
Scott Sharplin |

Hello! I'm leading a team of four Canadian designers in a new 3rd party venture: a campaign guide outlining a dynamic, exciting new setting called "The Ages of Allu." Our team includes Larry Wilhelm, author of many Pathfinder Society Scenarios, along with a fabulous new RPG artist named Tiffany Tate.
Since Kickstarter has recently been opened up for Canadian projects, we figured we'd give it a try. Our hope is to raise enough money to publish a PDF and print version of the campaign guide. The campaign launches November 4.
Right now, it seems like there is a legion of different PF-related Kickstarter campaigns to support, so I understand if your first response includes a bit of eye-rolling. We promise we'll be worth your consideration... but before we begin rolling out all our goods, I thought I'd ask for suggestions about the campaign itself.
So, for those who have (a) run a KS campaign, (b) supported KS campaigns in the past, or even (c) MIGHT support a KS campaign in the future: what would the perfect KS campaign look like? What sorts of rewards would appeal? What kinds of stretch goals, add-ons, etc? What have you seen work in the past?
Any ideas you have would be most welcome! And, if you just can't wait till November to find out what "Allu" is all about, you can visit our page (under construction) at agesofallu.com.

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First, a good kickstarter is going to introduce you and your company and tell why people should put faith in you. It is going to list the people you're working with and the experience you all have in the industry. You've already given a name and some basic information, which is a good start.
Second, it will be realistic. This means time lines, rewards, and prices. It will also give realistic information about updates (don't offer daily updates, and then update every 6 months).
Third, it will be focused. If you're doing a gaming kickstarter for Pathfinder, don't have the stretch goal be a rule set for another system because the people who are backing your Pathfinder kickstarter are doing it to get a Pathfinder game. Likewise, don't put out a gaming kickstarter whose stretch goals / funding options include a coffee cup, a set of weight lifting equipment, and 6 hours of flight training. Focus!
Fourth, the funding levels should allow a variety of options. Some people like pdfs, others like print. Some like print and pdf. Some people like contributing characters / adventures / ideas, whatever to a project they believe in, others just enjoy seeing their name in print in a book.
Fifth, stretch goals (ideally) will bolster your product, but ideally won't delay it. In addition, stretch goals will be informative. For example: "Stretch goal XYZ doubles our art budget" doesn't mean anything to me. "Stretch Goal XYZ will allow for an additional 5 pages of full color, full page artwork depicting the various races associated with our project" is very helpful. Likewise: "Stretch goal ABC will include an adventure" is not very helpful but "Stretch goal ABC will include a 32 page introductory adventure in city JKL with an emphasis on investigative skills and our new rules / classes / whatever, for characters levels 1 and 2" is very helpful.
Sixth, and it is probably too late to do anything about this one, a good kickstarter won't end shortly before christmas when people are strapped out.
P.S. The fact that you took 30 seconds to actually make a hyperlink instead of copying and pasting a link with no care as to rather or not people can actually use it has already made me inclined to favor your product. That level of thoughtfulness (about a simple detail) often extends into all lines of a person's life and work and makes for much better products. /endrant

Matt Thomason |

I prefer to see Kickstarters that are used for creating or expanding a business. The product received as the backer reward should be a byproduct of the company creation/expansion rather than the purpose of the Kickstarter itself. Otherwise we're not really Kickstarting anything and just using Kickstarter to preorder a product.
That's my ideal. I'll freely admit I've broken it if I see a particularly cool product at a price that'll save me money vs buying it retail later.
What I try not to support are Kickstarters that show no real attempt to grow the company to not need a Kickstarter next time they want to launch a new product. I'm more inclined to want to support a first-time operation that needs the money to launch but next time around will have made enough to be able to do their second and subsequent products at their own risk.
Anyway, that's my two cents, hopefully it helps you construct your campaign :)

