
karossii |
Just wondering if you guys think these are balanced conversions, if they're priced appropriately, and if you might have any suggestions on tweaking them...
{Sorry for formatting issues, I tried to neaten it up somewhat, but the copy/paste didn't make it very pretty in translation!}
One cubic foot holds 7.48 gallons (960oz) of liquid.
A standard US beer keg is 2.067 cubic feet.
This means there are 15.5 gallons of liquid in a keg.
Weight of alcoholic beverages varies based on ‘proof’ and contaminants, with the purer the alcohol the lighter the liquid; from 6.3 pounds to 9 pounds per gallon. [Pure water is 8.35 pounds/gallon] - But a good average weight of various alcoholic beverages can be determined as 7.2 pounds per gallon, or 54 pounds per cubic foot.
A handy haversack holds 120 pounds or 12 cubic feet. Obviously, weight will be the determining factor, giving us slightly over 2 cubic feet in volume of liquor at 120 pounds.
This gives us roughly 16.66 gallons or 2,128 ounces of liquor in a bag of holding.
Assuming a serving of liquor (based on US standards of alcoholic content) ranges from 2oz up to 12oz for the following drinks, this is how many doses will be in the bag;
Mead (12oz serving) 177.33
Ale/Beer (8oz serving) 266
Wine (4oz serving) 532
Hard Liquor (2oz serving) 1,064
Actually calculating the varying specific gravities of each drink by weight, it comes to a similar but notably different number;
Drink (SG) lb/gal (servings)
Mead (1.008) 8.4 (152.4)
Ale (1.035) 8.6 (223.26)
Wine (0.875) 7.3 (526.03)
Liquor (0.7875) 6.6 (1,163.64)
An overall average of servings per handy haversack, if they are all averaged out, is either 509.8325 (generic average) or 516.3325 (SG calculated average). Both are close enough, and to simplify the issue (But… why simplify anything after all this time wasted calculating? I don’t know; that is how I do!) I would just call it 500.
So, a Flask of Holding is a custom magic item that holds 500 servings of non-magical liquor. It does not matter if it is a 12oz stein of mead, an 8oz. mug of ale or beer, a 4oz glass of wine, or a 2oz shot of hard liquor.
Also, this is a storage container, not a brewing factory or alcoholic decanter of endless liquor; the alcohol must be brewed or purchased and poured into the flask.
Multiple types of beverages, including non-alcoholic drinks, can be stored within the flask. As a free action, once per round, the flask can pour forth, into a mouth or a container, one serving of any beverage it holds. It can only pour out one serving of one type per round.
I upgraded the move action to retrieve an item from a haversack to a free action, but between the limited usage (beverages only), and limited retrieval (1/round), I think that balances. As it is a custom item, and also to help balance it a bit, adding 50% to the cost (bringing it to 3k GP) seems fair to me. Not sure that increase is actually required...?
Aura moderate conjuration; CL 9th
Slot —; Price 3,000 gp; Weight 5 lbs.
A flask of this sort appears to be well made, well used, and quite ordinary (usually made of leather and/or wood, though occasionally metal or glass variants exist).
This flask can be filled with quantities of any non-magical beverage(s); up to 500 servings will fit at any given time. To add a beverage requires no funnel; pouring directly into the mouth of the flask there is a magical siphoning action which sucks in and absorbs the liquid with no risk of spillage. If adding a single serving it requires a standard action; adding an entire bottle or larger will require one or more full round actions (several minutes may be required to pour in a full keg, for example).
The wielder can either drink directly from the flask, in which case one full serving of the desired beverage is dispensed as part of the action to drink it, or can pour out a serving at a time into a glass, mug, or other container. In any event, no more than a single serving per round can be dispensed. An unattended flask will not spill forth its contents, even if on its side or upside down and unstoppered.
The flask only stores non-magical liquids which are poured into it, and it does not modify them in any way; if a liquid was poisoned or contaminated before being added, it remains so. However, it does hold all liquids within it in a suspended state; they will not age or change while in the flask.
CONSTRUCTION REQUIREMENTS Craft Wondrous Item, Secret Chest; Cost 1,500 gp.
The “Beneficial Bandolier” is pasted below; I am altering it slightly to accommodate an alchemist instead of a gunslinger.
Beneficial Bandolier
Aura moderate transmutation; CL 9th
Slot belt; Price 1,000 gp; Weight 2 lbs.
This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.
There are also places on the beneficial bandolier for a gunsmith’s kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
CONSTRUCTION REQUIREMENTS Craft Wondrous Item, secret chest; Cost 500 gp.
…Okay, so it holds 200 rounds of ammo, has pouches for powder and pellets, and small loops for bullets – and changes its own configuration as needed to hold any combination. It has room for a powder horn and gunsmith’s kit in it, as well. And finally, it can, as a swift action, teleport ammo into a firearm being wielded…
As an alchemical bandolier, flasks and vials are the two main types of ‘ammo’. Potion/Extract vials, and flasks of alchemical weapons. Swapping the pouches for powder and pellets, and loops for bullets, into all loops of various sizes to accommodate these is easy enough.
A gunsmith’s kit is 2 pounds and a powder horn 1 pound; but an alchemist’s lab is 40 pounds. That is a bit of a disparity. Even a portable alchemist’s lab is 20 pounds. However, an alchemist’s lab – unlike other craft based tools – provides a bonus, it does not negate a penalty. So it can be done away with (regarding this item) with no major loss. Apparently, there is no penalty for using the craft alchemy skill with no tools.
Still, 200 rounds of ammunition is roughly 25 pounds, on top of the 3 pounds for horn and kit; 28 in total. A potion vial (full) is either 1/10 or ½ pound, and a flask of alchemical substance from ½ to 1 pound. Assuming an average of ½ pound per slot, and giving it a dozen slots, only consumes 6 of those pounds of storage weight. So a portable alchemist’s lab (granting +1 bonus) could be fit. Eh, not worried about it, but it is an option.
So a dozen loops which each hold either a potion vial or alchemical flask, and a pouch which holds ‘miscellaneous tools and components’ needed for the craft of alchemy. No specific kit, no bonus to craft checks; just flavor.
Actually, it also needs to (or, at least, will) accommodate the alchemist’s other class features, besides the craft of alchemy. So, while still providing no mechanical benefit, it will have pouches that hold ingredients and components for alchemist’s bombs and extracts. Done.
And because Alchemy is traditionally all about the elements and base metals and whatnot, the bandolier will be made up of a ‘chainmail’ comprised of various metals.
The swift action teleportation to load a firearm could be duplicated by a swift action teleportation into the mouth, to consume a potion. But that seems… odd. And unlikely. And dangerous. So… making it a free action to retrieve a flask or vial stored in its loops, seems fair enough in exchange.
Aura moderate transmutation; CL 9th
Slot belt; Price 1,000 gp; Weight 2 lbs.
This bandolier is made up of a very fine chainmail, incorporating links of a multitude of metals; the overall effect is shimmering silver with hints of copper and golden hues.
Up to 12 flasks or vials of alchemical substances or potions can be attached to the bandolier; by placing a vial or flask against the bandolier as a move action, a chain loop will form and securely hold it in place. Once so stored, drawing one of these flasks or vials is a free action.
Additionally, there are two small pockets upon the bandolier, each of which can hold a volume up to 2 cubic feet or 20 pounds in weight; allowing for the numerous ingredients and small tools an alchemist uses to make his daily allotment of bombs and extracts.
CONSTRUCTION REQUIREMENTS Craft Wondrous Item, secret chest; Cost 500 gp.