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The Morphling wrote:Well now you know there's no invisible rule somehow banning this combo in a book published before the ability was written. Problem solved. They stack.????
The specific language of the magus ability [b]DOES[/] override the general rule in the CRB. The magus ability says it stacks with existing enhancement bonuses. Masterwork is an enhancement bonus. Therefore the magus ability stacks with it.

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Masterwork enhancement bonuses don't stack with magic enhancement bonuses.
Know why?
It's not because masterwork weapons are somehow "different" and their enhancement bonuses are "special" and have "special rules" applied to them.
They don't stack with magic enhancement bonuses because bonuses of the same type never stack with other bonuses of the same type. This is the general rule.
The Arcane Pool ability overrides this rule. See? It's the part in the rule where it specifically and explicitly states that this enhancement bonus stacks with other enhancement bonuses.
The ability says it stacks, overriding the default rule. Therefore, it stacks.

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Diego Rossi wrote:While the ability don't say it loud (and it is not really necessary to explain that), adding a magical enhancement still follow all the other rules about adding magical enhancements, included overlapping and not stacking with masterwork enhancement.
The magus arcane pool allow you to temporarily enchant a weapon, but you still follow all the rules about enchanting weapons.The use of enhancement both for magical enhancements and masterwork enhancements can sometime create problems, but it is very easy to spot the difference, as enhancement without a specification is used for magical enhancements, while when the rules speak of masterwork enhancement they say masterwork enhancements.
The magus ability allow you to stack enhancements, not masterwork enhancements....
I don't think you're allowed to make up new rules in a discussion about RAW.
The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
About "making up rules", what are you arguing, that the enhancement bonus from the arcane pool is not magic, but some untyped enhancement?
Or that it would stack in some weird way with magic weapon that have a unstacked magical enhancement and a masterwork enhancement?
It would be fun,third level: "I have enhanced my +1 magical sword with my arcane pool, now it is a +2 magical, +2 to hit masterwork, +1 to damage enhancement."
The rules consistently use masterwork bonus or masterwork enhancement when they speak of masterwork bonuses or enhancements, while they speak of enhancements when speaking of magical enhancements.
BTW, you don't need to go to the magus to see this kind op stacking, you can look the paladin divine bond.
Divine Bond (Sp): Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed.
The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property's cost (see Table: Melee Weapon Special Abilities). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than the paladin but resumes giving bonuses if returned to the paladin. These bonuses apply to only one end of a double weapon. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.
If it work like kronovan think for the magus, it would work the same way for the paladin.

Xaratherus |

The rules consistently use masterwork bonus or masterwork enhancement when they speak of masterwork bonuses or enhancements, while they speak of enhancements when speaking of magical enhancements.
Erm, no they don't. They don't even consistently do it on the section explicitly about masterwork weapons. They refer to the bonus granted throughout that section as an enhancement bonus, not a "masterwork bonus".
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
If the language were consistent, and the bonus granted by masterwork weapons was, in fact, a 'masterwork bonus', then there wouldn't really be any room for confusion. But masterwork is not a bonus type (note that it's not included on the list of bonus types in the core book or on the PRD, either).
Masterwork is an item quality which grants an enhancement bonus.
And just to come to kronovan's aid here, kronovan never claimed that he believed they should stack or were intended to stack. In fact, there's only been a couple of people who said they thought that both RAW and RAI intended them to stack. The majority have said that the RAW is written in such a way that they should stack, but that the RAI probably intends that they don't.

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PRD wrote:The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.About "making up rules", what are you arguing, that the enhancement bonus from the arcane pool is not magic, but some untyped enhancement?
Even if you aren't willing to accept that the arcane pool's own text overrides that, you're going to have a hard time convincing me that enhancement coming from the pool is "provided by the weapon's magic" in this context. That's pretty clearly not the case.
Or that it would stack in some weird way with magic weapon that have a unstacked magical enhancement and a masterwork enhancement?It would be fun,third level: "I have enhanced my +1 magical sword with my arcane pool, now it is a +2 magical, +2 to hit masterwork, +1 to damage enhancement."
No, because *only* enhancement from things like the arcane pool or a paladin's bond have specific text that overrides the general rule about stacking. Once you get a +1 weapon, the entire discussion becomes moot (which is why it's not generally an issue people talk about with paladins, since it's hard to reach 5th level without having at least a basic +1 longsword show up by then). So your example wouldn't ever come up.
The rules consistently use masterwork bonus or masterwork enhancement when they speak of masterwork bonuses or enhancements, while they speak of enhancements when speaking of magical enhancements.
No they don't, which is why I said you're making up rules. There are items with the masterwork quality, but the section of the PRD dealing with masterwork weapons specifically calls the bonus an enhancement bonus every time, and the phrases "masterwork bonus" or "masterwork enhancement bonus" never appear. There are two references to "masterwork bonus" in the PRD as a whole, but both appear to be shorthand references to the basic rules - even so, "consistently" is not the word, and "masterwork" is not even a valid bonus type within the rules.

Zahmahkibo |

The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
This line causes me to rethink my position. If the masterwork enhancement bonus isn't explicitly defined as a precursor to the magic enhancement bonus, I'm more open to the argument that stacking means adding the full bonuses together.
The intended function of the ability is still, I think, quite clear: the magus temporarily enhances his weapon in the same manor as permanent magical enhancement, in which the mwk -> +1 transition only increases damage. But because the more generous view does not actually allow a 17th level magus to get more than +5 attack out of a mwk weapon, it isn't so problematic. In PFS, a GM could rule either way and not lose any sleep.

Xaratherus |

So what's next with this line of arguement? A 5th level Magus can add properties such as flaming directly to a masterwork weapon since it already has a + 1 enhancement bonus?
Attempts at apparent veiled insults aside, no - the text is actually clear on that particular matter:
If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added.
A masterwork weapon is not magical. It does have an enhancement bonus but it is from quality, not magic.

GreenMandar |

Back to the original post.
Not-so-invisible quote #1
This is from the weapons part of the Equipment chapter.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
It says all magic weapons. Not just permanent, not just manufactured, ALL.

GreenMandar |

Not-so-invisible quote #2
This is from the Magic item chapter, the section on weapons.
A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.
Similar to the last one. Once again ALL magic weapons.

Xaratherus |

What veiled insults?
The "what's next for this line of argument" strikes me as dismissive. I apologize if I read into your post and that wasn't intended.
Plesae note that I briefly mentioned the other two passages you quoted. I also pointed out that those are more general rules based on the idea that the same types of enhancements don't stack. The text of arcane pool is a specific class ability - leading to the thought that 'specific trumps general' and thus a lack of clarity in what's intended to happen.
Finally: If it's true that all magic weapons are masterwork quality, and that includes temporarily-enhanced weapons, then by logical extension a weapon that has magic weapon cast on it would be transmuted into a masterwork weapon. Do you think that's the case?
I don't believe that's true, thus I don't believe that text was written with temporarily-enhanced weapons in mind.