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Today, sometime between 13:40 and 14:35 Pacific time, I will be presenting Pathfinder Online at the Who's Got Game Innovation Showdown at GamesBeat 2013.
Each company will have 4 minutes to present. The order has not been shared with me, but we are likely to go first as we're the first company on the website list.
Our presentation has 2 minutes of business theory, and 2 minutes of video produced from in-game footage of Milestone 3.
Tune in and watch me explain why the Age of the Sandbox is dawning!

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Military time? We're ignorant Americans I don't know what's going on?
OK... so 1:40 PM PST... right? I think that's right. Looking forward toward it Mr. Dancey.
All the AM hours stay the same except midnight is 0 hundred. Past noon (which stays 1200) all PM hours are the hour plus 12, so when you see something that's 1300 or greater just subtract 12 from it.

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Very potent business presentation angle.
It would have been nice to have fitted in some of the social aspects behind what makes mmorpgs tick, and hence profitable or ask the EVE player judge asked: How to grow bigger? Perhaps beyond the scope of 4 mins.
The Pathfinder footage, especially the earthenworks + perimeter spiked wooden wall was very cool! GJ on Milestone 3!
And G'luck Ryan!

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When this thread went up, the ceo of wargaming was actually talking about the huge amount of analytics they're doing (about a team of 25 mathematics gurus daily iirc). I suppose EVE does similar behind the scenes work "on what makes people and groups of people tick" and the design changes causing reactions and monitoring that? I was reading about these guys: ninjametrics recently also.

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Strangely I can't get audio...still, the settlement is huge and beautiful! Can't wait! Looks like a lot of fun!
And gathering resources in the River Kingdoms will be much tougher than here in Agon. Sure there are ganker and harvester hunters here, but it will be really tough in PFO because in addition to the threat of PvPers there will be monsters angry at your party's activities! That'll be extra challenging!

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Looks like we can even see some example quests in the video (in the top right window during gameplay).
A couple of quests (?) are listed, for example at 3:26:15 you can read the text:
"The Ripping Chains goblin tribe is attacking!
Goblin Scouts Killed: 0/30
Stolen Supplies Recovered: 0/30
Recover Stolen Supplies
Kill Goblin Scouts
The Ripping Chains warchief is on the prowl!
Defeat Warchief Raask: 0/1
Find and defeat Warchief Raask"

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I was wondering what that was my resolution was too poor. "Help/persuade Chieftain Goblin attack x" quest is the one I'll take!
=
On the topic of large dev teams in software projects such as themeparks is it another problem that the more coders the more overhead cost of organising and communicating between them, which probably increases the budget even more? I mean big IT projects have histories of going over budget don't they?

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Great vid! Animation(the character and the environment seem to blend together very well when the character is running) looks great.
I hope you create bigger trees, like old trees, to have variety in the landscape. Now all the trees are around ten years old and that really isn't exciting and it looks also dull when your on a palisade or start looking up. So plant bigger trees with bigger trunks and trees that are also higher to make the landscape more alive. Maybe the trees don't have to be as big as in Ashenvale, but close :P. So I'm asking more variety in the sizes of the trees, but especially I want bigger trees with bigger trunks.

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I hope you create bigger trees, like old trees, to have variety in the landscape. Now all the trees are around ten years old and that really isn't exciting and it looks also dull when your on a palisade or start looking up. So plant bigger trees with bigger trunks and trees that are also higher to make the landscape more alive. Maybe the trees don't have to be as big as in Ashenvale, but close :P. So I'm asking more variety in the sizes of the treescape.
I would imagine the old forest (eastern half of Echo Wood at the very least) will have large stands of ancient oaks and other tress that have been there for hundreds (or thousands) of years. There are a number of druidic groups that are secreted away in the woods tending the forest and creating potions and salves from the plants. They would most definitely protect the woods they call home, so yes, your forest will most certainly look older when you move away from a freshly planted settlement.

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Qallz |

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Cant watch the video on Ipad, Iphone or Lumia 920 devices.
I could watch it on my Surface Pro but even at max volume I can barley hear it (the female judge has some good questions).
Loved the video of the past MMMO models, the people running, the look at the armors/clothes and the wide shots of the settlements! Well worth the 4 mins, I am emailing all my friends the link! :)

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Ryan,
when you answered the judge's question about learning from EVE's design error in the entry-barriers for new players, I thought you might frame your answer with the higher order issue that this is one of many lessons learned from EVE's design errors (and successes).
I think PFO is analogous to Blizzard and Sony pre-WOW: someone hit gold, but as innovators made some serious missteps, and second player in the market refined the gold part to capture a dominant share of the marketplace. Just like WOW is EQ done right, PFO is aiming to be a kind of EVE done right.