power tripping Gm?


Advice

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blackbloodtroll wrote:

Is Newly the real DM?

The OP doesn't seem to think so.

That is the crux of the matter. If he's the real GM, he deserves a fair chance to make his case. If he's just a troll pretending to be the OP's GM, there's really no point trying to have a dialogue with him.


seto83 wrote:

I have a small problem with my dm. He has gotten real comfortable with the stance that he is the dm and there is always right and word is absolute. He has made at least a few questionable calls and the just rubber stamps it with I'm the dm conversation over. I will provide a few examples.

Banned barbarians cause they aren't fun for him to kill.

Didn't alot us exp for an encounter we stratgicly avoided ie: bribed our way through instead of fighting.

Decided for his convince to add spell like abilities to a enemy who didn't have them ie: drow can levitate at will.

Picking on a character ie: If he doesn't like someones character goes out of his way to kill it, like making it the first and primary center of all attacks.

This guy is a friend my group has been together for almost 8 years we play 2-36 times a month for about 8-10 hours a session, so we have logged some game time. We don't want to run him out of the group cause we like him a lot and these problems haven't arisen til lately about 3-4 months ago. Basicly just seeing if anyone has had the same type of issue and how they addressed and handled it.

The GM has the final say, and that is a lot different than being right. Too many people confuse the two. I would let him know his games are no longer enjoyable, and he can stop with the power-tripping or he can GM for empty chairs, or become a player while someone else GM's. That way he can stay in the group but not as a GM.


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ArtelSriven wrote:
Personally I think a lot of the issues that ever arise between player and GM tend to revolve around the fact the players "forget" that its the GM's job to tell a story. It is after-all their story to tell and the players are the characters in the story. In the last nearly three decades of gaming I have seen more than my fair share of players and GM's who nit pick at each others roles and its just absurd. The players should focus on playing and the GM focus on story telling. Simply put if either party doesn't like the way things are going then there is the door.

As someone that GM's about 95% of the time, I don't consider it my job to tell a story. If I want to tell a story, I will write a story. The story, when I run, emerges from play.

My role as GM is to create the setting (deities, races, cultures, nations, organizations, NPCs, history) and parameters (e.g., style, tone, house rules/variant rules, campaign rules (e.g. which classes are found in the setting), acceptable degree of optimization). The role of the players is to create characters accordingly (including providing backgrounds or goals). Once I have accepted characters and their backgrounds/goals, I set up a situation based on those backgrounds and goals to bring the players together and set them loose.

From there, we "collaborate" to "create" a story. I will provide hooks (and, occasionally, situations) based on the backgrounds and goals of the PCs, where the PCs go and what they done. Players are free to grab hooks or go in their own direction. Sometimes, the players suggest the focus for the evening, because they want to "explore" some aspect a PC or of the setting itself.

Project Manager

Removed some posts. Please keep it civil. If you believe someone is trolling, flag the post and/or contact a moderator via webmaster@paizo.com rather than responding to it. Since I think this thread has outlived its usefulness and seems to be attracting a lot of heat, I'm locking it now.

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