Enrollment and the process of prioritizing by various means using Crowdforing... but NPC Guards has been confirmed as part of the system of settlements and NPC Factions providing them to settlements. More here:

They Flew the Colors, They Began to Fight

The Man in the Back Said "Everyone Attack!"

Gives a summary even if not definitive answers at this stage of development.

Goblin Squad Member

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Also Trippic, Customary Greetings and Welcome! to the PFO Forums.

Of use: Pointing towards what's known around here as the "Nihimonicon" for ease of reference on various topics, information repositories that crop up frequently.

Fire away any questions.

Goblin Squad Member

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this post by Ryan Dancey is the best info I can recall on the topic.

Goblin Squad Member

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thanks for the info and the welcome

Goblin Squad Member

There was a fair bit to chip in, so hope it was not too perfunctory sounding. I'm actually most interested in this aspect of PFO as well (pets and dragons, golems etc) that really flesh out the world and can make for interesting roles; Druid would be my preferred role my a country mile. :)

Goblin Squad Member

same here, which is why i was wondering.
Main goal is to be a crafter specializing in golems of various types, but if thats not in i'll be going the weapon or siege crafting/harvesting route.

still sifting through all the links given, alot of info to digest

Goblin Squad Member

Trippic wrote:

still sifting through all the links given, alot of info to digest

Welcome Trippic, while you catch up on the blogs and check out the Nihimonicon, feel free to ask any questions you have on any active thread or make a new one. Be advised we have a lot of active, passionate and highly ...err... expressive members here, but in general they are willing to help and welcome new players. :)

Goblin Squad Member

George Velez wrote:
Be advised we have a lot of active, passionate and highly ...err... expressive members here

Hey! No need to get personal, now.

...

What do you mean you weren't talking about me?

Goblin Squad Member

Being wrote:
What do you mean you weren't talking about me?

Actually I WAS including you in that group, as you are a very passionate, active and reasonable forum poster.

Or so I am inclined to believe, as 80%+ of the time I have no idea of what you are saying, as your use of the English language is ...err... more advance than I can comprehend. :)

Goblin Squad Member

Have you considered a position in the diplomatic corps?

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