
Dustyboy |

So a few questions on bows
first:
Longbow
At almost 5 feet in height, a longbow is made up of one solid piece of carefully curved wood.Description: You need two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a Strength bonus, you can apply it to damage rolls when you use a composite longbow (see below), but not when you use a regular longbow.
So a Bow is not a two handed weapon. but it requires two hands to fire.
So if you have a third hand can you wield two bows? (As you could two light crossbows)
I know in practicality no, but in RAW is it doable... what about quickdraw at the end of an attack iteration with the weapon? can you draw a potion?
Second: Adaptive and Guided interaction:
Longbow, Composite
Description: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.
For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.
Requirement: This ability can only be placed on composite bows.
An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder's Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired.
A weapon with the guided property allows its wielder to use his instinct when striking blows with it.
Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier.
This modifier to damage is not adjusted for two-handed weapons or off-hand weapons—it always remains equal to the wielder’s Wisdom modifier. A guided weapon may be wielded as a normal weapon, using Strength to modify attack and damage rolls, but this goes against the weapon’s nature and imparts a –2 penalty on all attack rolls made in this manner.
So... an adaptive guided weapon uses wisdom to attack and damage but you still retain the str requirements?
Third: If you ever find a way to wield two bows, or a sword and a bow how does Manyshot work?
Prerequisites: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Do you get to use this twice with a full attack with two bows? If you attack with a sword and a bow, and the sword attacks first, what happens?

SlimGauge |

Third: If you ever find a way to wield two bows, or a sword and a bow how does Manyshot work?
manyshot wrote:
Prerequisites: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Do you get to use this twice with a full attack with two bows? If you attack with a sword and a bow, and the sword attacks first, what happens?
Each attack of the full attack required by many shot must be made with a bow. If you make some of the attack with a sword and some with a bow, you haven't met the requirements.

Kazaan |
"When making a full-attack action with a bow" does not equate to "When making a full-attack action with only a bow". So long as the first attack uses the bow, you're free to drop it and quickdraw your Longsword and you still satisfy the feat because you made a full-attack action "with a bow (among other weapons)".
That having been said, there's a distinction between "handiness" and "hands". It takes two hands to wield a two-handed weapon, but you can also optionally use two hands to wield a longsword. That still subsumes "use" of that second hand so you can't skirt action economy by having the same hand pull "double-duty" of firing from two bows. An attack using two hands, whether it's a 2-h weapon, a 1-h weapon in two hands, or a ranged weapon that requires two hands, subsumes a potential off-hand attack; meaning you can't use that off-hand attack to actually make an attack.

SlimGauge |

"When making a full-attack action with a bow" does not equate to "When making a full-attack action with only a bow". So long as the first attack uses the bow, you're free to drop it and quickdraw your Longsword and you still satisfy the feat because you made a full-attack action "with a bow (among other weapons)".
I disagree. "When making a full-attack with a bow" does mean that every attack in that full-attack was made with a bow. Otherwise it would say "When making an attack with a bow as part of a full-attack".
Read, if you dare this entire thread

Kazaan |
That thread is about being able to cancel a full-attack into a standard attack after using Manyshot; not about needing to use a bow throughout the entire action. And the FAQ ruling says nothing about not being able to drop your bow after X number of attacks and quickdraw a melee weapon to continue the full-attack (something that you can do by default). "When making an attack with a bow as part of a full-attack" is a waste of space when they can just say "when making a full-attack with a bow" which means the same exact thing. Common sense.