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Different priorities I guess. I have always put gameplay ahead of graphics. Though the levels in the original thief were sometimes fricken huge. The new thief is claustrophobic by comparison. With today's tech there is no reason a game cant be "pretty" and have large environs so this game takes a hit from me. Hell Deus Ex felt larger and even seemed to load smoother.

Werthead |

The PS3 and XB360 have serious memory limitations which makes it difficult for them to have big environments. The Bethesda games and the likes of GTA5 have clever streaming and other ways of getting around it, but that's technically challenging and very expensive. Quite a few games go the THIEF route of simply having smaller areas but using a lot of verticality and limited routes to hide how small they are. DISHONORED did the same thing, but did a much better job of it, as did DE:HR (I think DE:HR also had hidden level loading bits).