
Mechanical Pear |

So, I'm building an Oracle blaster caster, need some critiques. He's not 100% min-maxed, but has some room for options and flavor.
Male Aasimar(Agathion-Blooded)(Scion of Humanity, True Speaker)
1 Sorcerer (Tattooed Sorcerer)(Crossblooded - Orc/Gold Draconic)
3 Paladin (Shining Knight)
6 Oracle (Dual-Cursed)(Nature Mystery, Blackened/Wasting Curse)(Favored Class: +3 Level for Bonded Mount)
10 Divine Scion (opposes evil, Good)
Class Progression:
1 Paladin, 3 Oracle, 1 Sorcerer, 4 Divine Scion, 2 Oracle, 1 Divine Scion, 2 Paladin, 5 Divine Scion, 1 Oracle
Starting stats:
STR 12 +1 Inherant
DEX 7
CON 15 +2 Racial, +1 Inherant
INT 12
WIS 7
CHA 18 +2 Racial, +5 Level, +4 Inherant, +1 Class
End Stats:
STR 13 +1
DEX 7 -2
CON 18 +4 (24 +7)
INT 12 +1
WIS 7 -2
CHA 30 +10 (36 +13)
RACIAL TRAITS
Darkvision 60 ft.
SLA - Summon Nature's Ally II, 1/day
Acid/Cold/Electricity Resistance 5
CURSE
Blackened: -2 to weapon attack rolls
Legalistic: Sickened (24 hours, or when fulfills promise) if break word
1 Add "Burning Hands" to your list of spells known
1 1/day, +4 morale bonus to a roll when trying to fulfil a promise
5 Add "Scorching Ray" and "Flaming Sphere" to your list of spells known
10 Add "Wall of Fire" to your list of spells known
REVELATIONS (Nature)
1 Bonded Mount: Pteranodon (Charger)
3 Nature's Whispers: +CHA to AC instead of DEX
5 Misfortune: immediate, At Will but only 1/day against any one creature, 30 ft. range, force a reroll of any d20
TRAITS
- Magical Knack (Oracle): +2 CL, up to HD
- Harrow-Chosen: +2 CL for divinition spells when using the heirloom harrow deck as a focus
FEATS
1 Iron Will
3 Weapon Focus (Longbow)
5 Skill Focus (Knowledge: Planes)
5* Varisian Tattoo (Evocation)
7 Beast Rider
9 Eldritch Heritage: Arcane (Familiar)
11 Celestial Servant
13 Improved Eldritch Heritage: Arcane
15 Boon Companion
17 Greater Eldritch Heritage: Arcane (Evocation)
19 Intensify Spell
Noteable spells:
Sorcerer Spells: Blood Money, (Keep Watch, Unseen Servant as well, due to Pages of Spell Knowledge)
Oracle: Shield Companion, Bull's Strength (for increasing the capacity of Blood Money), Flame Strike, Raise Dead, Cold Ice Strike, Resurrection, Fire Storm, and, via Improved Eldritch Heritage, Permanency, Contingency, and Limited Wish.
Noteable Gear: Black Dragonhide Fullplate Armor (with Hosteling and Jousting enhancements), light shield, wands of healing, staves of damage dealing, Metamagic rods, ring of protection, necklace of natural armor, cloak of resistance, and headband/belts to keep Charisma and Constitution as high as possible. He, as well as his mount, will both have Heavyload Belts to increase carrying capacity. Implanted Ioun Stones will abound (increased caster level, a ton of first level spell storers, etc. etc.)
Will also have a Celestial Pteranodon Charger Animal Companion (with the feats, Skill Focus (Fly), Run, Stable Gallop, etc.) and a Celestial Thrush Familiar (with the feat, Master of Your Kind).
This dude basically rides around on this flying dinosaur, and rains fiery destruction upon folk, especially evil folk. His spells are hard to resist, but even if someone does make a saving throw, he'll make them reroll as an immediate action. His flying familiar can talk to and charm birds. Both the companion and familiar have Telepathic Bonds permanently enchanted on them, and this character. He crafts Alchemist's Fire to enhance several of his spells. And while he does +1 additional point of damage per die with fire spells, he doesn't mind to go to a non-fire spell (as he still does +3 damage/die for any damaging spell that targets an evil person anyway). He can cast Permanency pretty much at will, in conjunction with Blood Money, Bull's Strength, and Righteous Might. He beefs up his Strength, then takes a massive hit to fuel the spells, then rests up, or heals away the strength damage. Which means that early on, he permanently has Arcane Sight, See Invisibility, and all those nice little other spells. Eventually, he'll have his own Demiplane (Create Demiplane) permanently in the Ethereal plane.
I thought he'd be quite fun to play, and not too weak. Once I have his mechanics completely worked out, I'll move on to his personality and motives, and stuff. Thoughts?

![]() |

I don't have time to audit your build in detail, but here's a few quick notes for you:
1. You might want to double-check your Sorceror archetypes. I don't think its legal to take Cross-Blooded and Tattoed Sorceror together.
2. At level 20, it looks like your mount will only be 13th level? 6+3 from Oracle + 4 from Boon Companion.
3. You should check with your GM as to whether you can use the Sorceror Bloodline power New Arcana to add spells to your Oracle list, or if it can only be used to add to your Sorceror list. I don't know the official answer, but don't build your character around this without checking with your GM.
Overall a very interesting and creative build.

Mechanical Pear |

I'm not sure how to edit a post. At first, it says his secondary Curse is Wasting, but it's supposed to be Legalistic.
And again, about the low level mount: Shield Companion, and the bonus to his saves from me being a level 3 Shining Knight would help him survive.
Early levels, he'd be riding a horse. A few times a day, I can use Burning Hands, but mostly, the horse would be doing the fighting, and I'd be healing.
I also forgot to point out the synergy between Blood Money and most of the oracle's spells. Raise Dead now weakens me for a while, compared to costing money.
If Crossblooded isn't legal with Tattooed Sorcerer, then I could always take a major hit to the feats. Get rid of Greater Eldritch Heritage and Intensify Spell, and put in Spell Focus and Varisian Tattoo. And I've been assuming that the one level of Tattooed Sorcerer would stack with my Eldritch Heritage when figuring out the level of my familiar, but I wasn't completely sure. If it doesn't, my familiar is one level weaker, but that's not a huge loss.