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First thing that comes to mind is a Wishcrafter Sorcerer since it's an Ifrit only Archetype. Immolator (Inquisitor) isn't very good. Also, Fire affinity dovetails well with a Elemental Fire blaster Sorcerer, though less with Fire Domain Clerics due to the Wisdom penalty. Beyond that, there are plenty of classes that would do well with a Dex/Cha race. Some ideas: Mysterious Stranger Gunslinger, Thug Rogue, Fire Mystery Oracle.
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When I get special boons, I typically try not to go with the obvious metagame uber optimize choice or the cliche rp choice. My Ifrit is a Fighter (two weapon--fighting fans) / rogue (poisoner). He's tons of fun to play. Although I did kinda go the optimized cliche route with my grippli in making him a ninja. I refused to go bard and name him Kermit though.
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Andrew Christian wrote:my grippli in making him a ninja.I'm imagining him as a teenager with a vestigial arm...
No, I actually created this character seriously. While there are comedic moments with him, because I took the Agile Tongue feat, he is a serious character that actually has survived both Bonekeep 1 and 2.
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James Risner wrote:No, I actually created this character seriously. While there are comedic moments with him, because I took the Agile Tongue feat, he is a serious character that actually has survived both Bonekeep 1 and 2.Andrew Christian wrote:my grippli in making him a ninja.I'm imagining him as a teenager with a vestigial arm...
ME EAT BONEKEEPS TOO
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I've got an Ifrit Swashbuckler in Dragon's Demand that is a ton of fun. Oh, and by the way: Go with the Enlarge Person option; Enlarging an ally as a standard action is fantastic, while burning hands is pretty meh.
Casting Enlarge Person is a Full Round action even when you do it as a spell-like ability.
Edit
Hmmmm...then again...maybe not.
spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity.
Could have sworn I read somewhere they still used the spell casting time. Guess those Demons summoning in other Demons with spell-like abilities just got nastier.
| MrSin |
Ifrit make good Charisma based casters(Bard/Oracle/Sorcerer) and Dervish Dancers/Dexterity based martials(Bard/Swashbuckler/Gunslinger). The hit to wisdom is bleh, but +4 racial to initiative is amazing. They can be pretty flavorful, even trade out the SLA for a bonus to craft and saves.
Wishcrafter is pretty bleh, imo. Heart's desire looks awesome and great for RP, but the actual abilities are bleh and replacing your bonus spells with bonus spells you can't cast on yourself from your own list is both a nerf and extra bookkeeping.
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Ifrit make excellent oracles, with having +cha and a fantastic alternate oracle favored class bonus. I've pondered a flame mystery oracle that has higher dex than charisma and getting an agile amulet of mighty fists and beat things with my slam attacks as a fire elemental since being a fire elemental gives you even more dex. Not to mention you'll have awesome initiative as a result (definitely take the +4 initiative alternate racial trait).
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zefig wrote:Winter witch!You joke, but I have been seriously planning out a crossblooded sorcerer/winter oracle ifrit that has really cool snowball blasts. I just need to nail down a build at this point, but it looks sweet.
Only half kidding...nothing screams winter witch about ifrit, but nothing's really BAD eather. I've considered it myself, but I think now I'm likely to be going archer paladin with my own ifrit boon. Just not sure which deity yet.
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I was considering making mine an ex-Qadiran slave turned Andoran ninja. He'd keep the cultural trappings of a Keleshite while adopting a more freedom and equality based world-view. And quietly kill folks who don't approve of 'Murica.. I mean Andoran.
I've also toyed with the notion of partnering him up with the as-yet-uncreated character for a buddy to play: any race alchemist with smoke bombs. Of course, I'd have Firesight feat (possibly Moonlight Stalker, too!) to really stick it to 'em, especially if I went all TWF...
OK, I'll calm down, now. It's just that Firesight is a really awesome feat for sneaky types.
I'm Hiding In Your Closet
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If I had an Ifrit boon, I might well choose to be a Wishcrafter, as RtrnofdMax first suggested - but here's something out of left field: How about a Cavalier? They benefit from a good Charisma, some Orders (such as Cockatrice, Lion, and Star) more than others. You could have a nice (pretty vicious, actually) character you could simply describe as a "Knave" if you dovetailed an Order of the Cockatrice Cavalier with at least 3 levels or Rogue or Ninja - and if you do, the Animal Archive offers a feat that allows your Mount to progress to an extent in spite of your straying from the path of the Cavalier. Summoner is, of course, another sound possibility, and they have enough fire spells in their repertoire (with a little advancement, at least) for you to favor.
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Paladin / Dawnflower combo.
