
![]() |

Since I recently retired my Midnight game - one of the best that I ever ran, which lasted for more than a year and a half and ran up to almost 6k posts, I have decided to begin another, but this one set in my homebrewed world. For some time now I wanted to explore it a bit more, since I've pushed it up to v2.0.
The characters will be a mercenary squad, along the lines of Black Company or Malazan books, which got sucked in another world. And now they are trying to find the portal or a wizard, or anything, really, that would allow them to return to their own world.
The adventure will be designed to take the characters from 1st to 3rd level. After that, there will be an option to end the game, or to continue.
Character creation rules:
1) 30-point buy or roll 2d6+6 twelve times and choose best rolls, whatever is highest.
2) Two traits at character creation. Traits can be chosen from any Paizo source, or from the "Traits" section in my profile. Note: Traits from my profile are in general much more powerful than standard PFRPG traits.
3) Background award: If your background is detailed enough and interesting enough, you get to choose a bonus feat for your troubles. Alternatively, instead of a bonus feat, you may take two Pathfinder traits.
4) Races and Classes: All races from the Pathfinder sources are allowed, including 0-level monsters from the Bestiaries, and all the classes and archetypes, including those from the playtest. Feats from alternative sources, such as PFRPG 3PPs and 3.5 are allowed upon my approval.
4a) Classes Modifications:
The Ninja class is renamed "Assassin".
The Gunslinger chooses a musket or pistol as his weapon of choice at 1st level. If he chooses a musket, his grit is based on Wisdom. If he chooses a pistol, his grit is based on Charisma.
The Magus class has two modifications: 1) 6 skill points per level, spontaneous caster, use Charisma as casting stat, and 2) full BaB, bonus feats as fighter, use Intelligence as casting stat.
6) The game will be gestalt.
5) Dedicated players needed. Daily posting required Monday through Friday.

Mark Sweetman |

Nightflier - I am very much interested in this, and will start thinking character now :)
Under the assumption of new character = new rolls, have put some up in spoiler.
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 5) + 6 = 14
Array of 18 / 16 / 14 / 14 / 14 / 14
Currently thinking Alchemist (mind-chemist) / Primary Caster gestalt

![]() |

One other thing that I forgot to mention:
All of you will work as mercenary squad. That means that you will all have certain roles to play in the squad hierarchy. Following roles need to be filled:
Commander/Party Face
Second in Command
Sergeant
Healer
Scout
Primary Spellcaster
Ideally, I would like to have eight players, to reflect the standard number of men in Roman legion squads, but I'm willing to go from six to nine players, depending on interest. The six is absolute the lowest number of players needed for this game.

![]() |

Nightflier, you have piqued my interest. I have only played gestalt once before and would like to explore it again. Your idea also reminds me of Harry Turtledove's Videssos series which, in addition to Cook's Black Company, is a great series.
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 5) + 6 = 16
Array: 17, 17, 16, 16, 16, 14
I am looking at Gunslinger/Ranger to fill the scout role.

![]() |

Of course, I would love to have you in both games. :) I find it hard to imagine gaming without you in any of my parties. I had some thought about the CC game and this one and I like the potential that two Oracles give to the CC party, and I'm interested to see what kind if interaction will be with your character and all those Dhampirs.
For this game, I'd recommend that one of your gestalt classes be a straight Fighter, since you are not a fan of gestalt. That would essentially make it a source of feats and full BaB that will help you flesh out your next class. If you wish to recreate Ilona, that can perhaps be done with Fighter/Arcane Duelist, or Magus/Witch, with a trait that will allow you to use Charisma instead of Intelligence as your casting stat.

![]() |

Okay, so far we have
Commander/Party Face - applications: High Duke
Second in Command - applications: Mark Thomas
Sergeant
Healer
Scout - applications: Drayen (Gunslinger/Ranger)
Primary Spellcaster
and Mark Sweetman with Krathok for yet undefined party role.
I am going to introduce two more roles: Grunt and Comic Relief. I realize that Comic Relief role sounds like something that the Bard would excel in, but other types of characters are more than applicable, such as Goblin Alchemists for instance. So, the full squad roster would look something like this:
Commander/Party Face
Second in Command
Sergeant
Healer
Scout
Primary Spellcaster
Grunt 1
Grunt 2
Procurer (or Comic Relief)
Don't be disappointed if someone applied for the role you would wish to play. Create your character and apply for it, and I'll choose the character I find more apropiate.

![]() |

I see the character in a tricorne hat and great cloak dual-wielding a pistol and a Bowie knife. As the pistol is only a one shot weapon, I wonder how you feel about being able to use the pistol as a melee weapon (after firing). It's just such an iconic image to have an old fashioned flintlock or percussion cap pistol in a reverse grip with a sword or knife in the other hand.

Black Dow |

Some familar faces here lol, am also interested in joining consideration for the game with a Monk of the Sacred Mountain/Fighter (2-Handed) gesalt and filling the role of (Big) Grunt.
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 3) + 6 = 10
Array: 18,16,16,15,13,13
He'll probably be wielding either a meteor hammer or a Large sized greatclub [depending on background traits] and be a stoic source of obscure battlefield wisdom.

imimrtl |

forgot my rolls
17, 17, 16, 15, 14, 14
I'll probably do two primary casting classes with these stats. Maybe Oracle/Wizard or Wizard/Cleric.

![]() |

I see the character in a tricorne hat and great cloak dual-wielding a pistol and a Bowie knife. As the pistol is only a one shot weapon, I wonder how you feel about being able to use the pistol as a melee weapon (after firing). It's just such an iconic image to have an old fashioned flintlock or percussion cap pistol in a reverse grip with a sword or knife in the other hand.
I plan to introduce some other types of fire arms, including multi-barrel pistols and guns. Also, that knife would probably use the stats for short sword.

![]() |

Some familar faces here lol, am also interested in joining consideration for the game with a Monk of the Sacred Mountain/Fighter (2-Handed) gesalt and filling the role of (Big) Grunt.
** spoiler omitted **
Array: 18,16,16,15,13,13
He'll probably be wielding either a meteor hammer or a Large sized greatclub [depending on background traits] and be a stoic source of obscure battlefield wisdom.
I love that image. :)

Trout |

I would love to be in on this. The Malazan books and Black Company were both great, and I have been reading along your midnight game for some time. (Inspired me to try the setting with the folk's at home. They loved it.)
Sadly, I'll be traveling for a week on the 15th.
Would you accept candidates for 'would-be's were anyone to drop out?

![]() |

forgot my rolls ** spoiler omitted **
17, 17, 16, 15, 14, 14
I'll probably do two primary casting classes with these stats. Maybe Oracle/Wizard or Wizard/Cleric.
I would prefer that you don't mix arcane and divine casters. Take a look at traits in my profile. They allow a lot of customization. For instance, you can take Different Source trait and replace Charisma with Intelligence as Sorcerer's casting stat, and then play Wizard/Sorcerer. That could be very potent combination. Or Wizard/Witch, perhaps.

imimrtl |

imimrtl wrote:I would prefer that you don't mix arcane and divine casters. Take a look at traits in my profile. They allow a lot of customization. For instance, you can take Different Source trait and replace Charisma with Intelligence as Sorcerer's casting stat, and then play Wizard/Sorcerer. That could be very potent combination. Or Wizard/Witch, perhaps.forgot my rolls ** spoiler omitted **
17, 17, 16, 15, 14, 14
I'll probably do two primary casting classes with these stats. Maybe Oracle/Wizard or Wizard/Cleric.
Actually I love the idea of a Wizard/Witch. I think i'm going to go that direction. I'll look at some concepts and throw them on here.

![]() |

I would love to be in on this. The Malazan books and Black Company were both great, and I have been reading along your midnight game for some time. (Inspired me to try the setting with the folk's at home. They loved it.)
Sadly, I'll be traveling for a week on the 15th.
Would you accept candidates for 'would-be's were anyone to drop out?
Sure. I'll just add one more role to the story: The Odd Man Out. You can be the part of the same company, but from another squad, who got sucked in by whatever event that has transported the squad to another world, only he landed some place else, so that the squad will run into him at some later time.

Mark Sweetman |

My submission will be a Gnomish Alchemist (Mindchemist) / Sorcerer (Fey Bloodline).
Str: 14 -2 = 12, Dex: 14, Con: 14 +2 = 16, Int: 16, Wis: 14 -2 = 12, Cha: 18 +2 +2 = 22
Traits: Charismatic (Nightflier), Charlatan (from Gnomes of Golarion)
Alternate Racial Traits: Gift of Tongues, Magical Linguist
Feat: Spell Focus (Enchantment)
Sorc Spells: Hypnotism and Sleep
Want to make sure Nightflier is ok with the concept before launching the full background, but the gist is
Went on the run grifting through his force of character and arcane assistance. Went one step too far when he tried to swindle the commander and got drafted instead.
Will beef up the detail over the next day or two, but thats the nutshell version
He will be a half-bleached gnome with a conniving and underhanded approach to business. Gets a good deal from the country folk through bluffing / intimidation and a sprinkling of arcane impression.
In combat will very much be a support cast - taking foes out through mind-affecting spells, and some ranged weapon / bomb assistance.
Submission is for the Procurer role.

scranford |

It's about time to break out the old Healer role again. I know you said you'd prefer no Arcane / Devine mixes, but an Alchemist/Cleric seems like such a good combo. Monk/Cleric also bring up some interesting ideas. Not only can I heal, but I can get there in a hurry.
If not a Cleric / Fighter might work out well as healing and back up fighting.

Shanosuke |

I'm interested. I'm not going to lie though, I am unfamiliar with gestalt but I'm willing to adapt. I would like to put my idea forth.
I think I will make a Ranger to Horizon walker. He'll serve as either the sergeant or scout, Whichever is needed more.
2d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (6, 6) + 6 = 182d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (4, 3) + 6 = 132d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (4, 2) + 6 = 122d6 + 6 ⇒ (3, 6) + 6 = 15
The best part is I have no life so I will most likely be able to post frequently.

![]() |

It's about time to break out the old Healer role again. I know you said you'd prefer no Arcane / Devine mixes, but an Alchemist/Cleric seems like such a good combo. Monk/Cleric also bring up some interesting ideas. Not only can I heal, but I can get there in a hurry.
If not a Cleric / Fighter might work out well as healing and back up fighting.
I didn't want the mix of arcane and divine for Primary Spellcaster. For the Healer, though - whatever you want.

![]() |

Gold will be max for first level, and everyone will get equipment package for free, depending on their class combination. I will determine the content of the package.
Also, everyone will get a surprise bonus, also depending on the classes.
The list looks like this for now:
Commander/Party Face - applications: High Duke (no concept yet)
Second in Command applications: Mark Thomas (Fighter/Arcane Duelist or Detective)
Sergeant - applications:
Healer - applications: Scranford (no concept yet)
Scout - applications: Drayen (Gunslinger/Ranger)
Primary Spellcaster - applications: imimrtl (Wizard/Witch)
Grunt 1 - applications: Black Dow (Monk of the Sacred Mountain/Fighter)
Grunt 2 - applications:
Procurer (or Comic Relief) - applications: Mark Sweetman (Alchemist (Mindchemist) / Sorcerer (Fey Bloodline))
Odd Man Out - applications: Trout (no concept yet)

![]() |

Commander/Party Face - applications: High Duke (no concept yet)
Second in Command applications: Mark Thomas (Fighter/Arcane Duelist or Detective)
Sergeant - applications:
Healer - applications: Scranford (no concept yet), Deiros (Cleric/TBD)
Scout - applications: Drayen (Gunslinger/Ranger)
Primary Spellcaster - applications: imimrtl (Wizard/Witch)
Grunt 1 - applications: Black Dow (Monk of the Sacred Mountain/Fighter)
Grunt 2 - applications:
Procurer (or Comic Relief) - applications: Mark Sweetman (Alchemist (Mindchemist) / Sorcerer (Fey Bloodline))
Odd Man Out - applications: Trout (no concept yet)
Shanosuke - Fighter, role TBD

scranford |

After some thought, I'm thinking the Cleric/Monk might be the best option for a healer.
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (1, 4) + 6 = 11
18, 16, 15, 14, 13, 13
I can live with that.

Black Dow |

I've mooting the idea of modifying my character slightly: an Oread Monk of the Sacred Mountain/Oracle of Stone?
Big, stoic, will be a Stone throwing, Large Greatclub wielding, Terran speaking, mobile trebuchet/battering ram :)
Hopefully won't step on Scranford's toes with the Oracle/Monk combo - if so I'm happy to retool from Oracle.
Nightflier - thoughts on Oread? Am planning on spending my starting feat option to get Martial Weapon: Greatclub hence why Fighter was attractive as a gesalt option, but think Oracle of Stone will be more "flavoursome"...
Happy for anyone else to pitch in also :)
Cheers

![]() |

@Drayen
I'm awaiting your reply. Right now I'm thinking that your character would work better with Rogue with some knife-oriented archetype than with Ranger.
@Mark Sweetman
I'm having some concerns about your Procurer. As the party member who will deal with arms merchants, debt collectors, stuck-up government officials and reluctant paymasters, he would need Diplomacy, Intimidation and Bluff to be as high as possible, and your classes do not exactly allow it. The build is great Secondary Spellcaster.
I'd suggest Assassin(Ninja from the playtest)/Sorcerer combination. That has the potential to be excellent Secondary Combatant, more than solid Secondary Spellcaster, and highly skilled Procurer.

