Lo&beholder |
I'm making 5th lvl character with all the time in the world so here goes...
First Instincts
Goblin tree top runner
4 lvls MoMS Monk qingong/ 1 lvl Unarmed Fighter
bonus feats Crane Wing, Crane Riposte, Monkey Style
reg feats Crane Style, Weapon Finesse, Roll With It
Second Doubts
Goblin tree top runner
5 lvls MoMS Monk qingong
bonus feats Monkey Style, Monkey Moves Or Mantis Style
reg feats Weapon Finesse, Pirahna Strike, Run
In Second Doubts the monks high jump turns all jumps into running jumps so the Run feat puts out a +4 bonus to jump...
but then again... what good is jumping, can you use all the time?
didn't 3.5 have a running jump charge?
Should I go with my first instincts?
And if you have any advice to give about refinement let me know
(sigh) be brutal if you need to be, just remember in my mind, roll with it was the inspiration.
Roll With It (Combat, Goblin)
You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.
Prerequisite: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement.
For example, if you would have taken 6 points of damage, you would convert that into 6 feet of movement. You immediately move in a straight line in a direction of your choice this number of feet (rounded up to the nearest 5-foot-square), halting if you reach a distance equal to your actual speed. If this movement would make you strike an object or creature of your size or larger, the movement immediately ends, you take 1d4 points of damage, and fall prone in that square. This involuntary movement provokes attacks of opportunity normally if you move through threatened squares, but does not provoke an attack of opportunity from the creature that struck you in the first place.
You are staggered for 1 round after you attempt to use this feat, whether or not you succeed.
Lo&beholder |
well i like the first instinct one
first rnd, (swift)Monkey Style (std act)Barkskin
2nd rnd, (swift)Crane Style (std act)Fight Defensively
At 2nd rnd AC is 27 i attack with only -1 and anyone who attacks after, its deflect, AoO, and if any attack gets thru I can possibly negate all of it cause movement is 40ft and acrobatics 21 and not be there for any follow up attack.
But then again I was looking too see if pumping up my jump could do something else synergy wise. I guess not.