Take the flagbearer feat (party will like you even more)
Dump wisdom and Int, 18 Cha and Dex. (level 2 pally will more than compensate for saves, even with a 5 wisdom)
With just 1 level of bard, you get 11 rounds of dance a day (including trait)
The dance stacks with the flag bearer feat.
at lvl 2, scimitar 1d8 damage (18-20 crit), (+7 hit and dam) +4 for dex, +1 flag, +2 dance
level 3 take power attack or the heat weapons line.
1 bard / 1 pally ...take pally the rest of the way.
Just started this character, so I'll see how it goes.
He's essentially a self consumed, brooding ifrit dedicated to Sarenrae
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I really enjoy my ifrit inquisitor of Sarenrae [flame].
I did not choose the imolator archetype, because bane is more versatile then the flaming ability. She is a dervish dancer.
Ifrit is by far not the best choice for inquisitor. However, i still have lots of fun with her none the less. She can also do considerable amounts of damage with the proper buffs.
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When I get special boons, I typically try not to go with the obvious metagame uber optimize choice or the cliche rp choice. My Ifrit is a Fighter (two weapon--fighting fans) / rogue (poisoner). He's tons of fun to play. Although I did kinda go the optimized cliche route with my grippli in making him a ninja. I refused to go bard and name him Kermit though.
I, on the other hand, did exactly that... in hopes of playing for full irritation effect at one of Seth's Egypt Wars tables in 2014. LOL!
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Paladin / Dawnflower combo.
Take the flagbearer feat (party will like you even more)
Dump wisdom and Int, 18 Cha and Dex. (level 2 pally will more than compensate for saves, even with a 5 wisdom)
With just 1 level of bard, you get 11 rounds of dance a day (including trait)
The dance stacks with the flag bearer feat.at lvl 2, scimitar 1d8 damage (18-20 crit), (+7 hit and dam) +4 for dex, +1 flag, +2 dance
level 3 take power attack or the heat weapons line.
1 bard / 1 pally ...take pally the rest of the way.Just started this character, so I'll see how it goes.
He's essentially a self consumed, brooding ifrit dedicated to Sarenrae
Don't you have to have your off-hand empty to use the Dervish Dance ability?
ArmouredMonk13
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Diviner Wizard. You know why? Because combine it with greensting scorpion familiar, improved initiative feat, 18Dex, reactionary, and wildfire heart racial trait. ALWAYS GO FIRST! (You are looking at a +19 at first level, a +21 at 6th level, and a +27 Initiative at 12th level before you buy a dex belt). Don't know what you will do the first round, but you are a wizard, so you have plenty of options.
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Diviner Wizard. You know why? Because combine it with greensting scorpion familiar, improved initiative feat, 18Dex, reactionary, and wildfire heart racial trait. ALWAYS GO FIRST! (You are looking at a +19 at first level, a +21 at 6th level, and a +27 Initiative at 12th level before you buy a dex belt). Don't know what you will do the first round, but you are a wizard, so you have plenty of options.
What's his Int going to be, though?
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I've been toying with building an Immolator Inquisitor of Moloch and flavoring the burnt offering ability as conscripting souls to fight in Hell's armies. It wont come together until 5th level or so, but it sounds like a hoot to play. :)
If you want a build that will make your allies hate you, try Ninja, grab Fire Sight, and use smoke bombs liberally. You'll be able to see, but pretty much no one else (including the other PCs) will :)
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Cascade wrote:Don't you have to have your off-hand empty to use the Dervish Dance ability?Paladin / Dawnflower combo.
Take the flagbearer feat (party will like you even more)
Dump wisdom and Int, 18 Cha and Dex. (level 2 pally will more than compensate for saves, even with a 5 wisdom)
With just 1 level of bard, you get 11 rounds of dance a day (including trait)
The dance stacks with the flag bearer feat.at lvl 2, scimitar 1d8 damage (18-20 crit), (+7 hit and dam) +4 for dex, +1 flag, +2 dance
level 3 take power attack or the heat weapons line.
1 bard / 1 pally ...take pally the rest of the way.Just started this character, so I'll see how it goes.
He's essentially a self consumed, brooding ifrit dedicated to Sarenrae
Dervish Dance (Combat)
You have learned to turn your speed into power, even witha heavier blade.
Prerequisites: Dexterity 13, Weapon Finesse, Perform
(dance) 2 ranks, proficient with scimitar.
Benefit: When wielding a scimitar with one hand, you
can use your Dexterity modifier instead of your Strength
modifier on melee attack and damage rolls. You treat the
scimitar as a one-handed piercing weapon for all feats and
class abilities that require such a weapon (such as a duelist’s
precise strike ability). The scimitar must be for a creature
of your size. You cannot use this feat if you are carrying a
weapon or shield in your off hand.
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I always thought that Immolator inquisitor would be a great intimidator with Blistering Invective.
Ifrit would also make a great Gunslinger/Shieldmarshal.
This is what Sir Knight Captain Thorne, First Sheriff of the Grand Duchy of Alkenstar is -- with a splash of inquisitor for flavor.