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I have read/skimmed the forums and such and there are a few things that i didn't find covered and would like to address
- Beast Mastery -
I have ready the end game topic about a dragon and was wondering if it was also possible for a set of people who wish to go the beast tamer route to be able to train various creatures/monsterous creatures as mounts or beasts of burden. Like giant spiders for a combat mount with better terrain negotiation than a horse or bullettes for a mining operation
-ok just found and read the beast taming mortal online quote so nm bout the beast taming thing
- Golem Crafting -
Wondering about the feasibility of crafters making golems to stand as a towns security or labor force
- NPC upgrades -
Thinking that what if a high level fighter can train the npc guards of a settlements garrison to improove their combat ability and/or equip those guards with better crafted(or enchanted) arms and armor, although this might already be factored in with settlement upgrades.
thanks for reading and apologies in advance for bad grammar and all that

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The way the development is structured is to produce an "MVP" (Minimum Viable Product) for an Early Enrollment period starting Q3 2014 with a cap on the playing population and grow the player base slowly during the next 18 months. You can read more at the blog, this one in particular:
Big Things Have Small Beginnings
During this time period and probably beyond, the Goblinworks devs intend to use a process called
Even after Release this process will continue and the community will remain fully engaged with the development team as we shift from building basic systems towards adding additional content and making refinements and improvements to the game.
A Journey of a Thousand Miles Begins with a Single Step
- Beast Mastery -
So an eg that already came up was the Pet System vs The Mount System. There's already overlap somewhat here, eg raising Mounts in a Ranch. And how a simple mount contains a lot more to it:
If you think of a mount as a platform, not a car, I think you get closer to what I'm envisioning.
All horses basically go the same distance in a day. But within that envelope they do all sorts of different things. Some can carry more weight or pull more weight than others. Some can charge effectively, or jump, or carry a couple of riders, or respond to commands, or just look pretty.
Your newbie character on its basic pony and my old, skilled vet on his well-packed, well-trained, combat experienced adventuring mount are going to end up at the same inn at the end of the day at roughly the same time. But along the way we may have very different experiences.
And that is just Mounts. Now Pets would be an even bigger and more complex system requiring a lot of AI as well. So you can imagine how complex that might get. Druids are a class with an Animal Companion which fits within the wider more generic term of "PET" (aka anything that has some AI to contribute to player control). Druids therefore will be near the end of implementation of the "roles/classes" from the Core RPG Pathfinder Book.
- Golem Crafting -
This has been discussed. It could be an upgrade from NPC guards? And/or use some of the "Pet AI" system above? No idea but it's in the same domain.
- NPC upgrades -
Again bearing in mind the above timelines via Early Enrollment and the process of prioritizing by various means using Crowdforing... but NPC Guards has been confirmed as part of the system of settlements and NPC Factions providing them to settlements. More here:
They Flew the Colors, They Began to Fight
The Man in the Back Said "Everyone Attack!"
Gives a summary even if not definitive answers at this stage of development.

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Also Trippic, Customary Greetings and Welcome! to the PFO Forums.
Of use: Pointing towards what's known around here as the "Nihimonicon" for ease of reference on various topics, information repositories that crop up frequently.
Fire away any questions.

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this post by Ryan Dancey is the best info I can recall on the topic.

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still sifting through all the links given, alot of info to digest
Welcome Trippic, while you catch up on the blogs and check out the Nihimonicon, feel free to ask any questions you have on any active thread or make a new one. Be advised we have a lot of active, passionate and highly ...err... expressive members here, but in general they are willing to help and welcome new players. :)

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What do you mean you weren't talking about me?
Actually I WAS including you in that group, as you are a very passionate, active and reasonable forum poster.
Or so I am inclined to believe, as 80%+ of the time I have no idea of what you are saying, as your use of the English language is ...err... more advance than I can comprehend. :)