| Joe1288 |
Ok so my game may let a player make a custom wayfinder that is a bare bones 3 slot version of the Standard wayfinder. Which means pulling out the gp value of the extra spells in the Wayfinder of Passage.
-lvl 4 dimension door (1/d): (4 x 10 x 1,800gp) / (5/1) = 72,000/5 = 14,400gp
-lvl 1 feather fall (at will): (1 x 10 x 1,800gp) =18,000gp
-lvl 2 knock (at will): (2 x 10 x 1,800gp) =36,000gp
-lvl 2 resist energy (once per day, energy resistance 20, lasts 24 hours): (2 x 10 x 1,800gp) / (5/1) +-*/ (Factor based on spell duration going from a 10 min/lvl to a all day (24hr) spell while still being a 1/d) = 7,200 +-*/ (odd duration factor) = ?
so without messing with the resist energy aspect that I cant seem to find a pricing guideline for. We get a 68,400 cut so our price go's from 136,000gp to 67,600. does that look right? & can some 1 tell me how to account for the whole lasts for 24hr bit?
Thank you ^_^
| Lord_Malkov |
Huh....
Well a major ring of energy resistance gives ER 20 continuous... and that costs 28,000
So since a 24 hour duration is nearly continuous but as a spell the effect is dispellable I would discount that price slightly. Also, however, if you can choose the energy type each day... that pretty much offsets those other factors... it may even be MORE valuable. But since you are looking for a discount price... I would still use 28,000 as the cost for that ability. If you were trying to craft that item I would probably bump it up by 25%
| Joe1288 |
Ya I see your points,
@ horselord, Ill toss in two low lvl spells to counter out the ioun stone's power up's. It still has light, so that will make 3. nice call ty.
@ blahpers, ya but we still need to account for the last spell, so it should go down some more before we put in the throw away attributes. Its also a strong item with its 3 slots so it shouldn't be too cheep, even if we bare bones it. ^_^
@ Lord_Malkov, ya the ring of ER gives a continuous 20 to 1 type, but it gets a discount of 14k for locking it into 1 type. say we made RE continuous at the lowest CL that puts out 20 resistance. that would be: -lvl 2 resist energy (2 x CL 7 x 2000) and the duration is 10 minutes/level, so we multiply by 1.5. that would be 28,000 x 1.5 = 42,000. So thats a 1/3 discount for taking away the versatility. At least thats how I see it. :)
But if we look at it as if, the all day 1/d bit is just a way keeping the versatility without it being too op (being able to change the type of resistance at the drop of a hat). so would you agree it'll be more like this: spell lvl is 2, CL of the item is 10, its Command word, & has a 10 min/lvl duration. (2 x 10 x 1,800 x 1.5) = 54,000 before the 1/d discount. I think 10,800 after the /5 for it having 1 charge is too much in this case. If we use the 1/3 off like the ring that would be 35,640. Should it get the same discount as the ring even-tho its kinda better? Or should it get a little less off? 1/4 off would be 40,500. 1/5 off would be 43,200. What do you think?
Thanks for all your input btw ^_^
| Lord_Malkov |
Well... IT may be relevant to note that 42000 is indeed the base cost for adding energy resistance 20 to armor. And that is also only one type. But that is adding an ability to an armor item that may or may not have other properties... and I would think that they are treating it like an extra ability and using the +50% rule. Since the ring is 28000, adding 50% gives you 42000.
So... either way this is a bit of a toughy. I stand by my original judgement for the most part. Since the question is about reducing a cost I would go with 28000 as the low end of possible numbers. It is also quite possible that the wayfinder was built with 50% reductions in some abilities because of the similar abilities clause.
If a player wanted to make a changeable energy resistance item... I would probably use the 42000g price
| Joe1288 |
Humm, i think ill go with the 1/4th bit giving the
-lvl 2 resist energy (once per day, energy resistance 20, lasts 24 hours)attribute a value of 40,500. This way I have a workable guideline to use if anything like this come's up again.
So to those who want to know, a bare bones 3 slot version of the Standard wayfinder before adding in 2 more power source spells is valued 27,100gp.
The Wayfinder (Standard) use's a 0 lvl spell as its power supply, so ill add it two of those to power the stone's. I'll keep the CL at 10, it takes more skill to make a 3 slotted wayfinder.
-lvl 0 Arcane Mark (on Command): (.5 x 10 x 1,800gp) = 9,000
-lvl 0 Detect Magic (on Command): (.5 x 10 x 1,800gp) = 9,000
This puts the cost at 45,100gp
I think ill also toss light & put in Read Magic. To give it more of a Casters Wayfinder feel.
Final stat's
Wayfinder, Caster's
Aura faint divination; CL 10
Slot none; Price 45,100 gp; Weight 1 lb.
DESCRIPTION:
This wayfinder is a true utility tool, with three Ioun stone slots on the inner side of the lid. Its face constantly reshapes to form the symbol of its bearer's Arcane Mark, and is capable of changing as quickly as two creatures can pass the wayfinder back and forth. The wayfinder acts as a non-magical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. It has the following abilities, each activated by a different command word:
-Arcane Mark (at will)
-Detect Magic (at will)
-Read Magic (at will)
When the first ioun stone slot is used, the Read Magic ability no
longer functions. When the second slot is used, Detect Magic is made unavailable. When the third slot is used, Arcane Mark no longer functions.
