To Hexcrafter or Kensai: Mythic and optimal Snake Fang?


Advice


Thinking of my next character for whenever my current one bites the dust. We're playing Mythic, right now Level 5, Tier 1.

Thought 1: Play a Kensai Magus, probably dip 2 levels in Monk Master of Many Styles to pick up the latter 2 Snake Style feats. Snake Fang could be achievable by level 5 even, it allows you to Attack of Opportunity anyone who strikes at you and misses. With pumping your Int and Wis and Dex like crazy, your AC is going to be pretty insane, since all stats will apply to it.

Play a Dex-based Kensai, take Mythic Weapon Finesse/Agile weapon/dervish dancer to get dex to damage. Take Mythic Combat Reflexes to have unlimited AoO's. And of course Magical Knack trait. You end up with a very, very good AC (even touch), and just get to AoO the crap out of anyone who dares touch you.

Thought 2: Play a Hexcrafter Magus. Take Slumber Hex. Take Hexstrike feat (allows you to cast a Hex as a swift action if you hit someone with an unarmed strike). Take the Dual-Path Mythic feat - select Archmage and Champion. Pick up the Mythic Hexes path ability, non-mythic opponents auto-fail saves against your hexes for 1 round. Take the Mythic Weapon Training Champion ability, now you can apply any feats that apply to a specific weapon (Hexstrike and Unarmed strike) to all weapons in that weapon group. Use the Monk weapon group. Grab an Urumi (crit 18-20/x2). Now you can Hexstrike through using your Urumi. Play a Dex-based character. Grab the Armor Master Champion path ability so that max dex bonus to AC no longer applies to your light armor (heavier if you take more times).

What are your thoughts? Ways to improve these characters?

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