
Mercurial |

What would you think about a Half-Elven 2nd level Paladin / 18th level Synthesist (or whatever level ends up appropriate)? The concept would be that an artifact is discovered that gives him his powers similar to the Witchblade from comic book fame, perhaps one that takes the form of a weapon which grows in power with him?
I'm curious, because without having to worry about natural attacks or whatever, simply focusing on attributes and defenses and whatnot, I think it could be a very formidible character, and I'm talking with a GM about running this AP with just two players - the other being a Maste rSummoner who focuses on summoning celestial creatures or beings.

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What would you think about a Half-Elven 2nd level Paladin / 18th level Synthesist (or whatever level ends up appropriate)? The concept would be that an artifact is discovered that gives him his powers similar to the Witchblade from comic book fame, perhaps one that takes the form of a weapon which grows in power with him?
I'm curious, because without having to worry about natural attacks or whatever, simply focusing on attributes and defenses and whatnot, I think it could be a very formidible character, and I'm talking with a GM about running this AP with just two players - the other being a Maste rSummoner who focuses on summoning celestial creatures or beings.
Help me understand you:
1) Are you saying that you want to play a Sythesist that also gets something similar to a Magus' black blade?2) Or, are you saying that you want the "black blade" artifact/weapon thing to be an RP device that grants your character his Sythesist abilities?
-Skeld

Mercurial |

Mercurial wrote:What would you think about a Half-Elven 2nd level Paladin / 18th level Synthesist (or whatever level ends up appropriate)? The concept would be that an artifact is discovered that gives him his powers similar to the Witchblade from comic book fame, perhaps one that takes the form of a weapon which grows in power with him?
I'm curious, because without having to worry about natural attacks or whatever, simply focusing on attributes and defenses and whatnot, I think it could be a very formidible character, and I'm talking with a GM about running this AP with just two players - the other being a Maste rSummoner who focuses on summoning celestial creatures or beings.
Help me understand you:
1) Are you saying that you want to play a Sythesist that also gets something similar to a Magus' black blade?
2) Or, are you saying that you want the "black blade" artifact/weapon thing to be an RP device that grants your character his Sythesist abilities?-Skeld
The latter, absolutely.
To further the marriage of RP and mechanics, I'll probably take the Eldritch Heritage feat for the Arcane Bloodline and make the artifact or weapon a Bonded item that can then be enchanted as I level up.

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Skeld wrote:Mercurial wrote:What would you think about a Half-Elven 2nd level Paladin / 18th level Synthesist (or whatever level ends up appropriate)? The concept would be that an artifact is discovered that gives him his powers similar to the Witchblade from comic book fame, perhaps one that takes the form of a weapon which grows in power with him?
I'm curious, because without having to worry about natural attacks or whatever, simply focusing on attributes and defenses and whatnot, I think it could be a very formidible character, and I'm talking with a GM about running this AP with just two players - the other being a Maste rSummoner who focuses on summoning celestial creatures or beings.
Help me understand you:
1) Are you saying that you want to play a Sythesist that also gets something similar to a Magus' black blade?
2) Or, are you saying that you want the "black blade" artifact/weapon thing to be an RP device that grants your character his Sythesist abilities?-Skeld
The latter, absolutely.
To further the marriage of RP and mechanics, I'll probably take the Eldritch Heritage feat for the Arcane Bloodline and make the artifact or weapon a Bonded item that can then be enchanted as I level up.
In that case, if I were your GM, I wouldn't have a problem with the item as an RP device. However, I also probably wouldn't allow the Synthesist archetype, because it's cheesy.
-Skeld

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Skeld wrote:Um... that's a big help. Thanks.In that case, if I were your GM, I wouldn't have a problem with the item as an RP device. However, I also probably wouldn't allow the Synthesist archetype, because it's cheesy.
-Skeld
Yeah, sorry. It's really a question for your GM though, right? He/she will be the final arbiter on whether or not your idea flies. I mean, I think it has merit, especially given that you've got a cool RP idea. OTOH, I dislike Summoners in general and Synthesists in particular (and I think a fair number of people feel the same way), so I'd have a hard time agreeing to it.
So it's going to be up to your GM. Some are just more gracious than others.
-Skeld

Mercurial |

Mercurial wrote:Skeld wrote:Um... that's a big help. Thanks.In that case, if I were your GM, I wouldn't have a problem with the item as an RP device. However, I also probably wouldn't allow the Synthesist archetype, because it's cheesy.
-Skeld
Yeah, sorry. It's really a question for your GM though, right? He/she will be the final arbiter on whether or not your idea flies. I mean, I think it has merit, especially given that you've got a cool RP idea. OTOH, I dislike Summoners in general and Synthesists in particular (and I think a fair number of people feel the same way), so I'd have a hard time agreeing to it.
So it's going to be up to your GM. Some are just more gracious than others.
-Skeld
I guess I was asking about people's thoughts of the mechanical aspects of it, how they might build it or what they might take into consideration since Summoners can be a bit complicated and the Synthesist is a new foray for me... not so much a moral judgement on the existence of Summoners across the board.

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Do not worry about the weapon, using your mythic path abilities to take Legendary Item multiple times will make it a truly powerful thing indeed (intelligent, indestructible, spellcasting and man other things).
You might want to take 4 levels of paladin and oath of vengeance to get a bit more smiting (specially sine it would be +8 dmg during the first round against demons) out of it.
Right now 3 of my WoTR have taken legendary weapon because of the cool factor alone. The subsystem is so versatile (and fitting for your concept) that you will not be disappointed.

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Skeld wrote:I guess I was asking about people's thoughts of the mechanical aspects of it, how they might build it or what they might take into consideration since Summoners can be a bit complicated and the Synthesist is a new foray for me... not so much a moral judgement on the existence of Summoners across the board.Mercurial wrote:Skeld wrote:Um... that's a big help. Thanks.In that case, if I were your GM, I wouldn't have a problem with the item as an RP device. However, I also probably wouldn't allow the Synthesist archetype, because it's cheesy.
-Skeld
Yeah, sorry. It's really a question for your GM though, right? He/she will be the final arbiter on whether or not your idea flies. I mean, I think it has merit, especially given that you've got a cool RP idea. OTOH, I dislike Summoners in general and Synthesists in particular (and I think a fair number of people feel the same way), so I'd have a hard time agreeing to it.
So it's going to be up to your GM. Some are just more gracious than others.
-Skeld
Ah, my bad.
-Skeld