CONSTRUCTION REQUIREMENTS:
Craft Wondrous Item; Arcane Mark, Detect Magic, Read Magic;
Cost 22,550 gp
What do you think? Look alright? Or should i lower the CL so it can be crafted easier?
| Lord_Malkov |
Sounds too expensive TBH.
I would consider reducing the cost of additional cantrips by 50% each,
Ultimately, these are pretty weak abilities... so the cost should reflect that. A Cloak of the Hedge Wizard gives 2 CL 1 cantrips at will and two 1/day 1st level spells... and that only costs 2500g. It would be a hard sell to me to say that someone should pay 18000 gold for four cantrips.
I think that instead of using the at will casting rules you should use continuous rules... noting that they can be shut off and turned back on. Since read magic, detect magic and light have no level based effects other than duration, keep them at CL 1. So continuous CL1, cantrip with 10min/lvl duration is 0.5x1x2000 = 1000 then x1.5 due to the duration, so you have 1500 each for those spells, which are use activated at will just like the example given of a lantern of revealing.
Then for arcane mark, I would again use CL 1, since it has no level dependent effects, all you are doing by making it CL 10 is raising the cost. So 0.5x1x1800 = 900g.
Then I would reduce again since these are multiple similar abilities.
So 1500 + 1500x0.75 + 1500x0.5 + 900x0.5 = 3825gp
Comparing that to a Hedge Wizard Cloak... seems fair.
Adding in your base cost for the wayfinder, and you get 30925 as a base cost which I would round off to 30,900...
and a construction cost of 15,450g
I gotta say that for a handful of cantrips I thin kyou are adding way way too much to the cost.
| Cevah |
@Joe1288: You forgot several things.
Daylight (3rd) on command
Resist Energy is also Ranger 1st, so use 1st level as spell level
Multiple effects add 50%
Totaling this gets about 200,000 gp
Comparing the 136,000 gp, it looks like they gave it a 31% discount.
Pricing the Ebon Wayfinder (holds 2 stones, 18,000 gp) gives a 31% discount
Pricing the standard Wayfinder (holds 1 stone, 500 gp) gives an 89% discount
Looks like the number of stones has no appreciable effect to the spell cost.
/cevah
| Joe1288 |
good call I saw light & just thought it was the lvl 0 one...my bad. :p
But the maker of the item needs to be able to cast all of the spells... rangers cant cast any of the other spells in CONSTRUCTION REQUIREMENTS: just sayin. & I think they put it under multiple similar abilities which is a discount. not multiple effects.
thanks tho
| Cevah |
good call I saw light & just thought it was the lvl 0 one...my bad. :p
But the maker of the item needs to be able to cast all of the spells... rangers cant cast any of the other spells in CONSTRUCTION REQUIREMENTS: just sayin. & I think they put it under multiple similar abilities which is a discount. not multiple effects.
thanks tho
1) The crafter provides the feat. Another can provide the spell or add 5 to the DC.
2) Price is based on lowest caster. Cost is not.I think you are right on the collection rule, so here is the pricing:
spell SL CL Factor Multiplier Sum Effectivly Newsum
daylight 4 10 1800 1 72000 1 72000
dimension door 4 10 1800 0.2 14400 0.75 10800
feather fall 1 10 1800 1 18000 0.5 9000
knock 2 10 1800 1 36000 0.5 18000
resist energy 1 10 2000 1.5 30000 0.5 15000
Total is 124800, which leaves 11200 for all other properties.
/jeff
| Majuba |
I think your 45K version is close to correct than 11K.
What you're really trying to value is the resonant powers of the wayfinder. Several of those are feats (not all highly coveted feats, but still good ones) and other valuable abilities (the ubiquitous protection from evil one for instance). All of those abilities are slotless as well, doubling their value.
One of the best examples of the cost of a mediocre feat is the dark blue rhomboid ioun stone, which grants Alertness, for 10k on a slotless item. Going by that, a wayfinder should be 10k, and a three stone wayfinder should be 30k (10k + 10k + 10k, no +50% for secondary effects on slotless items).
One can argue the relative value of the feats/abilities, but the additional ability to *change* them with different stones could easily add 50% to the total. Although there is also the additional cost of the ioun stones themselves.
Essentially, the low cost of a Wayfinder is a "gimme" to the Pathfinder Society (in-game and out), providing a much larger benefit than cost. The multiple-stone wayfinders recognize that and are priced accordingly. You get benefits to match since you're paying for effects that go away when the ioun stones are slotted.
| blahpers |
The value of a wayfinder's resonant powers is already included in the price of the wayfinder. Resonant powers are fun but not terribly powerful, and in the case of the optional random resonance rules acquiring them can be quite risky (as in "oops, I slagged my 10,000 gp ioun stone" risky). That's why wayfinders don't cost all that much.
As for the benefit of having more than one resonant power in a single wayfinder, the guidelines already provide a mechanism for accounting for multiple abilities in the same "slot": the "multiple different abilities" multiplier. While this is typically used to allow combining, e.g., multiple rings into a single ring slot, it serves perfectly well to combine abilities into a person's "wayfinder slot".
I stand by the pricing of multiple slots on a wayfinder simply adding another 750 gp (500 * 1.5 for multiple different abilities) per extra slot to the price of the item. If you want to play the resonance lotto and trick out your wayfinder with a dozen dull grey ioun stones, I don't see a mechanical reason to make it cost more than 8,750 gp plus the cost of the stones when that gold could be spent much more effectively on a less risky item with better focus.
If it seems cheesy, you could always rule that the resultant item only allowed one resonant power to function at a time (wielder's choice).