Best Mythic Path for Summoners


Advice


Any ideas what the best path for a mythic summoner would be?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Generally, the marshal path, with Dual Path (Archmage), plays toward the strengths of the summoner class: making your (summoned) allies better. Dual Path lets you pick up some spellcasting boosts as well, like Speedy Summons.


A player in one of my groups found "guardian" to work very well. Very tough to take down the summoner, and some of your resilience transfers to the eidolon.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Best Mythic Path for Summoners All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice