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Currently my party is in Book 3 of Jade Regent. They have beaten the enemies of the tower, and are now rushing to Dead Man's Dome in order to defend against an undead onslaught. We aren't using the caravan rules, and I thought, instead of a quick fight, let's have this be a large, multiple(2) day battle. Plenty of undead to throw at them. The thing is, I haven't fully thought out all of the enemies, and I really need help with balance.
One more thing: Tunuak is still alive, and will participate in this fight. One of the players would also like to have a new character( a samurai), so I figured have Tunuak kill his character, and have the Dead Man that guards the tower arise to kill Tunuak and become the samurai he wants to play.
The caravan will defend half of the hill, using the carvan itself as a makeshift Barricade. The main name NPCs (Koya, Sandru, Shalelu, Ameiko, Ulf, and Spivey) will be there to hold the line. In the meantime, the PCs, with a much weaker set of barricades, will hold the other half. If the going gets rough, I might have the party get hit by a few channels, since there are currently 3 NPC clerics. Current party Composition (all 9th level): Magus, Gunslinger, Bard Archer, Rage Prophet (soon to be samurai).
Day one waves:
Most of these waves will consist of skeletal champions, Hoarfrost spirits, and the occasional frostfallen. I need helping mapping out balanced waves here, and deciding the time between them.
I also want to have a skeletal archer-squad mechanic, but I am struggling with the design. Basically I planned of give them a base low attack/ damage, and each round (during a wave) roll randomly on a d4 to see how many arrows are aimed at each PC. I would design a small portion of them to kill if a PC decides to destroy it, which would alleviate the pressure temporarily. This would consist of a small amount of redesigned skeletal champions, led by a Baykok (bestiary 3)
The final fight of the day will be larger, with a second wave coming shortly after the first. This will be the wave Tunuak appears, kills the Rage Prophet, and is summarily defeated.
Day Two:
The undead horde has lost it's main leader, but still attacks, led by the two undead general Dullahans (Bestiary 2, they know all the PC names but the samurai) and a graveknight
This will start with a morning attack where only one or two of the PCs will be prepared. It will again consist of mostly skeletons and frostfallen/hoarfrost spirits, but will also possibly include a Cold Rider (bestiary 3) refluffed as an undead (or a frostfallen Cold Rider?)
After a few more minor waves, there will be a large event. Breaking through from the other side of the camp is a large force of undead, an already destroyed frostfallen mammoth being what caused the gap in the line, led by the two duhallans. Most of the undead force will be fighting the NPCs, leaving the PCs to deal with the main boss.
After they have fallen, they will be a lull in the battle. The final fight will consist of a few moderately powerful undead, and the graveknight riding a frostfallen.
My questions to you (and please critique this as much as you like):
What creatures from the bestiary should I give the frostfallen template. About how many creatures should be in each wave?
How many fights per day? How far is too far in exhausting the PC resources?
Anything else you might think to add, as I'm a fairly green GM.