Endzeitgeist |

All ShadowcatX said +1.
Also: COMMUNICATION, all the way. Weekly updates preferred, at the very least monthly updates.
Another thing: If possible, release a short Free or $1-2 pdf or two prior to the KS to show us what you can do - crunch-wise and fluff-wise. Unless you're already established firmly, that helps A LOT. I've been excited about various KS and then didn't back them because I wasn't confident in their ability to create good rules from the examples/ lack of samples.
From what you've written on your page -
"The Campaign Guide also provides optional racial traits for pre-existing races, to boost their power levels accordingly." - does that mean Mythic Rules?
"Because of its richly textured history, Allu is effectively not one, but four different campaign settings, each one calibrated to a different style of gameplay and storytelling. Players can perform legendary, world-shaking deeds in the Age of Gods; form civilizations and defeat armies in the Age of Beasts; stir up rebellion against a tyrannical empire in the Age of Chains; or devise astounding steampunk inventions in the Age of Gears. Moreover, through technology, reincarnation, or the will of the gods, characters can move between the ages, resulting in truly cosmic role-playing possibilities."
-Specify how much space you'll allot to each age. perhaps start with a book on ONE age? Seriously, campaign settings are notoriously short on space. How will you cram them into the pages? Age of Gods = Mythic?
Age of Beasts = mass combat/kingdom building? Age of Gears = what steampunk technology/rules will you use?
Generally, make concrete announcements on what you'll use - it tends to help. Ultimate Campaign-support? Mythic Rules? own system? If own system, then why? What are the selling points?
"Bit of Star Wars." -> Please not the weird sex-less aspect. ;)
Kidding aside, I look forward to seeing how this will develop, especially the flux-idea I know from the other post!

Scott Sharplin |

Great feedback from everybody! I'm excited, partly because I have a strong feeling that we will be able to deliver a lot of what has been said so far!
"The Campaign Guide also provides optional racial traits for pre-existing races, to boost their power levels accordingly." - does that mean Mythic Rules?
Partly, although we have a few original tricks up our sleeves, too. The publication of the Mythic Rules definitely expands our options, though, so you can count on the inclusion of new mythic rules -- perhaps even four sets of new Mythic Path Abilities, one for each Age. Although...
-Specify how much space you'll allot to each age. perhaps start with a book on ONE age? Seriously, campaign settings are notoriously short on space. How will you cram them into the pages? Age of Gods = Mythic? Age of Beasts = mass combat/kingdom building? Age of Gears = what steampunk technology/rules will you use?
This is an issue we're still grappling with. We want to provide as many options as possible, but I agree that it makes more sense to point the spotlight chiefly at one age, and maybe touch upon the other three more lightly.
Having said that, I want this project to be steered as much by fan interest as by our own ideas. If we decide to focus on, say, the Age of Gods, but all the feedback is about how cool the Age of Gears could be, then I can see adjusting our focus accordingly.
Ultimately (to tie this in to Matt Thomason's comments), I hope that our Campaign Guide will be the first of many publications. One guide per age is not out of the question. But for now, we are trying to keep our sights fixed on the first milestone for now.
Thanks again! If anyone has more suggestions, hit us with 'em!

Oceanshieldwolf |
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On the subject of content, and agreeing with ShadowcatX and End - perhaps the base setting could be the initial goal, and different Ages would either be stretch goals or subsequent, post-Kickstarter releases. That way the Kickstarter is actually Kickstarting your campain setting rather than just being a funding process for a book.

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I, personally, have no problem with using kickstarter to fund a book, and given the success of things like Kobold Press's Deep Magic kickstarter I think that most people agree. Use kickstarter, and use it well, and repeated uses of it to fund projects are perfectly acceptable to most people.
I'd much rather kickstarters be kept small and managable (ie. per book) than blown out of all possibility to deliver and then be screwed. I would definitely not recommend a first time publisher do a kickstarter for multiple campaign setting type books at one time.

Larcifer |

I'll let Scott talk more about this, but we have a page count and a detailed outline on each chapter. Also our focus ( as of now) is on the age of chains with sub content on the other 3 ages. As I type I am drawing the main city map over each age and writing the gazetteer for the same city over the separate ages. I have the most space allotment for the city during the age of chains. I have already turned in work for some spells and monsters. I also know we have an adventure written that is being play tested.
Larry

LMPjr007 |

Here's some advice that I got from Rite Publishing that is just plain smart: Start talking about your kickstarter at least a month before you go live with it. That gives you enough time to build interest in it, so on the first day it start you might be able to reach you goal amount or get some place very close to that.

