
Foozil |
Greetings all!
I'm currently running Races to Ruin and I wanted to try to add a Mzali faction to the mix. My players cobbled together a joint expedition between the Pathfinders and Sargavan government - they had split loyalties within the party and decided to try a compromise. The joint expedition will allow me to create some turmoil within their own faction so they'll need to work to maintain the alliance.
Anyway, I was thinking about adding another faction to fill the void (for later adventures) and I thought it would be interesting to create a Mzali faction. I read a previous thread on Creating a Mwangi Faction, which had good ideas for creating factions of the Free People of the Mwangi and others and a couple of people suggested that they were making a Mzali faction, but they didn't offer details. So, I wanted to ask here whether anyone had created a Mzali faction and/or whether anyone had advice on what it might be like. One poster suggested that they'd have undead troops.
I figured that the Mzali would enter the fray sometime after the party leaves Kalabuto - first encountering the PCs randomly and then growing more interested in the racing expeditions and deciding to follow to pursue their own ends. So, any advice about what their "ends" might be? What are they possibly interested in? In general, I figured that they would be seeking to thwart the efforts of anyone trying to enter the jungles, fearing that the intruders were allied with Kalabuto and the Sargavan government and meant to expand their control into Mzali territory.
Also, can you point me to the best resources to learn about Mzali? I have Heart of the Jungle. Are there other resources that give information about Mzali?
Any advice you can offer about Mzali and the creation of a faction would be great!