![]() |

I've mooting the idea of modifying my character slightly: an Oread Monk of the Sacred Mountain/Oracle of Stone?
Big, stoic, will be a Stone throwing, Large Greatclub wielding, Terran speaking, mobile trebuchet/battering ram :)
Hopefully won't step on Scranford's toes with the Oracle/Monk combo - if so I'm happy to retool from Oracle.
Nightflier - thoughts on Oread? Am planning on spending my starting feat option to get Martial Weapon: Greatclub hence why Fighter was attractive as a gesalt option, but think Oracle of Stone will be more "flavoursome"...
Happy for anyone else to pitch in also :)
Cheers
I love the Oread, but I'm less happy with the Oracle. For one thing, penalty to Charisma will hurt you. For the other, the Oracle of Stone does have more flavor for your character's race, but it doesn't fit the party role that much. It seems too "enlightened", perhaps, for the role of common grunt. Of course, if you really wish to play it, I won't mind, but you'll have to be careful not to step on the toes of the "officers" or the "sergeant", if anyone applies for it.

![]() |

Commander/Party Face - applications: High Duke (no concept yet)
Second in Command applications: Mark Thomas (Fighter/Arcane Duelist or Detective)
Sergeant - applications:
Healer - applications: Scranford (no concept yet), Deiros (Cleric/TBD)
Scout - applications: Drayen (Gunslinger/Ranger)
Primary Spellcaster - applications: imimrtl (Wizard/Witch)
Grunt 1 - applications: Black Dow (Monk of the Sacred Mountain/Fighter)
Grunt 2 - applications:
Procurer (or Comic Relief) - applications: Mark Sweetman (Alchemist (Mindchemist) / Sorcerer (Fey Bloodline))Odd Man Out - applications: Trout (no concept yet)
Shanosuke - Fighter, role TBD
I will let Scranford be the Healer, Ill take the grunt work if no one wants it or the sergeant, just remake class and some background.

![]() |

Nightflier, would this homebrew world be the same as the one containing Kaledun?
Would you be open to me playing a Stonewarden from Rite Publishing's 'In the Company of Gargoyles'? I'm thinking of either a Stonewarden/Oracle of Battle for the sergeant spot, or perhaps Stonewarden/Rogue since Black Dow is already interested in playing an Oracle.
From a background point of view, I think it could make sense for him to be bound to protect either the unit, or the commander.
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16
18, 17, 16, 14, 14, 14
edit: "ninja'd" by 25 minutes... This could work as a grunt too, if Deiros is interested in being Sergeant.

![]() |

Nightflier, would this homebrew world be the same as the one containing Kaledun?
Would you be open to me playing a Stonewarden from Rite Publishing's 'In the Company of Gargoyles'? I'm thinking of either a Stonewarden/Oracle of Battle for the sergeant spot, or perhaps Stonewarden/Rogue since Black Dow is already interested in playing an Oracle.
From a background point of view, I think it could make sense for him to be bound to protect either the unit, or the commander.
** spoiler omitted **
18, 17, 16, 14, 14, 14edit: "ninja'd" by 25 minutes... This could work as a grunt too, if Deiros is interested in being Sergeant.
Yes, the world is the one with Kaledun. Who knows, you may even get there eventually. :)
I am sorry, but the game was set from the beginning for the PFRPG races and classes only. It would not be fair to others if I would allow at this point a race or class from 3PP, but the feats from other sources are allowed, based on my approval.
And you can create several concepts, if you like, competing for the spot you wish to play in.

![]() |

Okay Nightflier taken onboard your concerns - am ditched the notion of an Oracle lol, so Calixymenthillian oracle's all yours.
Am thinking Oread Monk of the Sacred Mountain/Barbarian (Hurler)... really like the idea of this guy [or gal] being our units heavy artillery lol.
Monk
Alignment: Any lawful.
Barbarian
Alignment: Any nonlawful.
:)
But it was good idea, though. :)

Trout |

Hurray! I'll get a character prepared.
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 4) + 6 = 11
Edit: Hah, gotta love those rolls.
(Right now looking at either Assassin(Ninja) or Magus to really define the character)
Two brief questions before I jump into character creation:
The Weapon Bond trait, is it functioning like Heirloom Weapon (So one particular weapon) or is it functioning like Weapon Focus (All Longswords?)
I ask for the purposes of TWF.
And if one had TWF with light weapons would Ambidextrous drop the penalty from -2/-2 to 0? Or can it not override the -2/-2 base?
Thank you kindly.