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Here's some advice that I got from Rite Publishing that is just plain smart: Start talking about your kickstarter at least a month before you go live with it. That gives you enough time to build interest in it, so on the first day it start you might be able to reach you goal amount or get some place very close to that.
Soooo much this! Kickstarters (in my experience) slow down in the middle (and by middle I mean somewhere around day 3 to day T - 3. If you haven't covered significant ground in the first 3 days, then when the slow down hits people are going to be less willing to donate because it seems you're less likely to meet the goal and that causes not only the loss of their revinue but it starts kind of a slide in that direction as the next person along thinks the same thing, and doesn't donate, then since they're not excited they don't talk about it, so other people don't hear about it and so the other people don't come in an donate, and it is just a mess. Build up excitement and publicity as much as possible before hand, those first few days are crucial.
Also, consider what your "buy in" price is going to be, and don't make the over all goal a million times that.
For an example of what I'm talking about let me show 2 different kickstarters. The first is a failed kickstarter, characters by level. This project needed $13,000 with a buy in of $4 - $6. That means it would need around 2,500 people at that level. Compare that to the Dragon Kings kickstarter which needed $29,000 and had a buy in of $25. (Note that Deep Magic, a wildly successful kickstarter that earned more than 1200% of its goal didn't reach 2,000 backers.)
(Now a lot of you might say "But Josh, the majority of Dragon King's money didn't come from the $25 mark." And you would be right, of course. However, that is beside the point, it starts at $25 and goes up from there, that is what makes the project its money. And no, the music only lower levels don't count as a buy in, they're not touching on the gaming aspect at all, and it is a gaming kickstarter.)

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One other thing, don't just post your kickstarter and disappear. Update, update, update! And not just on the kickstarter itself (or your personal forums), post about it on the forums here, post about it on facebook, twitter, whatever social media sites you use. Post snippits from the book, teasers, talk about what you hope the project will be like, it doesn't matter, just do it, and keep your project in the minds of everyone you're working for.
The dragon kings kickstarter has been especially good about this.

Endzeitgeist |

+1 what ShadowcatX said - The Unhallowed would probably be funded with stretchgoals et al, had the guys kept up the updating/buzz and momentum from the start of the campaign. Pity, but at least they're probably trying again.
Also: Gueststar in EVERY podcast/videocast you can score - Demiplane of Gaming, GMS magazine, Know Direction, Atomic Array - whoever would have you, go out there and generate some excitement. Show off your artwork. Talk about crunch you're particularly proud of. Show us quality and system-mastery. Oh, and again, it helps if you can deliver some pdfs prior to KS to showcase layout/editing-skills etc. and if you can tie your project to existing rules-sets. Update, Update, update. In forums etc. Wherever you can.

LMPjr007 |
1 person marked this as a favorite. |

+1 what ShadowcatX said - The Unhallowed would probably be funded with stretchgoals et al, had the guys kept up the updating/buzz and momentum from the start of the campaign. Pity, but at least they're probably trying again.
Let's just say this might be changing for reasons they may be announcing soon.

Scott Sharplin |

We plan to post updates throughout the campaign, including artwork, in-world fiction, crunch, and fluff. I'm not sure whether backers want to receive daily updates -- that seems a bit like spamming to me -- but definitely 3-4 times per week.
Endzeitgeist listed a few pod/videocasts to seek out. Does anyone have any other suggestions for promotional outlets? (I'll be bringing Allu to one gaming convention during the campaign, but I'm a bit geographically isolated, so internet promotion is definitely easier!)
Thanks again!

Oceanshieldwolf |

Kobold Press has a google community as well. Click on the Forum link and it'll take you there.
(All this talk of Dragon Kings finally pushed me over the edge to back it...Advertising works, no matter what thread your product is in...)