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Hello everyone,
I am trying to make several regular humanoid ghoul creatures, however I can't seem to find the rules on making one. Do they gain any increase in statistics or such, or they retain the statistics of living creature? Is there a HD increase for size or for regular humanoid?
Thanks upfront for responses,
Malag

Mojorat |

I thought ghouls were just creatures- no template.
They can be templates if the gm wants. There are suggestions different ghouls are a bit different. Given that under some circumstances they can retain their class abilities. But I think that is a golarion specific thing.
Making a template for them would be easy though. However I'm on.my phone currently.

Master of the Dark Triad |
Master of the Dark Triad wrote:I thought ghouls were just creatures- no template.They can be templates if the gm wants. There are suggestions different ghouls are a bit different. Given that under some circumstances they can retain their class abilities. But I think that is a golarion specific thing.
Making a template for them would be easy though. However I'm on.my phone currently.
I understand that the GM can do what he wants, but I was speaking merely from the perspective that I've never seen a ghoul template. Yes, it'd be easy to make, but all I said was that I thought there wasn't one.

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Ghouls are not a template, they are their own creature. The ghast is a ghoul with the advanced template and a few extra things.
It certainly is possible to make a unique ghoul creature (such as a BBEG or a major ghoul clan leader, or something) by subtracting 10 from each of the ghoul stats, and then add the resulting modifiers to the "base NPC" creature. The DC for paralysis (and stench, in the event of a unique ghast) would have to be adjusted for the new stats.
You could also just slap some class levels on a normal ghoul (including adjusting the stats with the +4, +4, +2, +2, +0, -2 adjustments) and probably end up with similar results.

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What's exactly confusing me is that ghoul type versions of monsters seem to gain some additional HD, stats increases and such, hence why I asked if there are specific rules on making them or a template.
Malag
Do you have examples? I would be willing to bet that they are unique variants written specifically for a scenario.

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@HangarFlying
They probably are unique variants, but example wise; wolf and ghoul wolf. I am not sure if it's some specific ghoul wolf tho, I am just checking creatures from d20sfrd.com.
Also a small example is regular ghoul. My guess is that regular commoner (lv 1) is supposed to become a ghoul and if you check his statistics, they are rather advanced from regular commoner. They scale with around +2 Str, +2 Dex, +4 Int, +2 Wis, +4 Cha. Most of ghoul like monsters seem to have these stats bumps and about double increase in HD.
Malag

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Just looked up the ghoul wolf, and it's a creation of a 3PP. I would suggest you compare it to other ghoulified animals to see if there is a baseline that that publisher used.
It's not really equitable to compare a ghoul to the possible increases to a commoner because, in theory, if something turns into a ghoul, the old stat block is replaced, not augmented. It doesn't matter if it's a 1st level commoner or a 20th level wizard, they both turn into normal ghouls.

terraleon |

There's a ghoul (well, greater ghoul) template in the Midgard Bestiary-- they're called Darakhul. They're a +2 CR template and no slouch.
-Ben.

Majuba |

Ghoul as a template is typically from the "Dread Ghoul" template, from the Advanced Bestiary (3.5, Green Ronin). Available in PDF from other websites (RPGNow, probably drivethru as well).
Edit: Ninja'd, and it may be a template for regular "ghoul" as well, but see the dread ghoul more often in Paizo's stuff.